Daveion
Posts: 7
Joined: 8/8/2008 Status: offline
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Well that sucks, but I am sure the AI was a better adversary in the 1.3 original version, keeping its TF's well fueled and armed and if I sent my carriers to far north KB would be sure to steam onto the scene. But I totally agree about production though, the AI has never been able to run it with anywhere near acceptable standards so I have modified the daily imput of oil and resources by 7000 oil and 22500 resources in Japan so in theory she should have plenty, I have also increased HI, man power and nearly all factories. Swapped engine production to more needed ones and increased their production ten fold, in fact Japan now produces 300 Zero and 250 Oscar's, also she produces around 180 of each Betty, Val and Kate's. Increased pilots to around 300 a month army and navy with experiance of 80 and 90 respectfully. Overhauled merchant and naval yards and added 5 durrability and 1 armour to all aircraft models in production and future production. I also added about 15 Divisions in china changed the upgrade paths of Nates to use the early Oscars that are being produced and then to follow their normal paths. Carefully changed KB and all carriers to start with 1945 AA making then pretty well protected against air attack and did the same to all BB's, CA's, CL's as well as multiplied all AA weapons on all AK's and AP's by four and added 4,6 or 8 25mm type 96 AA guns depending on the size of the transport. I honestly thought that all that would be enough to create a tough AI opponent, and it should and maybe would if I could get the damn AI to use those divisions. I'm still at the drawing board boys, and if you didn't already notice the above Scenario is not strictly historically accurate, so any ideas what else to add. D...
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