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simnumbers matching 3d numbers?

 
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All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> simnumbers matching 3d numbers? Page: [1]
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simnumbers matching 3d numbers? - 5/4/2008 11:10:11 AM   
micvik

 

Posts: 139
Joined: 10/23/2007
Status: offline
I am really enjoying the game at the moment using hack's playbooks with some slight modifications I am getting good stats in the 3d engine. I am still having trouble getting the sim engine to match though. For example the leading tacklers in the sim engine are d-linemen but in the 3d engine DBs and LBs make most of the tackles. I have done some experimentation with varying results. I was wondering does anyone have advice for editing the simdat files.

< Message edited by micvik -- 5/4/2008 11:11:11 AM >
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RE: simnumbers matching 3d numbers? - 8/4/2008 5:35:41 AM   
chad56s


Posts: 47
Joined: 2/9/2008
Status: offline
I'm going to revive this topic if I may.

I too am using hack's playbooks.  Still, I'm getting some very paltry 3D stats.  Scoring rarely goes over 14 (15 min. quarters, 40 sec playclock).  I know that others are getting pretty good results with these (and other) playbooks so I'm beginning to look at other culprits.  I've been running games on a league that has been simmed through 5 seasons, so I'm pretty sure it's not the players who are at fault (maybe I need to rathchet the defenses down a notch though?)

How many people modify their constants.dat file?  What are the parts of it that other people are modifying?  Are there any other files or anything else that should be modified?

And, then, as micvik wondered - anybody have some simdat files that seem to produce results consistent with 3d?

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