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Suggestions for the upcoming games?

 
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Suggestions for the upcoming games? - 8/14/2008 2:56:39 PM   
Coolness

 

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Where can I send my suggestions for the future CC-games?
Post #: 1
RE: Suggestions for the upcoming games? - 8/14/2008 8:59:32 PM   
Andrew Williams


Posts: 6116
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From: Australia
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To get feed back or maybe generate a discussion

Write it here

or

Add to this thread : http://www.matrixgames.com/forums/tm.asp?m=1857089

or if you have suggestions that you feel don't need discussing

email to

andreww@strategy3tactics.com

(in reply to Coolness)
Post #: 2
RE: Suggestions for the upcoming games? - 8/16/2008 6:16:57 PM   
CSO_Talorgan


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This old thread might be of interest:

http://www.closecombatonline.com/forums/showthread.php?t=10833

(in reply to Andrew Williams)
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RE: Suggestions for the upcoming games? - 8/16/2008 6:18:53 PM   
pad152

 

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Ok, you asked for it!

1. Eliminate the GPS guided mortars!

2. Graphics update that includes larger text and make infantry bigger, take advantage of todays higher res systems.

3. Weather and day/night missions.

4. Load/unload infantry, AT/Inf Guns.

5. A quick battle generator.

6. Larger maps with a zoom feature.

7. Reinforcements, something like we saw in the Combat Mission series 1 games. Allow reinforcements to arrive at a specific time +/- a random chance of them showing up.

8. New theaters of operations, new time frames, & unit types (Falklands, ColdWar, airborne ops, small boat ops, special ops, etc.).

9. Better pathfinding (put a final end to the tank dancing).

10. More advanced orders (maybe something closer to TacOps). So you can tell a unit what to do when it spots an enemy and/or comes under fire. Like switch from move to defend when spotting enemy, stop or keep moving when comming under fire, pop smoke and reverse, etc.

11. New mission types, rescue, escape, commando type, go blow up stuff like bridges/buildings/radio/radar station/ports/air fields, etc.

12. Don't release a CC game without a campaign (like the Marine game)!

13. Random map generator.

14. Ability to create/edit your own squad types (number of men, equipment, etc).

15. Ability to split a squad during a mission.




< Message edited by pad152 -- 8/16/2008 6:26:09 PM >

(in reply to Andrew Williams)
Post #: 4
RE: Suggestions for the upcoming games? - 8/18/2008 4:23:18 AM   
Andrew Williams


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A few nice suggestions in that list... many of which are in the latest military build.

One interesting one though is that the latest soldier mods have made smaller soldiers, not bigger, so that they ar in scale with the vehicles... can't please all of the people all of the time, I'm guessing.

(in reply to pad152)
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RE: Suggestions for the upcoming games? - 8/18/2008 5:53:03 AM   
pad152

 

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quote:

ORIGINAL: Andrew Williams

A few nice suggestions in that list... many of which are in the latest military build.

One interesting one though is that the latest soldier mods have made smaller soldiers, not bigger, so that they ar in scale with the vehicles... can't please all of the people all of the time, I'm guessing.



I hope to see them in the next CC title!

Well of lot of us aren't getting any younger, if you make them any smaller, I won't be able to see them! Hint, make the vehicles bigger too!


< Message edited by pad152 -- 8/18/2008 5:55:02 AM >

(in reply to Andrew Williams)
Post #: 6
RE: Suggestions for the upcoming games? - 8/18/2008 2:40:26 PM   
junk2drive


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From: Arizona West Coast
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I chuckle when I visit here, CSO and CCS and people are looking for small soldier mods. I can barely see them now. pad have you tried changing the outline colours and markers?

Another vote for size adjustable units. SP and CM has that.

(in reply to pad152)
Post #: 7
RE: Suggestions for the upcoming games? - 8/20/2008 12:20:15 AM   
CSO_Talorgan


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quote:

ORIGINAL: junk2drive

Another vote for size adjustable units


... or zoom levels

(in reply to junk2drive)
Post #: 8
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