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How do these move? No Rebel Canoes allowed please.

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> How do these move? No Rebel Canoes allowed please. Page: [1]
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How do these move? No Rebel Canoes allowed please. - 8/7/2008 9:38:45 PM   
John 3rd


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In my campaign against Dan Roper, he has taken several Northern Japanese cities in Hokkaido and I cannot get my troops to cross over from Kyushu to Hokkaido without spending the political points to change their HQ.

Am I missing anything when troops cannot move anywhere within Japan proper?

This is a Big B Mod...

Screenshot:






Attachment (1)

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RE: How do these move? No Rebel Canoes allowed please. - 8/7/2008 10:00:03 PM   
F6frc


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They seem to be separated by water. Can't move land units over water without ships.
Nothing to do with HQ or Restrictions.

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RE: How do these move? No Rebel Canoes allowed please. - 8/7/2008 10:33:56 PM   
John 3rd


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I thought that the Japanese were able to shuffle troops throughout the Home Islands without issue.  Thsi is where the barges/small shipping came into effect I thought...


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RE: How do these move? No Rebel Canoes allowed please. - 8/7/2008 10:36:09 PM   
VSWG


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quote:

ORIGINAL: John 3rd

I thought that the Japanese were able to shuffle troops throughout the Home Islands without issue.  Thsi is where the barges/small shipping came into effect I thought...

Only supplies, fuel, oil and resources can move across water between 2 ports of at least size 3.


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RE: How do these move? No Rebel Canoes allowed please. - 8/7/2008 11:09:43 PM   
Q-Ball


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quote:

ORIGINAL: John 3rd

I thought that the Japanese were able to shuffle troops throughout the Home Islands without issue.  Thsi is where the barges/small shipping came into effect I thought...



I ran a test on the stock map, and I did manage to get a unit to march from Ominato to Hakodate, but at a very slow pace (overland, no road or RR connection). I need to run that again though to make sure I am not seeing things, but I got it to work at least once.

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RE: How do these move? No Rebel Canoes allowed please. - 8/7/2008 11:25:37 PM   
Mynok


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Hit the Show Road key and the Show Hexsides to see what kind of movement you can do.


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RE: How do these move? No Rebel Canoes allowed please. - 8/7/2008 11:52:21 PM   
John 3rd


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What is the 'show road' key?

Thanks for the help Q-Ball!

IF I could could get those troops moving--even slowly--it would add another 3 Inf Div to the attack!


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RE: How do these move? No Rebel Canoes allowed please. - 8/8/2008 5:03:27 AM   
FeurerKrieg


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'R' is the road key I think. F6 is hexsides maybe.

If there is no road, but the hex side is green (or white IIRC), then your troops will indeed cross, but it will be at 2-3 miles day - ie cross country rate.

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Upper portion used with permission of www.subart.net, copyright John Meeks

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RE: How do these move? No Rebel Canoes allowed please. - 8/8/2008 5:04:25 AM   
John 3rd


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ANYTHING would help instead of having to spend Political Points...


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RE: How do these move? No Rebel Canoes allowed please. - 8/8/2008 9:41:31 PM   
Big B

 

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John, what ever restriction may or may not exist there - will be a function of the Andrew brown Map, ie...it is not a function of the mod.

B

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