Orm
Posts: 22154
Joined: 5/3/2008 From: Sweden Status: offline
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quote:
ORIGINAL: Froonp quote:
ORIGINAL: Shannon V. OKeets So that just leaves figuring out/writing code for Istanbul. Frankly, is it really necessary ? As you said, as of now in MWiF the hex SW of Istanbul is invadable from the East Med. Who cares if Istanbul is invadable in MWiF from the East Med ? Solution A is to leave things as they are in MWiF. - Advantages : 0 time for implementing, as it is already like this. No exception to the rule, and all invasion status are visible on the map (just need to amend RAC). - Drawbacks : You are changing the WiF FE invadable status or 1 hex that sees action once every 100 games on the European Map, invadable status that comes from the doubtfull drawing of a sea area boundary between the ports on each side, and invadable status that is partly moot because all the nearby hexes are invadable. Solution B is to change the status of the whole area in the Dardanelles. - Advantages : Apparent historical accuracy. Apparent, because it was not tempted during WW2, and the failed attempt that everyone cites in example of the Dardanelles invincibility dates from 1915-1916, so who knows what would have happened in WW2. By this argument, why not also add a 3 sided east facing fort in Verdun, and prevent any sortie by the Kriegsmarine in the North Sea for fear of a modern Jutland Battle ??? - Drawbacks : Removing the rightfull invadable status of 6 hexes on the European Map (not simply 1 or 2, but 6 hexes), and loosing a lots of programming time to achieve that doubtfull goal. Moreover, you'll have to create a way for the invadable status to show on the map because these hexes will be in total exception of what RAC and RAW will say about invasion. So please, stick with solution A, lets leave things as they are and not introduce a Dardanelle invasion prohibition in WiF FE, nor make an exception for the single port of Istanbul. Let's just amend RAC saying that the only thing needed for an invasion is an all-sea hexside, and the hex to be coastal, and the Sea Area to touch upon that coastal hex. I'm sure that if Harry was asked this for MWiF he'd ask to leave things as is, and tell us that he answered the FAQ in the clarification way, not the errata way, and that the map as drawn is read like that. I'm sure there is no real will to forbid an invasion of Istanbul from the East Med in this drawing of the Sea Area Boundary. If you open the way to this, I have a list of a dozen places in the world that you should restrict the same way, possibly hundreds can be found, so please, let's leave that like it is, that is simple. I can support solution A. And you are right with that there should be lots of other places that are restricted to invasion. So, indeed, leave it simple. I would however appreciate if you could see on the map if a hex was invadable or not. And from what sea area it can be invaded. With that said there are no need to be so ironic about it. You said it yourself that you had a dozen of places that should be restricted. Harry seems to have been aware of the trouble about the generousity of WiF allowing so many hexes to be invadable. There once was an optional rule for it in WiF that for some reason disappeared. The rule said that you were only allowed to invade hexes bordering to a sea hexdot. -Orm
< Message edited by Orm -- 8/24/2008 10:54:12 AM >
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