Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Important changes

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Road to Victory >> Important changes Page: [1] 2 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
Important changes - 8/22/2008 8:53:42 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
Road to victory is a game of great potential made by people obviously lack of ww2 knowledge which makes city names turn up wrong etc. I thought to myself no I dont have the strength to go through the development of a game again but yet again it’s to fun to play. Ive played the game on 1.0 version and just some on 1.21 version so some points might have been corrected.

And besides, and this is serious, with ww2 generation soon to be dead the developers of ww2 games can atleast have the decency to correct the most outrageous errors. If younger generations are to play a game that claimes to depict ww2 they should get that and no errors. Young people learn more about ww2 from games than books so work hard to get it right.


1. Lots of errors in naming of cities:

Gdansk – Should of course be Danzig. Would feel better to use this name than the polish one.
Donetsk – Stalino(you used post-stalin name not the correct one)
Im sure there are plenty more but I hadnt had time to look.

2. Missing cities and resources
Include Maikop(ant the oil there thank you), Brest-Litovsk(or add a fortress square), Novorossiyisk, Batumi(Black sea fleet base), Cherbourg(I dont know how you thought a D-day would succeed without one fleet city to get in supplies), Oran(Operation Torch anyone?), Constanta, Tula(Guderian and 50th rifle army dec 1941, ever heard of it?), debrecen, Bryansk(and the Bryansk forrest where partisans florished is not there), Chelabinsk(Tankograd), Orel, voronezh, Tula, Vyazma, Demyansk, Dvinsk, Uman. Krivoy Rog you can change into a resource instead of a city.

You are also missing resources at Baku(USSR). Strange as the main oil resources of the Soviet Union was found here...

Overall you picked cities with little imporrtance during the war and left out the vital ones nearby of great strategic importance and were great battles were decided. Needs to be reworked. Check your ww2 history for the corrections.

And how about adding Taranto-port for Italy. After all it was thier main base located south of Bari.

And Scapa flow, ever heard of it? No? UK:s home fleet base, located in the Orkneys.

3. Swedish iron ore mines missing
There is no Gällivare iron ore resources and no Luleå-port. Add this to map, Sweden should send convoys thorugh Luleå and norweigan Narvik to Germany.

4. Why no territorial desputes?
Add winter war, Bessarabia, Memel, transylvania and the historical territorial desputes.

5. Geography is off
There are no revensburg forrest, no Lake Balaton, crimean mountains, valdai hills and more(like Vienna not on the Donau, ehhh whats going on????).

6. Delete the siberian transfer.
It's a long standing myth that huge mass of siberians arrived to save Moscow, this never happened. Instead troops from the far east were shipped in during autumn and winter 1941. The counteroffensive at Moscow 1941 were performed by STAVKA built up reserves, not hordes of siberians. Myth originated in german and western sources.

7. Commander ratings
My favorite topic, well they are simply off. Im not gonna go into detail here as this naturally is hard to call but I must point out some obvious errors. What you need to do is simply to decide what you aim for here and then do the reworking. Is it a mix, the most famous ones, the army group and army commanders or what? Decide and then correct. Some real errors on current ratings though:

Germany:
Kesselring, Model should be increased to 8
Kluge 7
Kuchler you have overrated, lower from 8 to 6

Also some of the most famous and important commanders are missing, like Kleist, Heinrici, Balck, Leeb(funny you included Bock and Rundstedt but not him, after all those 3 held the army command leadership together up till dec 41), Paulus, Schörner, and Reichenau ofcours to mention a few. List goes on but difficult to know what you are looking for. Ratings are wrong aslo as I mentioned.

USSR:
Budenny change from 8 to 3, what were you thinking?
Vatutin 7-8
Voroshilov - lower from 7 to 4
Rokossovsky 7-8
Kulik 3, completly incompetent
Im not sure what you are aiming at here(level of command) as you mix them together but you seriously need to look at inserting Malinovsky, Meretskov, Chernyakhovsky, Vasilevsky and more.

UK
No Cunningham or Wavell, Ritchie or O'Connor but Alanbrooke(staff not front commander) Insert those with proper ratings please. And how about Gort(BEF commander).

FRANCE
Hard to fight battle of France without Bilotte and Weygand


8. OOB
The OOB is not terrible but lacks much details. SOmethings are really wacky like dispositions of Romanian forces in 1941, however this is of inferior concern to the problems mentioned above. What you should do is add a really user-friendly editor so people can change this and make own corrections.

< Message edited by Kuniworth II -- 8/23/2008 4:14:29 PM >


_____________________________

Post #: 1
RE: Important changes - 8/22/2008 9:10:19 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
I just keep posting..

More missing stuff - Liverpool!!! Christ man, it was through here UK received the lend lease and you have it not listed, please add as a naval city.

_____________________________


(in reply to KuniworthII)
Post #: 2
RE: Important changes - 8/22/2008 9:14:22 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
Stettin missing a vital naval symbol, infact it's port, Swinemunde, should be further north. This was a key port for Germany.

Finland is missing Hanko. It was annexed by Soviet Union after the 1939-40 war.



_____________________________


(in reply to KuniworthII)
Post #: 3
RE: Important changes - 8/22/2008 11:33:21 PM   
James Ward

 

Posts: 1183
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline
Concerning missing cities, given their importance in the game as supply points adding to many new ones might cause some unforseen consequences.

(in reply to KuniworthII)
Post #: 4
RE: Important changes - 8/23/2008 10:59:59 AM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline

quote:

ORIGINAL: James Ward

Concerning missing cities, given their importance in the game as supply points adding to many new ones might cause some unforseen consequences.



Oh that's not a problem. The devs should delete the unimportant cities they are using now and insert these. I gave an example in another thread how Grodno should be deleted and instead insert Brest-Litovsk.

_____________________________


(in reply to James Ward)
Post #: 5
RE: Important changes - 8/23/2008 1:23:43 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
Something is also weird with Tallinn. On fleet screen ity is a port but you cant ship units from it, it doesnt carry the fleet symbol. Tallinn was the primary base of the soviet baltic sea fleet. It moved back to Kronstadt after fall of tallinn august 1941.

Im not sure if this is problem with other ports too.

< Message edited by Kuniworth II -- 8/23/2008 1:34:23 PM >


_____________________________


(in reply to KuniworthII)
Post #: 6
RE: Important changes - 8/23/2008 1:33:28 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
As I said I keep on posting and hopefully devs pick it up for next patch. Just talking basics here.

Finland should not be pro-axis, but turn pro-axis after a much needed winter war event in which the Soviet Union should capture Vyborg and Karelia. It should enter war automatically if Germany declares war on Soviet Union(not if Soviets declare war on Germany, has to do with winning back territory). Otherwise Finland will stay neutral and not be persuaded to go to war with Germany, only if barbarossa is commencing.

Yugoslavia should start pro-axis but be couped into pro-allied camp(not enter war) in 1941. With high percentage this would most certainly mean a german player would probably invade(as what really happen) instead of risking a threat in the flank with barbarossa coming up.

< Message edited by Kuniworth II -- 8/23/2008 1:36:06 PM >


_____________________________


(in reply to KuniworthII)
Post #: 7
RE: Important changes - 8/23/2008 1:38:14 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
Ah what more, change invasion terms for Denmark. If Germans mass on border and Dow Denmark should surrender. No need for invasion. Historically it took 4 hours for the dane goverment to surrender after luftwaffe made some flying over Copenhagen.

_____________________________


(in reply to KuniworthII)
Post #: 8
RE: Important changes - 8/23/2008 2:03:24 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
Oh what more, can explain Stalino name, it was the name of the stalinist era, after that it was changed to Donetsk.

Anyhow you also left out Zagreb but included Ljubljana. Wrong choice. Zagreb was the capital of Croatia, the fascist state created from some of the yugoslavia territory in 1941. If you dont want to include another city please swap with ljubljana.

_____________________________


(in reply to KuniworthII)
Post #: 9
RE: Important changes - 8/23/2008 3:21:11 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
While you're teaching history here, I'm going to go play the game and have some fun.

< Message edited by LarryP -- 8/23/2008 3:23:17 PM >


_____________________________


(in reply to KuniworthII)
Post #: 10
RE: Important changes - 8/23/2008 3:59:18 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
Yeah you do that Larry, why not mod some aliens into the game while you're at it. Why care if a wargame depicts what it says.

I have been active over at Strategic Command community for last 6 years and improved that game, even created the corps-sized eastern front scenario for SC2 Weapons and warfare. I don't really have the energy to start that refining process yet again and I really enjoy and support the SC series and Hubert Cater. Just want to see some basic improvements at least to this game.

Just realized that all names are in the native languages of that country. Nice touch but not particulary useful as all who come here will discuss cities in english anyway. Change to english.

Oh and please look into which cities that got PP levels. As it is now, cities like Kursk got equal PP as big cities Kiev and Kharkov, very annoying.

< Message edited by Kuniworth II -- 8/23/2008 4:00:25 PM >


_____________________________


(in reply to LarryP)
Post #: 11
RE: Important changes - 8/23/2008 4:13:30 PM   
James Ward

 

Posts: 1183
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline
I think a fe more cities could be added and not unbalance the game. An additional port in France would help with invasions. Perhaps a city east of Warsaw and port in west north Africa might work.
Certainly you can tweak the PP distribution and name the cities in any language, though I wouldn't question the naming of Polish cities seeing s how the designers are Polish and probably are much more familiar with the names :)
I think this game is a lot of fun and has great potential. A few tweaks with production, possibly a few force pool limits and a little work on the AI massing troops in far off theaters will go a long way.

(in reply to KuniworthII)
Post #: 12
RE: Important changes - 8/23/2008 6:47:09 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

ORIGINAL: Kuniworth II

I have been active over at Strategic Command community for last 6 years and improved that game, even created the corps-sized eastern front scenario for SC2 Weapons and warfare. I don't really have the energy to start that refining process yet again and I really enjoy and support the SC series and Hubert Cater. Just want to see some basic improvements at least to this game.


I play the SC series a lot too. I have been playing Storm Of Steel in Patton Drives East lately. I am playing as Axis. Currently in August of 1942 I'm getting my butt beat. I may be able to hang on until the start of 1943 but I kind of doubt it. That AI is really tough.

I have both SC's and both expansions too. Great fun.

_____________________________


(in reply to KuniworthII)
Post #: 13
RE: Important changes - 8/23/2008 8:52:11 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
Another thing: how come Spain can chose elections but not Italy motivate by it's a regime. Well let me tell you Spain was a regime too, should stay facist not swing.

_____________________________


(in reply to LarryP)
Post #: 14
RE: Important changes - 8/24/2008 12:13:21 AM   
wargamer123

 

Posts: 278
Joined: 9/30/2007
Status: offline
Kuniworth, the guy I beat down in SC1 last time we played? Remember the great battle for the Caucasus Mnts, how historical was that?

I agree with you here though, there does sound to be some great historical inconsistencies. But what I would really like to know if you own this what's game play like?

Might be best if the creator modded out the additions and simplified history like most WW2 ETO's do if they run amuck...


P.S. Franco didn't strike me as a gambler, I feel he didn't join the Axis and wouldn't until he knew they were the winning side. Plus its seems to be he was interested in Domineering Spain, not some UberEspanolian Empire

< Message edited by wargamer123 -- 8/24/2008 12:14:21 AM >

(in reply to KuniworthII)
Post #: 15
RE: Important changes - 8/24/2008 7:44:33 AM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
Wargamer, hm who are you? Caucasus mountains? Anyhow Franco should'nt join axis easily. But during ww2 with half the world DOW:ing Germany in 1944-45, Spain stayed neutral.

_____________________________


(in reply to wargamer123)
Post #: 16
RE: Important changes - 8/24/2008 9:18:22 AM   
wargamer123

 

Posts: 278
Joined: 9/30/2007
Status: offline
Kuniworth, it's Liam. Yes, Spain stayed neutral. Obviously they saw nothing to gain either way? Had they joined the Allies, aligning against their fascist ideals, what would they have gotten?

Anyway, what's the game like?

(in reply to KuniworthII)
Post #: 17
RE: Important changes - 8/24/2008 9:40:10 AM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
Hi Liam! how's it hangin?

PRO:
Game is hexbased, you attack via order your units to do combined attacks. Without combined attacks your units suffer more damage. There are automatic retreat rules, abstracted naval action, units move via movement-points so you can shift unit and then come back to move, research is simple and more predictable than SC, diplomacy points instead of buying them(each country gets a fixed number each month based on I guess how influential they were. All in all the apporach of the game "feels right", loading time for AI is fast.
Another thing I like is that the dev team seem to have no trouble creating events of certain types.

CONS:
- Game freezes sometimes when you have highlited a unit and then misclick on another unit. Have to restart the computer.
- AI is bad, very vunerable to flank encirclements and mass troops on certain places. It seem incapable of a coherent frontline.
- Lots of historical errors, makes you bit annoyed playing the game.
- Very difficult to plan wars as all memember of your alliance act on their own behalf, you cant use them in your planning as you dont know what they are doing. Bad design choice.
- Hard to edit the game the way you like it as there are no editor, you have
- No troop limit make it unrealistic, no yugo partisans what Ive come across, and there are no weather except an effectiveness penalty for axis units in soviet winter.


All in all game could be really good if they would work hard to improve it. As it stands now it's not competitive. But it could be.

_____________________________


(in reply to wargamer123)
Post #: 18
RE: Important changes - 8/24/2008 9:47:54 AM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
Another flaw:

Airborne divisions can do a parachute jump AND THEN MOVE 4-5 hexes. Well feels like HOI para jumping all over again.

Naturally a airborne divsion that jumps should have the possibility to move maybe max 1 hex not more if even that.

_____________________________


(in reply to KuniworthII)
Post #: 19
RE: Important changes - 8/24/2008 9:58:07 AM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
More errors:

Mentioned in another thread the problems with frontline in the 1941 scenario, with the missing biyalostok-bulge and Grodno in german hands.

Turns out a quick glance turns up even more flaws:

Vyborg and Karelia starts controlled by Finland. But come on, this was annexed in the winter war, this was the reason Finland EVEN EVER did join the invasion in the first place!

Oh and rremove the finnish fortifications. Don't know what you are aiming at? Mannerheim line? Well it was firstly overrun in the winter war and secondly did not even consist of more than a few bunkers and dug in trenches. Remove.


_____________________________


(in reply to KuniworthII)
Post #: 20
RE: Important changes - 8/24/2008 11:19:37 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline

quote:

ORIGINAL: Kuniworth II

- Lots of historical errors, makes you bit annoyed playing the game.

quote:

no yugo partisans what Ive come across,


I am trying to mod event ( http://www.matrixgames.com/forums/tm.asp?m=1894073&mpage=1&key=�) but the engine seems uncomplete, i.e. I would write events to change countries political orientation.

quote:

- AI is bad, very vunerable to flank encirclements and mass troops on certain places. It seem incapable of a coherent frontline.


And this problem is amplified by the supply system as I wrote here: http://www.matrixgames.com/forums/tm.asp?m=1878986

quote:

- Hard to edit the game the way you like it as there are no editor,


Notepad rulez!

quote:

and there are no weather


This is a discutible design choice...

quote:

All in all game could be really good if they would work hard to improve it. As it stands now it's not competitive. But it could be.


I totally agree.


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to KuniworthII)
Post #: 21
RE: Important changes - 8/24/2008 11:59:09 AM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
Hey JMass see you try to model more events. Dont forget you could also add albanian, greek, norweigan and french partisan events. Here are some other important ones yet seldom used that you can consider(dont know if you thought about them or if they are still in the game):

- UK leases Azores from Portugal
- Allies land troops in Iceland
- Creation of Croatia


_____________________________


(in reply to JMass)
Post #: 22
RE: Important changes - 8/24/2008 1:05:56 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
hey JDMass:

More events that should be included(Im posting here in hope that this will not be a mod but included in next patch)

- 2nd Vienna diktat(1940, Hungary gets huge portion of Transylvania from Romania)
If Germany goes for it, Hungary will swing closer to Axis, if not Romania gets closer.

- Treaty of Craiova(Bulgaria gets Dobruja part from Romania), happened in sep 1940

- Sweden should have an event on winter war if they like to support Finland military. Historically they just sent volonteers and material, but if they did send troops relations to comintern should deteriate in favor of closer alliance to allies/axis.

< Message edited by Kuniworth II -- 8/24/2008 9:42:32 PM >


_____________________________


(in reply to KuniworthII)
Post #: 23
RE: Important changes - 8/24/2008 1:11:25 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
An event created for the Slovak national uprising in 1944 could lower Nazi-German support fron Slovakia.

_____________________________


(in reply to KuniworthII)
Post #: 24
RE: Important changes - 8/24/2008 6:18:36 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
I was out for two days and I see quite long list of proposals.

let me answer for the first post first.

1. Some of them are indeed worng (Juzow/Stalino/Donetsk), but some has been named in the original language.
Looks like Gdansk should also be renamed (if we take under consideration % of citizens language).

2. This one is pretty hard. Some cities are in the game and some not. Of course we can put more of them but too much might unbalance the game. If we decide a city is very important for historical reason and won't make a bad input for playability then probably it will be added.

3. I will take a look.

4. Memel is out of the timeframe of the game, but that's not the point. I'm not sure are other demands positive for gameplay. Maybe we will give it a try.

5. To be honest some has been sacrified for playability. Some has been missed it's true. Fortunately, Wastelands Interactive has a geographer in the team, so I'll ask him for help with this. It will be improved in next patches.

6. You might be right. I'll ask a person who has got knowledge in this. If he confirm it will be changed. (Tornado goes trough his village so he might be cut off for few weeks).

7. As above.

8. As above.

_____________________________


(in reply to KuniworthII)
Post #: 25
RE: Important changes - 8/24/2008 6:55:35 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
Doomstrader here are examples of some easy changes for more historical feel, without a big increase in cities:


Delete/New city:

Stavropol - Maikop(with oil resource added)
Grodno - Brest-Litovsk
Bezeck - Demyansk
Kaluga - Tula
Tver - Kallinnin
Ljubljana - Zagreb
Soci - Batumi

New important cities:
Vyazma(Vyazma-Bryansk pocket 1941)
Baku oil
Taranto fleet base
Scapa Flow fleet base
Hanko area, dont need to be city just should be soviet territory
Novorossiysk

_____________________________


(in reply to doomtrader)
Post #: 26
RE: Important changes - 8/24/2008 8:22:14 PM   
JudgeDredd


Posts: 8573
Joined: 11/14/2003
From: Scotland
Status: offline
Well there you are. I was having so much fun playing it I didn't even notice any of this.

I wonder if you are able to enjoy a game at all, Kuniworth II?

Seriously though, why Scapa Flow? Taranto Fleet? Why the new cities? What benefit, exactly, would the game see by adding these?

(in reply to KuniworthII)
Post #: 27
RE: Important changes - 8/24/2008 8:51:28 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
Well I guess nothing, that's why Im now proposing to change the map so Spain looks like Uganda, UK should be named Banana-Kingdom, and Ronald McDonald should have an own country in shape of a big mac located in the north sea.

Im sure Judge Dredd will enjoy those "improvements".

_____________________________


(in reply to JudgeDredd)
Post #: 28
RE: Important changes - 8/24/2008 9:06:28 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
Guys, please do not flame this thread.
We are all here to make the game better.

Kuniworth II, I believe that Judge Dredd would like to know is there something special behind your propositions. Correct me Judge, if I'm wrong.

_____________________________


(in reply to KuniworthII)
Post #: 29
RE: Important changes - 8/24/2008 9:23:53 PM   
KuniworthII

 

Posts: 70
Joined: 8/22/2008
Status: offline
behind my propositions?

To get a more accurate game ofcourse. Is that a problem?

If a game says it depicts ww2, it should do that, and if someone points out complete inaccuricies that is a good thing yes?

< Message edited by Kuniworth II -- 8/24/2008 9:24:59 PM >


_____________________________


(in reply to doomtrader)
Post #: 30
Page:   [1] 2 3 4   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Road to Victory >> Important changes Page: [1] 2 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.422