Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Have to Ask

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's Eagle Day to Bombing the Reich >> Have to Ask Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Have to Ask - 8/2/2008 8:19:29 PM   
LuckyJim1006

 

Posts: 35
Joined: 5/5/2008
Status: offline
Sarge,

I know you are putting a lot of work into this game, and I hate too ask, but do you think this project is to big for the team assigned it ?

I am really keen on this type of game but every time I log on to check it seems no where near completion. There are posts going back 2 years on release dates and nothing on here seems to indicate it is going to be released anytime soon.

So I ask in all seriousness. Is there any mileage in releasing what you have for a nominal amount of money and releasing the source code so the community can get involved ?

I don flak jacket in preparation for the responses.

< Message edited by LuckyJim1006 -- 8/2/2008 8:20:30 PM >
Post #: 1
RE: Have to Ask - 8/3/2008 11:54:34 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
ahhhh, wrote my reply and got logged off, let see if it saved enough to post

I figured I would ask the higher ups what kind of reply I should make to this

both basicly said to be honest and let them know what is going on (and No)

so, basicly, I have stated what is going on before

overall, would say, we are closer then you seem to think, but, I had 5 major issues I needed to get corrected

Gary G helped out and got 2 of these, Harley nailed the 3rd, we are still waiting on Waynno's to come in and placed

of course, as in all things, correcting 2 of the issues, made a couple of minor ones pop up

so, as far as I see it, we got 2 major issues left, a few minor ones, and then the clean up ones (overlapping font, end game botton and so on)

the main hassle is Programming time, the main Programmer works and is going to school, besides the rest of the goodies that go on out there

and I would like to say that Gary Grigsby, Keith Brors, Joel Billings and Mike Woods have been very helpful during all of this (had some interesting talks with Gary) I also talk to David and Erik most times weekly, other times more or less so, and I will be working with Erik on the manaul shortly

so, other then that, I am not sure what you want me to say

_____________________________


(in reply to LuckyJim1006)
Post #: 2
RE: Have to Ask - 8/3/2008 12:52:42 PM   
LuckyJim1006

 

Posts: 35
Joined: 5/5/2008
Status: offline
Thanks for the honest reply Sarge.

Frustration is coming out because like most on this forum I cannot wait to get this game.

My idea is probably a non starter because no one else has joined the thread with any comments.

Good luck with it anyway.

(in reply to Hard Sarge)
Post #: 3
RE: Have to Ask - 8/4/2008 4:35:08 PM   
greg_slith


Posts: 490
Joined: 9/14/2004
Status: offline
Now that's the kind of answer that gives me hope.

(in reply to LuckyJim1006)
Post #: 4
RE: Have to Ask - 8/5/2008 11:11:08 AM   
sauro brusch

 

Posts: 73
Joined: 5/3/2007
Status: offline
A lot of work to do i think.
Boss God Bless you and go ahead

(in reply to greg_slith)
Post #: 5
RE: Have to Ask - 8/7/2008 3:19:57 AM   
bstarr


Posts: 881
Joined: 8/1/2004
From: Texas, by God!
Status: offline
It's been a long wait, but I for one had rather have a finished product than a bag of bugs. In my opinion, take whatever time you need.

_____________________________



(in reply to Hard Sarge)
Post #: 6
RE: Have to Ask - 8/7/2008 8:40:11 PM   
vils

 

Posts: 251
Joined: 1/11/2002
From: Stockholm, Sweden
Status: offline

quote:

ORIGINAL: Hard Sarge

the main hassle is Programming time, the main Programmer works and is going to school, besides the rest of the goodies that go on out there



Uh ohh.. this is indeed news to me. Matrix dont have employee programmers?!
I find it hard to belive that matrix cant afford that, using scoolboys on their freetime to make all the games. Nay i simply don't belive this, only conclusion here is that this title's priority are on the bottom of the list. I mean, 1+1=2.

Sorry, i don't wan't to offent anyone, knowing you folks involved doing all you can, but it feels abit sad to realise the above, and ofcourse this definately WILL affect quality.

Hiring 2 fulltime coders (a trillion guys on the net would do it for free) would bump this baby to releasedate within a month or so.. That i am certain!

STILL.. keep up the good work, and really thanks for sharing as much as you can HS. There are many games where'as devteam doesn't even communicate with community at all, as for example neverwinternights 2 amongst many others.




_____________________________

Take Command! - Lewis E. Lyle

(in reply to Hard Sarge)
Post #: 7
RE: Have to Ask - 8/7/2008 11:00:50 PM   
LuckyJim1006

 

Posts: 35
Joined: 5/5/2008
Status: offline
Must admit Sarge it does not exactly feel me with confidence - 1 part time programmer ?

No offence but this project is sounding more and more like a shareware thing. If Matrix are not throwing staff at this where is the long term commitment coming from when it does get released and a 100 users start finding bugs/problems ?

I think the biggest problem Matrix are going to have is that if this thing is priced as per other games everyone is going to hold of buying it until v1.1.

I would just hate to see all your hard work go to waste. And personally I would buy it from v1.0 as I think this hobby needs as much support as it can. B

(in reply to vils)
Post #: 8
RE: Have to Ask - 8/8/2008 5:48:45 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
Hey Guys

lets calm down a little

one, I got 2 part timers, not one :(

Plus, as I stated, I got 3 "real" programmers who had worked with us and on it (and two of them are Hall of Famers)

and I don't think you can really call Harley a Schoolboy ! (even worse coming from you, Vils, you know Harley and you know his work from before)

and to be honest, that is the way most of the games are done around here (not with parttimers, but with there own programmers, Matrix people do what Matrix people do, and the game people do what they do)

over all, the main plans for the 1st patch, when it comes out, is more a feature patch, for things we can't add in right now, along with any bugs that are found that we didn't see


_____________________________


(in reply to LuckyJim1006)
Post #: 9
RE: Have to Ask - 8/9/2008 12:20:19 AM   
bigmilt

 

Posts: 50
Joined: 8/17/2004
Status: offline
If you read the threads on the other forums Matrix is the publisher of most of the games. They seem to to work with what I call the 1 or 2 man bands.
Since face the facts hard core wargames are not big sellers. Only Matrix or maybe Strategy First will touch them, but lately you don't see too much
comming from stategy first. It seems the Matrix job is make sure the installer and the program functions like it's supposed to and to do the manual.
With the last set of title's they aquired basically the Matrix people just did the vistaization(hey I wound if Microsoft will sue over that?). It seems a well
trained or enthusiastic(hate to say it) part timers are doing the most of the job. Even 2by3 games is not immune. If you read the developers journal
you will see that one of them had to get a more stable job in the real world than to do war games 5 days a week.

(in reply to vils)
Post #: 10
RE: Have to Ask - 8/9/2008 3:57:48 PM   
LuckyJim1006

 

Posts: 35
Joined: 5/5/2008
Status: offline
Fair point but my point is that you do not see many games (war or not) with forums posts 2-3 years old about release dates.

Here are my thoughts. Wargames players tend not to be FPS types who moan about a FPS then look for the next one. We tend to want to make the gaming experience as good as possible for ourselves. We invest time in forums, give feedback, make suggestions and offer to mod.

So why not scale back the game. Just do a release of BoB for example. Don't charge £30 for it, just make the War over Germany, Med, wherever modules that you can buy for an extra £10.

I appreciate it is none of my business, and Matrix can do whatever they want however.

(in reply to bigmilt)
Post #: 11
RE: Have to Ask - 8/9/2008 5:52:31 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline

quote:

ORIGINAL: LuckyJim1006

Fair point but my point is that you do not see many games (war or not) with forums posts 2-3 years old about release dates.

with out going into the details behind it, I would have to say, that this game was mentioned and forum made, way too early, most games, that are in ALPHA, you will not even hear anything about, or may hear a rumor or two, most games in BETA, are not mentioned until the end phase of BETA, this game was set up in the forums, before it was even in ALPHA, so while I will agree with you that it has been on the boards for a long time, it really shouldn't of been, and as far as that goes, we should be seen to be in the late Beta phase


Here are my thoughts. Wargames players tend not to be FPS types who moan about a FPS then look for the next one. We tend to want to make the gaming experience as good as possible for ourselves. We invest time in forums, give feedback, make suggestions and offer to mod.

agree, and that is where most of the people working on this, come from to begin with

So why not scale back the game. Just do a release of BoB for example. Don't charge £30 for it, just make the War over Germany, Med, wherever modules that you can buy for an extra £10.

hassle here is, it is two games with the same engine now, so once BoB is ready to go, so is BTR, what is wrong with BTR is also wrong with BoB, in the old games, most of what you could do in BTR, you couldn't in BoB, and it was a major hassle if you were used to one game or the other (most people who played BTR, didn't go back to BoB, the engine was just too different)

so while a good idea, in this case, it really wouldn't help



I appreciate it is none of my business, and Matrix can do whatever they want however.

again, without going into the details, I have joked with David, that if it wasn't such a boreing story, this would make a good movie, the background stuff has been, very interesting, in fact, most of the people in the story, don't know most of it



any body got any questions on the games themself ? it is much easier for me to talk and or show things, then to defend what is going on :)



_____________________________


(in reply to LuckyJim1006)
Post #: 12
RE: Have to Ask - 8/10/2008 4:30:40 AM   
harley


Posts: 1700
Joined: 10/13/2005
Status: offline
quote:

ORIGINAL: vils


quote:

ORIGINAL: Hard Sarge

the main hassle is Programming time, the main Programmer works and is going to school, besides the rest of the goodies that go on out there



Uh ohh.. this is indeed news to me. Matrix dont have employee programmers?!
I find it hard to belive that matrix cant afford that, using scoolboys on their freetime to make all the games. Nay i simply don't belive this, only conclusion here is that this title's priority are on the bottom of the list. I mean, 1+1=2.

Sorry, i don't wan't to offent anyone, knowing you folks involved doing all you can, but it feels abit sad to realise the above, and ofcourse this definately WILL affect quality.

Hiring 2 fulltime coders (a trillion guys on the net would do it for free) would bump this baby to releasedate within a month or so.. That i am certain!






I gotta respond to this one.

I ain't no schoolboy. I am a 37 year old IT professional. I am presently doing a Masters Degree in Information Systems Security. Our other programmer is a professional in his field, also. I'll leave it to him to describe his situation.

I am taking offense, whether you apologise or not doesn't stop it being an offensive remark, but I will not respond in kind.



_____________________________

gigiddy gigiddy gig-i-ddy

(in reply to vils)
Post #: 13
RE: Have to Ask - 8/12/2008 1:09:10 AM   
vils

 

Posts: 251
Joined: 1/11/2002
From: Stockholm, Sweden
Status: offline
quote:

ORIGINAL: Hard Sarge

and I don't think you can really call Harley a Schoolboy ! (even worse coming from you, Vils, you know Harley and you know his work from before)



I didn't aim it to him personally, acually i didn't even know he was more involved than betatesting uhm. Sorry again if i offended you Harley, i hadn't said that if i knew it was YOU hardsarge talked about!

But frankly i was just answering what you wrote:

quote:

ORIGINAL: Hard Sarge
the main hassle is Programming time, the main Programmer works and is going to school


.. therefore i concluded (wrongly apparantly) that the Main programmer of EagleDay to Bombing the Reich was a school-boy.

Still, as i have understood, you guys go to scool, got another job, and as priority 3 coding the game for Matrix, right? Thats the thing i was trying to point at. Its not an effective way to work, i know i am 39 years old, got master exam in IT ISP/Linux/dns/colocation and many more, worked on an ISP for many years.. ;) I KNOW priority in the bussiness, and this is a lowbie to say the least.






< Message edited by vils -- 8/12/2008 1:18:46 AM >


_____________________________

Take Command! - Lewis E. Lyle

(in reply to Hard Sarge)
Post #: 14
RE: Have to Ask - 8/12/2008 8:08:12 AM   
wernerpruckner


Posts: 4148
Joined: 5/5/2005
Status: offline
maybe priority 4

life
family
work
further education

and than probably the programming of the game.



_____________________________


(in reply to vils)
Post #: 15
RE: Have to Ask - 8/12/2008 8:14:00 AM   
wernerpruckner


Posts: 4148
Joined: 5/5/2005
Status: offline
quote:

Hiring 2 fulltime coders (a trillion guys on the net would do it for free) would bump this baby to releasedate within a month or so.. That i am certain!



and you say you work in the IT world.....

I think you miss the scope of BTR and the time that testing and retesting of the game needs ( in my opinion we are in beta since this year, everything before was alpha ).
yes, it is based on the old game and code, but it is not that easy - a small change may have a huge impact somewhere late in the game....there are no real shortcuts to jump to a certain gamedate with a new exe or new data files.



_____________________________


(in reply to vils)
Post #: 16
RE: Have to Ask - 8/13/2008 4:34:05 PM   
Executioner Five

 

Posts: 99
Joined: 5/1/2005
Status: offline

quote:

ORIGINAL: Hard Sarge

Hey Guys

lets calm down a little

one, I got 2 part timers, not one :(

Plus, as I stated, I got 3 "real" programmers who had worked with us and on it (and two of them are Hall of Famers)

and I don't think you can really call Harley a Schoolboy ! (even worse coming from you, Vils, you know Harley and you know his work from before)

and to be honest, that is the way most of the games are done around here (not with parttimers, but with there own programmers, Matrix people do what Matrix people do, and the game people do what they do)

over all, the main plans for the 1st patch, when it comes out, is more a feature patch, for things we can't add in right now, along with any bugs that are found that we didn't see



You must have a huge set of balls...to be talking about the plans for the first patch when you can't seem to get this game out the door at all.


_____________________________

[size=8}ITMFA

(in reply to Hard Sarge)
Post #: 17
RE: Have to Ask - 8/13/2008 4:36:33 PM   
Executioner Five

 

Posts: 99
Joined: 5/1/2005
Status: offline

quote:

ORIGINAL: Hard Sarge


quote:

ORIGINAL: LuckyJim1006

Fair point but my point is that you do not see many games (war or not) with forums posts 2-3 years old about release dates.

with out going into the details behind it, I would have to say, that this game was mentioned and forum made, way too early, most games, that are in ALPHA, you will not even hear anything about, or may hear a rumor or two, most games in BETA, are not mentioned until the end phase of BETA, this game was set up in the forums, before it was even in ALPHA, so while I will agree with you that it has been on the boards for a long time, it really shouldn't of been, and as far as that goes, we should be seen to be in the late Beta phase


Here are my thoughts. Wargames players tend not to be FPS types who moan about a FPS then look for the next one. We tend to want to make the gaming experience as good as possible for ourselves. We invest time in forums, give feedback, make suggestions and offer to mod.

agree, and that is where most of the people working on this, come from to begin with

So why not scale back the game. Just do a release of BoB for example. Don't charge £30 for it, just make the War over Germany, Med, wherever modules that you can buy for an extra £10.

hassle here is, it is two games with the same engine now, so once BoB is ready to go, so is BTR, what is wrong with BTR is also wrong with BoB, in the old games, most of what you could do in BTR, you couldn't in BoB, and it was a major hassle if you were used to one game or the other (most people who played BTR, didn't go back to BoB, the engine was just too different)

so while a good idea, in this case, it really wouldn't help



I appreciate it is none of my business, and Matrix can do whatever they want however.

again, without going into the details, I have joked with David, that if it wasn't such a boreing story, this would make a good movie, the background stuff has been, very interesting, in fact, most of the people in the story, don't know most of it



any body got any questions on the games themself ? it is much easier for me to talk and or show things, then to defend what is going on :)




Especially when there's no way in hell you can defend what is going on other than as rank unprofessionalism. Matrix should give you guys the heave-ho. As much as I'd like to eventually see this game--not that I think I will at this point--you've conducted this project more like schoolchildren than professionals.

_____________________________

[size=8}ITMFA

(in reply to Hard Sarge)
Post #: 18
RE: Have to Ask - 8/13/2008 5:12:30 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

quote:

ORIGINAL: Executioner Five


quote:

ORIGINAL: Hard Sarge


quote:

ORIGINAL: LuckyJim1006

Fair point but my point is that you do not see many games (war or not) with forums posts 2-3 years old about release dates.

with out going into the details behind it, I would have to say, that this game was mentioned and forum made, way too early, most games, that are in ALPHA, you will not even hear anything about, or may hear a rumor or two, most games in BETA, are not mentioned until the end phase of BETA, this game was set up in the forums, before it was even in ALPHA, so while I will agree with you that it has been on the boards for a long time, it really shouldn't of been, and as far as that goes, we should be seen to be in the late Beta phase


Here are my thoughts. Wargames players tend not to be FPS types who moan about a FPS then look for the next one. We tend to want to make the gaming experience as good as possible for ourselves. We invest time in forums, give feedback, make suggestions and offer to mod.

agree, and that is where most of the people working on this, come from to begin with

So why not scale back the game. Just do a release of BoB for example. Don't charge £30 for it, just make the War over Germany, Med, wherever modules that you can buy for an extra £10.

hassle here is, it is two games with the same engine now, so once BoB is ready to go, so is BTR, what is wrong with BTR is also wrong with BoB, in the old games, most of what you could do in BTR, you couldn't in BoB, and it was a major hassle if you were used to one game or the other (most people who played BTR, didn't go back to BoB, the engine was just too different)

so while a good idea, in this case, it really wouldn't help



I appreciate it is none of my business, and Matrix can do whatever they want however.

again, without going into the details, I have joked with David, that if it wasn't such a boreing story, this would make a good movie, the background stuff has been, very interesting, in fact, most of the people in the story, don't know most of it



any body got any questions on the games themself ? it is much easier for me to talk and or show things, then to defend what is going on :)




Especially when there's no way in hell you can defend what is going on other than as rank unprofessionalism. Matrix should give you guys the heave-ho. As much as I'd like to eventually see this game--not that I think I will at this point--you've conducted this project more like schoolchildren than professionals.



This kinda BS being thrown at Developers is exactly why many devs don't communicate to the public. Frankly anyone who wants to see this game come out should be nothing but thankful for the time and effort these guys are putting in.

What grinds my gears is supposedly grown up men acting like a bunch of demented child kings because their new toy ain't ready when they want it!

Now someone has managed to piss off Harley and this was a guy that shoulda known better.

At least the guys who are trying to get this game done right and not have it be a bug ridden piece of frankenware haven't been giving arbitrary release dates like most companies do. These fellows have been up front and honest,some of us just don't like what they are saying and want things "NOW". Its impossible to please that crowd,please don't waste your efforts trying.

(in reply to Executioner Five)
Post #: 19
RE: Have to Ask - 8/13/2008 5:20:46 PM   
GShock


Posts: 1245
Joined: 12/9/2007
From: San Francisco, CA - USA
Status: offline
No need to go down to offensive statements. DEV houses are business and producers are businessmen. Whatever the date, it's their call. Whatever the product it's their call. Your call comes when it's time to buy or not to buy. The rest is fried air as they say 

(in reply to Tophat1815)
Post #: 20
RE: Have to Ask - 8/13/2008 7:24:08 PM   
apbarog


Posts: 3769
Joined: 5/23/2002
Status: offline
Long-time (daily) reader, very rare poster.

The silent majority waits patiently for what will be an improvement on one of the best WW2 games to date.

(in reply to GShock)
Post #: 21
RE: Have to Ask - 8/13/2008 8:04:52 PM   
Weatherman


Posts: 13
Joined: 7/3/2006
Status: offline
"Long-time (daily) reader, very rare poster.

The silent majority waits patiently for what will be an improvement on one of the best WW2 games to date."

Ditto. Natives are restless because of our interest. Keep up providing the updates on progress and just keep in mind that it will never be fast enough for us, so just keep on going as you see fit.

(in reply to apbarog)
Post #: 22
RE: Have to Ask - 8/13/2008 9:18:48 PM   
reg113


Posts: 368
Joined: 3/21/2002
From: MS, USA
Status: offline
What he (Weatherman) said, me too.

(in reply to Weatherman)
Post #: 23
RE: Have to Ask - 8/13/2008 10:55:35 PM   
harley


Posts: 1700
Joined: 10/13/2005
Status: offline
Thanks for your not-so-silent support, guys, 'tis muchly appreciated...




_____________________________

gigiddy gigiddy gig-i-ddy

(in reply to reg113)
Post #: 24
RE: Have to Ask - 8/14/2008 7:07:11 AM   
sauro brusch

 

Posts: 73
Joined: 5/3/2007
Status: offline
Harley Hard Sarge many thanks for the BIG GOOD WORK go ahead at full speed....go go go go...........

(in reply to LuckyJim1006)
Post #: 25
RE: Have to Ask - 8/14/2008 4:05:22 PM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline

quote:

ORIGINAL: Executioner Five

Especially when there's no way in hell you can defend what is going on other than as rank unprofessionalism. Matrix should give you guys the heave-ho. As much as I'd like to eventually see this game--not that I think I will at this point--you've conducted this project more like schoolchildren than professionals.




They have not only exhibiting strongly professional behavior, they are also gentlemen with more patience than most as their response to this post clearly indicates

(in reply to Executioner Five)
Post #: 26
RE: Have to Ask - 8/14/2008 9:51:41 PM   
George Patton


Posts: 1238
Joined: 7/12/2005
From: Lugano, Switzerland
Status: offline
thanks to you Harley, and thanks to other peoples that are involved in this project. I own both, the old BTR and the old BOB, and I'm waiting with patience for this new issue. I will do that because I love those games. for the peoples that wrote some indecent words...so, no one force you to wait, buy and play this game. So if you are not satisfied you can look for other games.

Go ahead Harley! You are doing a great job!

< Message edited by George Patton -- 8/14/2008 9:52:43 PM >

(in reply to harley)
Post #: 27
RE: Have to Ask - 8/14/2008 11:09:22 PM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
 What's the old commercial that said "We'll serve no wine before it's time"? Just keep working on it but just be sure to finish it before 2012

(in reply to George Patton)
Post #: 28
RE: Have to Ask - 8/15/2008 1:52:00 AM   
mbatch729


Posts: 537
Joined: 5/23/2001
From: North Carolina
Status: offline
quote:

ORIGINAL: jcjordan

 What's the old commercial that said "We'll serve no wine before it's time"? Just keep working on it but just be sure to finish it before 2012


What, afraid of the end of the age thing in the Mayan calendar???

_____________________________

Later,
FC3(SW) Batch
USS Iowa

(in reply to jcjordan)
Post #: 29
RE: Have to Ask - 8/17/2008 12:19:12 AM   
PlacidDragon

 

Posts: 117
Joined: 6/15/2004
From: Norway
Status: offline
Also a rare poster, and also waiting patiently for the game :)

That said, i wouldnt exactly be sorry if it was to be released tomorrow

(in reply to mbatch729)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's Eagle Day to Bombing the Reich >> Have to Ask Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.953