JAMiAM
Posts: 6165
Joined: 2/8/2004 Status: offline
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quote:
ORIGINAL: heroldje So in a one month span, a force has absolutely no hope of retreating before they are swarmed by overwhelming numbers? That's not what I'm saying. They have the chance they have, and that chance is dependent upon the leader's stats, his units stats, the defending terrain, the opposing force's sundry stats, and luck. Much like they would have in real life if they were beset upon by an attack. Some may get out alive, some of the time, and sometimes they will be hunted down to a man. I've had many a small rearguard, or screening force, escape with some 50% or more of its force intact, when it is attacked by overwhelming force. Occasionally, they have all been damaged, or destroyed. quote:
ORIGINAL: heroldje Massive troops can 'react' into the region, but they can't react out? They can react out, if they are not pinned. In the circumstances that you're complaining about, however, that is generally not the case. quote:
ORIGINAL: heroldje I'm refering to a situation where they chose not to. The problem is that given the time scale of the game, and its turn-based nature, some abstraction is obviously involved. If you want to not defend, then don't defend. However, once you've made the commitment to "defend" a region, in other words, to be in it, then you have to accept the consequences of being involved in its defense, to the point where your forces are assumed to give some level of combat to the intruding force, whatever it is. Many an engagement began small, as a meeting engagement, and it wasn't until later, when it was too late to extricate their forces, that the commanders realized just how much of the proverbial tiger they had grabbed by the tail.
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