jeffreysutro@jeffreysutro.com
Posts: 137
Joined: 2/27/2004 Status: offline
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quote:
Realistically the moment Germany declared war on Russia they lost the war. At best case they could stalemate them. Realistically if the German's did EVERYTHING right they still lose the war with the allies to the a-bomb at worst case. winky51: I agree with you that it would have been very difficult (though not quite impossible) for Germany to have won the war, but I think this should be reflected in the game. A realistic victory condition would be that if Germany survives until the end of 1946 it should count as a decisive German victory. Otherwise the game becomes too ahistorical and much less fun. A game with reasonably accurate production levels allows both sides to play both sweeping offensives and desperate defense, while exercising the skill of judging when the "hinge of fate" (as Churchill called it) will swing, and deciding how to prepare for it. I do believe that the game should have a good deal of latitude in allowing realistic historical "what if's", but not to the point where it becomes too implausible. I don't mind if Germany is able to conquer the U.S.S.R. on rare occasions but, in my opinion, it should be very unusual. That said, I apologize (slighty ) for jumping into this thread to preach from my soapbox on a topic that I already discussed in another thread. For what it's worth, I agree that scaling upkeep sounds like an elegant way to limit production to reasonably history levels, and I hope it gets implemented. With that, I will now return you to your regularly scheduled discussion.
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All My Best, Jeff Sutro
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