Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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I agree. However, it seems that IF the idea we're outlining here can work to speed things up, this might be a point most players are willing to give up on. Actually, since they see the results at the end of combat under this new system, they can still do it any way they like. In fact, the game might even present it in terms of rounds. In other words, I would have to enter G, C, I, and M lost during round 1, and G, C, I, and M lost during round 2, and ... round 3 The end result would be the same, but all the mechanics would happen at the same time. Sure, there's a small amount of realism lost (not having to decide whether to kill off that cav until after the battle is over, for instance). I also could see how this could work to Turkey's advantage: He can take losses out of his cav corps after finding out whether he wins or loses. But, overall, I think it would be something people would be willing to live with, IF it amounted to, say, 25% less time for battles. The idea isn't to save game time, though. It's to cut down on the number of emails going back and forth. But, your statement has given me another idea: This can be done TODAY, if we use the "third party combat" stuff. I'm going to investigate this. I prefer the EIA combat method over any other system I've seen. However, if I can get a faster one done, using exactly the same rules as the game, that might be preferable. The other thing it would allow is doing multiple battles simultaneously (assuming both players agree). Let me chunk something out on this tonight or this weekend and add it to this discussion.
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At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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