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Scenario EUROPE 1940 mod

 
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Scenario EUROPE 1940 mod - 8/12/2008 7:35:40 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
Feedbacks needed, unzip it in World War 2 Road to Victory\data\scenarios

Ports added:
Chania;162;150
Oran;86;149
Suez;193;172
Siracusa;135;146
Messina;135;143
Taranto;143;134
Anzio;127;128
St. Nazaire;76;105
Lorient;73;104
Cherbourg;80;93
Lorient;73;104
Calais;95;90
Dunkerque;96;88
Ostende;99;86
Anverse;102;84
Windau;150;56

Changes:
Al Jazair now is a port.
Napoli, lowered PPs from 5 to 4 to give 1 PP to Taranto.
Palermo, lowered PPs from 4 to 2 to give 1 PP to Siracusa and Messina.
Al Qahirah and Al Iskandariyah, lowered PPs from 5 to 3 each to give 4 PP to Suez.

Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1
Post #: 1
RE: Scenario EUROPE 1940 mod - 8/12/2008 3:11:43 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
This looks really good! Thanks for sharing.

Can you describe how you did this? I'd like to change Casablanca to a port.

Just a note: somehow the text for Cordoba, Spain got messed up in your cities.csv file. The "o" has been replaced with non-sense caharacters.

< Message edited by Barthheart -- 8/12/2008 3:18:40 PM >


_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to JMass)
Post #: 2
RE: Scenario EUROPE 1940 mod - 8/12/2008 5:18:43 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline

quote:

ORIGINAL: Barthheart

Can you describe how you did this? I'd like to change Casablanca to a port.


sure, but I need time to fight against my English

quote:

Just a note: somehow the text for Cordoba, Spain got messed up in your cities.csv file. The "o" has been replaced with non-sense caharacters.


Thanks, here's the file corrected

Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Barthheart)
Post #: 3
RE: Scenario EUROPE 1940 mod - 8/13/2008 10:58:17 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
Europe 1940 mod v 1.01 updated to patch 1.201

Ports added:
Chania;162;150
Oran;86;149
Suez;193;172
Siracusa;135;146
Messina;135;143
Taranto;143;134
Anzio;127;128
St. Nazaire;76;105
Lorient;73;104
Cherbourg;80;93
Lorient;73;104
Calais;95;90
Dunkerque;96;88
Ostende;99;86
Anverse;102;84
Windau;150;56

Changes:
Napoli, lowered PP from 5 to 4 to give 1 PP to Taranto.
Palermo, lowered PP from 4 to 2 to give 1 PP to Siracusa and Messina.
Al Qahirah and Al Iskandariyah, lowered PP from 5 to 3 each to give 4 PP to Suez.
URSS counters: changed text color from white (FFFFFF) to yellow (CCFF00).
Orientation of Yugoslavia switched from pro-allied to pro-axis.
No supply effectivity modifier (int, %) raised from 15 to 30.
Al Jazair now is a port.

Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JMass)
Post #: 4
RE: Scenario EUROPE 1940 mod - 8/13/2008 11:00:21 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
quote:

ORIGINAL: Barthheart
Just a note: somehow the text for Cordoba, Spain got messed up in your cities.csv file. The "o" has been replaced with non-sense caharacters.


Errors are in the original patched files.


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JMass)
Post #: 5
RE: Scenario EUROPE 1940 mod - 8/14/2008 4:15:32 AM   
Radar8717

 

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From: Minnesota
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So far your 1940 mod works great. Nice touch putting Yugoslavia as pro-axis, but now the axis can never attack it. You may need an event for a pro-allies coupe for Yugoslavia, something like the historical event in spring 1941. Or is there another way that I am missing to declare war on Yugoslavia as the axis?

(in reply to JMass)
Post #: 6
RE: Scenario EUROPE 1940 mod - 8/14/2008 4:30:18 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline

quote:

ORIGINAL: Radar8717

Nice touch putting Yugoslavia as pro-axis, but now the axis can never attack it.


But historically in the spring of 1941 Germany didn't need to attack Yugoslavia, now the Allied player could choose to spend DP on a coup d'etat in Yugoslavia to delay Barbarossa.

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Radar8717)
Post #: 7
RE: Scenario EUROPE 1940 mod - 8/15/2008 5:39:13 PM   
coreymas

 

Posts: 58
Joined: 12/13/2006
From: Ottawa ON Canada
Status: offline
Sorry a bit OT but....

A fellow Nepeanite! (Barthheart)

Have to decide on buying this game..... been busy working on another game project....

Corey

(in reply to Barthheart)
Post #: 8
RE: Scenario EUROPE 1940 mod - 8/15/2008 8:16:30 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
Hey! Welcome to Ottawa!

Buy the game. If you like old style board games then you'll probably enjoy this. It's fun and easy to pick up and play.

What other project?

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to coreymas)
Post #: 9
RE: Scenario EUROPE 1940 mod - 8/15/2008 9:10:25 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline

quote:

ORIGINAL: JMass


quote:

ORIGINAL: Radar8717

Nice touch putting Yugoslavia as pro-axis, but now the axis can never attack it.


But historically in the spring of 1941 Germany didn't need to attack Yugoslavia, now the Allied player could choose to spend DP on a coup d'etat in Yugoslavia to delay Barbarossa.


As I understand the Diplomatic system you can never turn an enemy aligned nation against the alignment, Just prevent it from joining.

(in reply to JMass)
Post #: 10
RE: Scenario EUROPE 1940 mod - 8/15/2008 9:13:01 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline

quote:

ORIGINAL: Twotribes

As I understand the Diplomatic system you can never turn an enemy aligned nation against the alignment, Just prevent it from joining.


A coup d'etat (or elections) do it.

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to Twotribes)
Post #: 11
RE: Scenario EUROPE 1940 mod - 8/15/2008 9:55:57 PM   
James Ward

 

Posts: 1183
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline

quote:

ORIGINAL: JMass


quote:

ORIGINAL: Radar8717

Nice touch putting Yugoslavia as pro-axis, but now the axis can never attack it.


But historically in the spring of 1941 Germany didn't need to attack Yugoslavia, now the Allied player could choose to spend DP on a coup d'etat in Yugoslavia to delay Barbarossa.


Does a coup bring you into the war or just switch alignments?

(in reply to JMass)
Post #: 12
RE: Scenario EUROPE 1940 mod - 8/15/2008 11:02:53 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline

quote:

ORIGINAL: James Ward

Does a coup bring you into the war or just switch alignments?



From the manual:
"This Action represents an attempt by your country to change the Political Orientation of the target
country by brutally replacing its ruling government with one that has a Political Orientation closer to your country’s."

"When a coup d’etat attempt fails, it causes thefollowing effects:
• The targeted country’s Political Strength is increased by 10;
• The Political Strength of the country that failed the attempt is reduced by 5; and
• The Alliance Entry of the targeted country is increased.
When the attempt succeeds, the Political Orientation of the targeted"


Note that an event will force the German AI declare war against a pro-axis Yugoslavia so this change works better in a pbem's game.


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to James Ward)
Post #: 13
RE: Scenario EUROPE 1940 mod - 8/16/2008 2:59:33 AM   
coreymas

 

Posts: 58
Joined: 12/13/2006
From: Ottawa ON Canada
Status: offline

quote:

....

What other project?


Can't say... i would have to give my first born child if i did....

But suffice it to say... the game has been talked about alot here....

(in reply to Barthheart)
Post #: 14
RE: Scenario EUROPE 1940 mod - 8/21/2008 2:50:56 PM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
I am waiting the release of a new beta patch to update and upload my new version of this scenario, currently I am working on events, conseguences and options regarding:
Soviet ultimatum for Bessarabia; Yugoslavia; Greece, Vichy and Syria-Lebanon; Suez; USA.

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to coreymas)
Post #: 15
RE: Scenario EUROPE 1940 mod - 8/21/2008 10:00:22 PM   
Plainian

 

Posts: 212
Joined: 9/22/2006
From: Dundee in Scotland
Status: offline

quote:

ORIGINAL: coreymas


quote:

....

What other project?


Can't say... i would have to give my first born child if i did....

But suffice it to say... the game has been talked about alot here....


Mmmh if its CWiE2 (Windows) then I hope they have slicked up the interface a lot since the demo they released. I was hoping for a lot of improvements from the DOS version.

(in reply to coreymas)
Post #: 16
RE: Scenario EUROPE 1940 mod - 8/21/2008 10:55:23 PM   
GJK


Posts: 554
Joined: 7/17/2004
Status: offline
Ian, private msg sent regarding CWiE2. ;)

(in reply to Plainian)
Post #: 17
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