GShock
Posts: 1245
Joined: 12/9/2007 From: San Francisco, CA - USA Status: offline
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quote:
IMO any reasonable changes to the trace mechanism would be too drastic to be considered now. Opfire can block the trace. It's what i am saying, perhaps it should totally block the trace instead of making the rolls for a loss or escape. Damaged units escape so easily from mediterranean and it's like in the case of damage, there's no limit to the number of move areas available...like distances had no factor...when they really should. A penalty on supplies would do and maybe, just maybe, it's the only easy thing/fix that makes sense since they are as important as combat units themselves. Something like an extra 2 supplies to be paid for damaged unit to trace back to factory would really be interesting. As of the move shown in jpg, it seems quite evident to me the game is not plotting the shortest route. Believe me i have seen but unfortunately undocumented with jpg, in the post where i asked to check those 2 areas (which i named luckily in that thread but whose # i dont recall right now) that the move from Honshu harbor to the island just south of it passed around philippines islands and back!!! I think units should take the shortest routes, in any case, i will pay EXTRA attention to the transport numbers because if, as i suspect, the movement of units follows the same guidelines, then it's a big big problem. I will document everything with JPG and, if something is found i ll provide the saves.
< Message edited by GShock -- 8/26/2008 12:03:11 PM >
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