Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Entrenching or Leaving a Detachment ?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Kharkov: Disaster on the Donets >> Entrenching or Leaving a Detachment ? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Entrenching or Leaving a Detachment ? - 8/24/2008 2:25:03 PM   
Tzar007


Posts: 772
Joined: 2/7/2004
From: Montreal, Quebec, Canada
Status: offline
Haven't seen it mentioned in the User Guide, but does anybody how much of a penalty on the enemy movement is when you leave a detachment ?

I'm asking it since I often wonder which one one of the 2 is better:

  • Expend my unit action capability by leaving a detachment and withdrawing on my new defensive line, hoping the enemy will be really slowed down and unable to reach me next turn
  • Withdraw on my new defensive line, and use my action capability to entrench instead and face the incoming enemy in the best possible conditions


You've got only one action to make with your units in a turn so knowing what kind of movement penalty represents a detachment would help deciding in which case I better keep my action capability for entrenching instead



Post #: 1
RE: Entrenching or Leaving a Detachment ? - 8/24/2008 4:24:52 PM   
Tempest_slith

 

Posts: 125
Joined: 6/9/2007
Status: offline
The detachment movement penalty value is set by the scenario designer and can vary by side.

In the as-released Kharkov, the value is 5 MP for both sides.

(in reply to Tzar007)
Post #: 2
RE: Entrenching or Leaving a Detachment ? - 8/24/2008 6:30:40 PM   
iberian


Posts: 63
Joined: 1/28/2005
From: What is left of Spain after the Socialists...
Status: offline
quote:

ORIGINAL: Tzar007

You've got only one action to make with your units in a turn so knowing what kind of movement penalty represents a detachment would help deciding in which case I better keep my action capability for entrenching instead



Take into account that not every combat unit is capable of entreching. This is specially true of many soviet units, including infantry regiments. This represent the fact that these units lacked the tools and training to build even hasty defenses.

In such case, your only option is to leave some of your guys behind, as a detachment, while the rest runs away... I mean, while the rest takes an operational defensive stance toward the reaguard.

You will see that some infantry and artillery regiments start the campaign entrechend, in prepared positions, but after they move, they will not be able to entrench anymore.

This game is good. Really good.

(in reply to Tzar007)
Post #: 3
RE: Entrenching or Leaving a Detachment ? - 8/25/2008 1:50:17 AM   
Gregor_SSG


Posts: 681
Joined: 3/6/2003
Status: offline

quote:

ORIGINAL: Tzar007

Haven't seen it mentioned in the User Guide, but does anybody how much of a penalty on the enemy movement is when you leave a detachment ?

I'm asking it since I often wonder which one one of the 2 is better:

  • Expend my unit action capability by leaving a detachment and withdrawing on my new defensive line, hoping the enemy will be really slowed down and unable to reach me next turn
  • Withdraw on my new defensive line, and use my action capability to entrench instead and face the incoming enemy in the best possible conditions


You've got only one action to make with your units in a turn so knowing what kind of movement penalty represents a detachment would help deciding in which case I better keep my action capability for entrenching instead






It's always an intriguing choice. If the unit in question will end up in a hex on its own, then it is probably better of entrenching, to get the defence bonus, and the modifiers to Indirect Fire and Retreat chance.

If it will end up as part of a stack where other units are entrenched then it is worth considering, though more for the fact that the detachment denies a tactical shift from the hex in which it is left, than for the MP penalty it imposes on the enemy.

Gregor


_____________________________

Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.

(in reply to Tzar007)
Post #: 4
RE: Entrenching or Leaving a Detachment ? - 8/25/2008 4:13:13 AM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
If withdrawing down a road, and the terrain on either side is somewhat rough, it is worthwhile leaving a detachment, as this certainly slows the enemy.

Hopefully it will slow him  enough so that you can entrech on the next turn before he reaches youre defensive position.

-

(in reply to Gregor_SSG)
Post #: 5
RE: Entrenching or Leaving a Detachment ? - 8/25/2008 5:43:49 PM   
Tzar007


Posts: 772
Joined: 2/7/2004
From: Montreal, Quebec, Canada
Status: offline
Thanks guys for these thoughtful recommendations and advices. Much appreciated

(in reply to Fred98)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Kharkov: Disaster on the Donets >> Entrenching or Leaving a Detachment ? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.703