Greg Wilcox
Posts: 361
Joined: 4/14/2006 Status: offline
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Hi everyone, We've got a Public Beta (v2008.044) Update available (both incremental and comprehensive) via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. You can download either the compressive or the incremental as a Registered Download as long as you have registered your Larry Bond's Harpoon Commander's Edition serial number in our Members Club (click on the MEMBERS link in the top nav bar). WARNING ! The comprehensive patch is quite a large update and weighs in at 284MB! Here's the change list: New Features: BattleSet Builder - Databases may now be embedded in user BattleSets, to distribute a map, scenarios, and database in one package the user need only distribute two files. Split most sounds for the game into individual wav files enabling the user to customize the sounds. Split many game graphics for the game into individual bitmap files, enabling the user to customize the look of the game. Submarines and ships will now become more noisy on sonar as their level of damage increases. When user clicks and sees a distance on the status bar the water depth at the clicked location will also be shown. New splash screens upon game startup! Added a shell Caribbean Basin BattleSet. We look forward to adding scenarios crafted by users over the next few releases. Added a shell South Atlantic BattleSet Added a shell South Africa BattleSet Added a shell Middle East BattleSet Updated HCDB database Aircraft: A-50E India E-6A Mercury USA E-6B Mercury USA Eurofighter Germany Eurofighter Italy Eurofighter Spain H-6DU Badger - China H-6M Badger China H-6U Badger China HD-5 Beagle China Il-78MKI India Il-80 Maxdome Russia KC-45A USA ScanEagle Block D USA Su-25SM Frogfoot C Russia Typhoon F2 UK Y-8EW China Ships: Albion LPD UK Atago DDG - Japan Atago (BMD) DDG - Japan Bartolomeu (M class) FF - Portugal Berrio (Rover) AOR Portugal Canberra LHD Australia Cheng Kung mod FFG Taiwan Dajiang ASR China Dalang (Type 922) ASR China Dolores Chouest ASR USA Dongdiao AGI China Flyvefisken (C-FLEX) PTM - Denmark Flyvefisken (Lith) PTM Lithuania Fuchi AOR China Fuxianhu AFS China Gorshkov (22350) FFG Russia Hobart (F100) DDG Australia Houbei (Type 022) PTM China Hsiung Feng III Bty Taiwan Hyuga CVH Japan Invincible AGM USA Juan Carlos I (BPE) LHD Spain Kellie Chouest ASR - USA L'Audacieuse (P400) OPV France LNG carrier Intl Observation Island AGM USA SAM SLAMRAAM-ER Bty Intl SAM Starstreak Team Intl Seehund MCM Germany Stalwart AGOS USA Svalbard OPV Norway Tug (ocean going) ATF Intl Type 143 (Tunisia) PTM Tunisia Type 143A Gepard (83) PTM FRG Type 352 Ensdorf MCM Germany Victorious AGOS USA Xiangyanghong AGOR China Yuanwang (Type 718) AGM China Yuzhao (Type 071) LPD China Zumwalt DDG - USA Submarines: Trafalgar (UFP) SSN UK Trafalgar (1983) SSN UK Tridente (Type 209PN) SS Portugal Triumph (1991) SSN UK Bug Fixes/Workarounds: Crash Fixed - Using PicIDs above a certain limit could crash the GE or SE when using the Platform Display. The limits have been lifted and thousands of platform photos should now be possible. Crash Fixed - Game will no longer crash when a BattleSet has no scenarios. This would happen with user created BattleSets on occasion. Crash Fixed - When going from a BattleSet with 9 scenarios to one with fewer scenarios (say 6), the game could crash. This has been remedied. Crash Fixed - Occasionally when a torpedo attack was being resolved the game would crash. This occured if the torpedo annex wasn't loaded when information was requested from the torpedo annex. Fix - Planes now will not try to fire cannon when outside one AAM range and within the minimum range of the next AAM. The player is now prompted to close range to the closer AAM or extend range to the longer ranged AAM. Fix - For pre-commondb BattleSets, play prop launch sound only when propulsion type == 1. This prevents the E-2 and such from sounding like jets in legacy BattleSets. Fix - EC2003 IOPG Scenario 5.0 Victory Conditions fixed, AOE ship type changed to MPS. Fix - WestPac 2.0 Blue paths will no longer result in grounded units as long as players stop each group at the end of its path. Fix - WestPac 2.0 Victory Conditions are now possible to achieve. Fix - The Orders Writer will now prompt the user to put text in each tab if they have not done so. This prevents losing precious work without warning. Fix - The BS Builder now does a better job of creating the smaller bitmaps from the large maptif image allowing the use of more varied source TIF files such as CleanTopo2 (http://harpgamer.com/harpforum/index.php?autocom=downloads&showfile=268) Fix - Removed the depth check that prevents submarines from firing missiles at Shallow or higher. Fix - Allow more than 255 names per platform in the Platform Editor. This is good for AAA and SAM installations, not to mention other ground units. Fix - Calculating distances when two units were in the same location was giving spurious results (like large negative ranges...), fixed. Fix - Game could enter an endless loop when an intercept's target unit became undetected or otherwise removed from play. Fix - Partial fix for an inability to fire ARMs at child units of a group whose central unit is not radiating. The player can now fire ARMs at the other units in the group that are still radiating. Fix - Widened game clock time display in status bar and made the width dependent upon screen DPI. Fix - Group icons will no longer run away from the range circles for the group... Note - BS Builder BattleSets may now contain 21 scenarios, the previous limit was 12.
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Greg Wilcox Production Assistant
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