Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
|
Capt. Pixel: Oh okay. But in any case, in summarizing, isn't it proper to say that you were basically warning us that if the shells bombarded more than once until the next time you saw the unit, that it would appear as though the trucks weren't keeping with their usual pace? I think part of your argument here has to do with trying to keep the maximum ammo loadout, and of course if a unit is being "oversupplied" it will only say the maximum rounds, but if the unit fires twice (and I'm probably totally wrong on that, but I think what you mean is that the user is diligently looking after every gun's ammo. If a 4 gun battery had 2 guns fire the player turn, then the resupply came, and then 2 fired the enemy turn, you would conclude the supply was working properly; that seems to be what you're saying) and three ammo trucks are resupplying it with at least one round per truck, obviously it's never going to use the 50rds. it started out with; a bit of a waste, but then if you're artillery is prone to fall to HTH barrages, then that's another matter. The deal with me though, is I rarely notice the ammo amount even when resupplying (actually even less prone to do so then), because I don't expect it to crest the full ammo loadout at any time. In fact, if I had, I would be disappointed because tipping the scales would be wasteful. If 50rds. of ammo gets me through 5 or 6 combat turns (assuming one only bombards then - I don't like to guess unless I'm REALLY overlavish with guns), and that maybe means it lasts till turn 10 (maybe 4-5 turns of no contact), then the most I want out of my ammo trucks is to get the artillery to turn 15, turn 20 at the most. The reason being that the vast majority of the fighting is done by then, at which point the mopping up takes place, which of course often puts my troops in greater danger from my barrages than the enemy. IOW, if around that time, my artillery isn't used up, any excess ammo trucks are a waste since I'm not realy interested in bombarding past that amount of the battle. My ammo trucks are there just to get my artillery to about zero ammo left at that time. One truck per onboard gun suffices. No matter how the battle goes, with onboard artillery that is, the rout is on or the forces are so intermingled there's little purpose to further bombardment, unless there's still enemy onboard to reckon with, which if they're still viable, is unlikely to have too much ammo left anyway. I would never dream of having 3 ammo trucks resupplying one gun because of that reasoning. That would be 200pts excess that could've been spent on 3 PZIVCs. Of course if my one little truck is hit very early on I'll have to struggle a bit, but I just don't see keeping my artillery at it's super-highest the entire time of battle, but then again, I doubt I'd ever use the Wurfs if I ever got to that point of the war. The max. onboard I ever intend to carry are 120mm mortars, but then I think there's nothing larger than that available anyway, until at least some of the SPAs are out. With my plan one truck lasts for 120mm until I basically want them to, but getting to 150mm or larger would probably be a different story. I suppose when onboard stuff like that is available, I will probably make a pass as I'd consider that too much power, unless, of course, I start seeing the AI buying stuff like that, and then all bets are off. Actually, if I'm playing it smart, I ought to run a few different scenarios through the AI. Pick a '44 battle for example, adn if I'm campaigning as the USSR, see if the GE AI picks things over 120mm in onboard artillery, but then again I have to weigh another factor, and that is that the AI doesn't resupply, but, and maybe you've noticed this, but it seems some of his artillery, maybe the onboard stuff, can fire ALL the battle and still have like 30rds. left, although I have seen some 81mm mortars run out for the AI, so I guess that just leaves me really confused overall.
|