Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Intel

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Intel Page: [1]
Login
Message << Older Topic   Newer Topic >>
Intel - 8/22/2008 5:14:41 AM   
Flying Tiger

 

Posts: 496
Joined: 3/11/2008
From: ummmm... i HATE that question!
Status: offline

Maybe it is just me, but i've always felt that intel was not handled well in WiTP. Plenty of intel is available (sigint, air recon, coastwatchers, surface ship/sub recon, and of course the ridiculous 'if we attack each other we will know exactly which units are present and how strong they are' recon - a bit too much probably!), but it is not presented well. I certainly cant be bothered wading through the sigint screen with a notebook writing down anything useful - this is supposed to be fun, not work!!

So.... could we have an intel screen which opens when an enemy base is selected (ie. left clicked). The screen would show a summary of all known intel on that base, including how the intel was gained (ie. sigint, air recon, etc) and how old the intel is.

This may have been dealt with already with AE. And if not it may have to wait until patch 1, or even WiTP2, but i for one would appreciate it.
Post #: 1
RE: Intel - 8/22/2008 8:29:19 PM   
BShaftoe

 

Posts: 77
Joined: 6/22/2005
From: Oviedo, North of Spain
Status: offline
You can do that with WitP Utility. Granted: it's an external tool, but it works exactly as you say.

(in reply to Flying Tiger)
Post #: 2
RE: Intel - 8/22/2008 8:50:15 PM   
wworld7


Posts: 1727
Joined: 2/25/2003
From: The Nutmeg State
Status: offline

quote:

ORIGINAL: BShaftoe

You can do that with WitP Utility. Granted: it's an external tool, but it works exactly as you say.


Flying Tiger is talking about WITP-AE (see where the thread is).

Are you sure the utility will work with AE? Or are you making an assumption?




_____________________________

Flipper

(in reply to BShaftoe)
Post #: 3
RE: Intel - 8/23/2008 8:24:43 PM   
BShaftoe

 

Posts: 77
Joined: 6/22/2005
From: Oviedo, North of Spain
Status: offline

quote:

ORIGINAL: flipperwasirish


quote:

ORIGINAL: BShaftoe

You can do that with WitP Utility. Granted: it's an external tool, but it works exactly as you say.


Flying Tiger is talking about WITP-AE (see where the thread is).

Are you sure the utility will work with AE? Or are you making an assumption?



Mmm... somehow I misread the forum in which this post is. I thought I was answering a general post about WitP. Anyway, I think that unless the new sigint files are different in AE (a thing that I do NOT know), WitP Utility should work fine also. Of course, it would be better if the functionality asked by Flying Tiger would be embedded into AE interface. (And now I'm making the assumption :))

(in reply to wworld7)
Post #: 4
RE: Intel - 8/24/2008 12:13:20 PM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
SIGINT got the Americans and their Allies right into the pants of the Japanese. Beyopnd the well known SIGINT forewarning of the Midway Operation an extremely significant number of intercepts of individual Japanese warship movements by Allied submarines were directly attributable to Allied SIGINT intercepts. That says nothing of merchie signal intercepts. where much "lower level" codes and ciphers were used which very often were used to direct Allied submarines onto Japanese merchant ships/convoys.

The game as it is in all its current incarnations presents the Japanese Player with a much better ability to see beyond the front line that the Allied Player due to the utter fantasy operational capabilities of those really cool but historically almost useless Japanese "submarine carriers".

(in reply to BShaftoe)
Post #: 5
RE: Intel - 8/24/2008 10:27:12 PM   
Bodhi


Posts: 1267
Joined: 8/26/2003
From: Japan
Status: offline

quote:

ORIGINAL: BShaftoe

WitP Utility should work fine also.


I very much doubt it.

(in reply to BShaftoe)
Post #: 6
RE: Intel - 8/25/2008 2:47:42 AM   
Flying Tiger

 

Posts: 496
Joined: 3/11/2008
From: ummmm... i HATE that question!
Status: offline
quote:

You can do that with WitP Utility. Granted: it's an external tool, but it works exactly as you say.


But it would be so much better if it was included in the game! I've not used WitP utility, so cannot say if it is good or bad - but if someone has gone to the trouble of creating it does that not say clearly that it needs to be IN the game?

(in reply to Bodhi)
Post #: 7
RE: Intel - 8/25/2008 1:26:32 PM   
cantona2


Posts: 3749
Joined: 5/21/2007
From: Gibraltar
Status: offline
FT WitP Utility is a must have tool IMHO. Easy to use and simple to install

_____________________________

1966 was a great year for English Football...Eric was born


(in reply to Flying Tiger)
Post #: 8
RE: Intel - 8/25/2008 2:22:43 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline

quote:

ORIGINAL: Bodhi


quote:

ORIGINAL: BShaftoe

WitP Utility should work fine also.


I very much doubt it.




I guess this means your utility will not work with AE?

(in reply to Bodhi)
Post #: 9
RE: Intel - 9/12/2008 3:55:27 AM   
Flying Tiger

 

Posts: 496
Joined: 3/11/2008
From: ummmm... i HATE that question!
Status: offline

quote:

ORIGINAL: cantona2

FT WitP Utility is a must have tool IMHO. Easy to use and simple to install


Ok. IF someone does an AE version of WitP utility I wil probably give it a try. BUT, i still think it would be better to have this included/embedded IN the game, rather than needing freeby add-ons afterwards.

Can anyone from the AE team comment? Has the way intel is handled been changed in AE? Or same old system?

(in reply to cantona2)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Intel Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828