Neilster
Posts: 2890
Joined: 10/27/2003 From: Hobart, Tasmania, Australia Status: offline
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quote:
ORIGINAL: paulderynck I'm very happy with the "don't release it until it's right " philosophy. But if something had to go to make the job easier, I'd suggest the AI. I have yet to see a game with a good AI and there aren't any games that I know of that are as complicated as this one, so the task of making a good AI could be unending. When that knowledge sits alongside the observations made about the need for Netplay, it seems to me players should place their efforts into establishing communities of opponents, rather than playing against the computer. Commercially, AI is a must. This has all been gone through ad nauseum. TOAW 3 has a good AI. Conquest of the Aegean and Highway to the Reich have a good AI. Additionally, the AI is being helped by people with vast experience and expertise in WiF. For this, and other reasons I can't be bothered to repeat, this project is likely to have a good AI. Cheers, Neilster
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