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RE: CoG EE, the Path Of Nappy, early AAR

 
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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 3:15:52 PM   
Hard Sarge


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From: garfield hts ohio usa
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hmmm

sort of the old, stuck between a rock and a HARD place

if I rush to the aid of the VH, I leave my Guns open for the Prussian Cav, if I protect my Guns, I leave the VH open to attack

this is why Generals get the big bucks






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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 3:20:28 PM   
Hard Sarge


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ahhhh, what to do

routed the close Cav (so the Cav up by the VH is not a danger)

to the right flank is trouble, that is a Jager moveing up, they eat up Arty, and in the hill tops, the Prussian Inf is moving, but HARD to tell if it is trying to hold the hills, or moving north, they are turning to face me, but...

another Inf and Gun show up, I need my Inf, some Cav would be nice too !!!






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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 3:26:32 PM   
Hard Sarge


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what a difference a hour can make

my Cav has gotten into a blocking postion, the VH is safe, as long as none of the routed units rally

I squared a Inf, two heavy vollies from my formed guns, hurt and routed them, the Prussians are getting confused, and start to shift there forces to my troops (a mistake, keep to the plan, always keep to the plan, take what you can get when it shows up, but keep to the plan)

too many of my guns are showing up, I need Inf and Cav, I got enough firepower, even if they are weak and tired and low of morale

and as I said, them Jagers hurt






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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 4:12:17 PM   
Hard Sarge


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the Prussian lost focus, and I didn't, I drove them off

next month I chase them and pay them back, kill some Rebels in Berlin, and then find out where the Russians are, East Prussia !

Major battle about to begin, 152,000 Russians vs 58,000 French

of course, both Grand Armees are with in beck and call

and call I do, I hope to be able to leave the other Grand in place, they are guarding the supply line :)



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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 4:20:49 PM   
Hard Sarge


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Russians, can be nasty, they really like Heavy Arty, they like normal Arty too !, lots of Cav, and for some reason, there Inf don't seem to be too bad either

they have defeated the Turk in the last war, so I expect them to have some decent morale and exe, but maybe a little light on numbers, marching and fighting tends to wear you down

intel seems ready to break down that hope, 19 units and 152,000 men or so, that means they are close to full strength, depending on how much Arty they are bringing with them






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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 4:27:30 PM   
Hard Sarge


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okay, I kind of cheat, I keep saying things like keep to the plan, but never really bother with telling what the plan is !

so this one is easy, grap the bridge head and then wait for the big boys to get there, that means first day is movement to contact, or just shy of it, and contact around noon or so tomorrow

this is going to be a bigger battle, at 02:30 each morning the attacker is going to lose 4 points of WTF, normally that is a bad thing, but with the size of this battle, I can afford a day or two, to get ready, so unless something sweet happens to fall into my lap, I hold in place and wait until I am ready






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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 4:29:00 PM   
Hard Sarge


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to be honest, maybe even late afternoon, I may not start reaching the battlefield until very early morning, so I may just be getting to the bridgehead by noon

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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 4:39:52 PM   
Hard Sarge


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about what I had figured, 05:00 the first of my troops start to show up, one Gun (but what a Gun, it is the Popes Gun), one Inf, 06:00 another Gun and a Cav

this may be bad, while I can see anything yet, I can read the signs, my Cav is showing being threaten, that means a Enemy unit is close enough to threaten it !!!

so, I may be more defending until I can move forward, then waiting to move forward




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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 4:54:19 PM   
Hard Sarge


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and of course, as with most plans, the enemy won't let me, most of my Inf is tried, so trying to let them rest up, Cav is moving forward, but so did the enemy, one volly with his Heavy Guns routed my first troops, hit them with my light Guns, but did little damage

going to do a charge, but that is not as good as it used to be :)






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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 4:58:33 PM   
Hard Sarge


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hmmmm, what are some French battle yells ?

BANZAI

shattered my Cav, but broke and captured one Heavy gun, even has some men left, I may get to keep it, if I can get it back to my lines

as I said, support your guns, it tried, but still left a gap I could hit






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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 5:07:53 PM   
Hard Sarge


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Danged if you do, Danged if you don't

the Russians, moved some cav to try and take back there gun, which left a opening for my cavs to hit there other Heavy, two to charges, but I got a new Heavy

my other new Heavy is taking losses, I may not get to keep it !!!

what I worried about happened, I could see that there are Russian reinforcements close enough to call, the Russian General has called for help, so that means, I may need to call for help also, again






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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 5:52:46 PM   
Hard Sarge


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night falls on day two

day two was the battle for the guns, charge and counter charge, the one Heavy changed hands 3 different times, finally got some peace and drifted off during darkness

so two Heavy guns are taken, the 3rd Russian Gun has been a royal pain

WTF is still in the Russian Favor, with another 4 points about to drop for the French

but, finally, my troops are getting to the line and setting up, and Nappy is not happy about having to sleep out of doors






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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 6:24:06 PM   
Hard Sarge


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been a very bloody battle, the Russians are hanging tuff, but are slowly being shot away, panic should set in soon, the longer then hang on, the more of them I will kill

the trap is sprung






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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 6:29:53 PM   
Hard Sarge


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and Panic Begins

the beginning of the end is near




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RE: CoG EE, the Path Of Nappy, early AAR - 9/5/2008 6:52:52 PM   
Hard Sarge


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I must of been too tired to chase once the enemy broke, but a good battle, wore them down, and hurt them bad, they lost 3 Arty, 2 of them Heavy, but it take awhile before they are worth anything to me, but, the best part, is the enemy does not have them anymore

of course, oddly, Sweden went to war with me






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RE: CoG EE, the Path Of Nappy, early AAR - 9/6/2008 6:16:22 AM   
general_solomon

 

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another good day of battles.   hard sarge keep the coming.  As a new player its really good to see an experienced player doing some generaling << not sure if that's a word.   

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RE: CoG EE, the Path Of Nappy, early AAR - 9/6/2008 8:33:10 AM   
Hard Sarge


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Sounds like a HARD_Sargeism to me, if I ever did hear one :)




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RE: CoG EE, the Path Of Nappy, early AAR - 9/6/2008 8:46:56 AM   
terje439


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any chance we might see a naval battle with all the new stuff that has been done in that section?

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RE: CoG EE, the Path Of Nappy, early AAR - 9/6/2008 11:42:28 AM   
Hard Sarge


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we still got some art work we waiting on, so they don't want to show off the placeholders yet :)

once they give us the go ahead, we will put out some on those too

(I will say, a sea battle in a Fog Bank, where you can't see anything, is a blast, and we got all kinds of goodies in this area, new upgrades and skills)

hehe, no fair, I want to talk and tell, but...


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RE: CoG EE, the Path Of Nappy, early AAR - 9/6/2008 12:12:58 PM   
terje439


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quote:

ORIGINAL: Hard Sarge

we still got some art work we waiting on, so they don't want to show off the placeholders yet :)

once they give us the go ahead, we will put out some on those too

(I will say, a sea battle in a Fog Bank, where you can't see anything, is a blast, and we got all kinds of goodies in this area, new upgrades and skills)

hehe, no fair, I want to talk and tell, but...



Cool, something to look forewards to then.

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RE: CoG EE, the Path Of Nappy, early AAR - 9/6/2008 4:13:49 PM   
Hard Sarge


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Gil wanted me to stay away from the Strat side of the game, but you can't understand the battles with out seeing some of what is going on

there is a large number of Russians right on the side of my main Army, but, I need that land, so, and since, I am at total war with Prussia, I want to wait, before I go for the kill on Russia, I will try and grab some of the flanking lands, then when Prussia falls, I can then march into the Russian Lands I want and need






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RE: CoG EE, the Path Of Nappy, early AAR - 9/6/2008 5:06:31 PM   
general_solomon

 

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HS : any chance of finding us a brigade level detailed battles. 

also, matrix really needs to market this game to all the 18/19th century war forums.  I did my research and there non like it. 

Buzz needs to be generated for the this game on the wargamer.com, gamespot.com, armchairgeneral.com ect.  especially in the forums. 



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RE: CoG EE, the Path Of Nappy, early AAR - 9/6/2008 5:49:00 PM   
Reiryc

 

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thanks for the posts sarge....

This is looking great so far!


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RE: CoG EE, the Path Of Nappy, early AAR - 9/6/2008 6:22:39 PM   
Gil R.


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quote:

ORIGINAL: general_solomon

also, matrix really needs to market this game to all the 18/19th century war forums. I did my research and there non like it.

Buzz needs to be generated for the this game on the wargamer.com, gamespot.com, armchairgeneral.com ect. especially in the forums.


I agree wholeheartedly. I've already posted over at Wargamer to let everyone there know about Hard Sarge's AAR, and that we'd have other AAR's starting soon. Also, some other places. Not Gamespot and Armchairgeneral yet, though. Are there other sites with 18th/19th-cent. forums that you'd recommend? Thanks for the suggestions.

I certainly make an effort to spread the word about WCS games, but help in building buzz is always very much welcome. And now that I think of it, it's in all of your interest to help build that buzz, because the more people who play the game, the easier it will be to find seven PBEM opponents!

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RE: CoG EE, the Path Of Nappy, early AAR - 9/6/2008 8:53:45 PM   
Hard Sarge


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quote:

ORIGINAL: general_solomon

HS : any chance of finding us a brigade level detailed battles.

also, matrix really needs to market this game to all the 18/19th century war forums. I did my research and there non like it.

Buzz needs to be generated for the this game on the wargamer.com, gamespot.com, armchairgeneral.com ect. especially in the forums.





right now, as it is later in the campaign, most of the Armies are large, Brig battles are really better when it is a smaller battle, but will try and watch for a smaller scale battle to get something to show

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RE: CoG EE, the Path Of Nappy, early AAR - 9/7/2008 4:23:26 AM   
general_solomon

 

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Gil: I am going to do my best to spread the word. My reason for wanting more people to purchase the game is you guys will keep making this game better.

I think we can get the empire total war fans to play this game because most hardcore gamers want depth and just eye candy. I am sure empire will fall short on the depth part.

they are incorporating the land and see battles.

another suggestion would be to have someone from your team do three or four long video's of the game and post it on the COG web page.

This way people can include the video's when trying to generate the buzz.

you have a good product but no one know's about it.

hell, you should give a copy to the napoleonic international society and alot of the table top and miniture war gaming fan sites.


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RE: CoG EE, the Path Of Nappy, early AAR - 9/7/2008 6:37:50 AM   
Randomizer


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Well you guys have sold me and that's even before seeing the detailed naval combat screenshots.

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RE: CoG EE, the Path Of Nappy, early AAR - 9/7/2008 7:48:53 AM   
Gil R.


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quote:

ORIGINAL: general_solomon

Gil: I am going to do my best to spread the word. My reason for wanting more people to purchase the game is you guys will keep making this game better.

I think we can get the empire total war fans to play this game because most hardcore gamers want depth and just eye candy. I am sure empire will fall short on the depth part.

they are incorporating the land and see battles.

another suggestion would be to have someone from your team do three or four long video's of the game and post it on the COG web page.

This way people can include the video's when trying to generate the buzz.

you have a good product but no one know's about it.

hell, you should give a copy to the napoleonic international society and alot of the table top and miniture war gaming fan sites.





Thanks, it's definitely appreciated.

I agree that it would be good to spread the word by means of videos. The one for FOF certainly had a positive effect, and we are definitely looking at doing one or more for COG:EE. Gotta finish the game first, though.

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RE: CoG EE, the Path Of Nappy, early AAR - 9/7/2008 3:35:13 PM   
Hard Sarge


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quote:

ORIGINAL: general_solomon

HS : any chance of finding us a brigade level detailed battles.

also, matrix really needs to market this game to all the 18/19th century war forums. I did my research and there non like it.

Buzz needs to be generated for the this game on the wargamer.com, gamespot.com, armchairgeneral.com ect. especially in the forums.





okay went with a Brig type battle this time around, over all, the number of units are higher, the scale is a bit different, not as easy to set up and deploy

the Ossites are in pretty poor shape, they sent a Army into the border land, while I was marching on them, they have called them back

odds are, I will send them back again :)






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RE: CoG EE, the Path Of Nappy, early AAR - 9/7/2008 3:37:18 PM   
Hard Sarge


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one of my units failed it's deployment check and went disordered, (not a good thing with Cav close by)

I have fired into the Cav to shake him up, I have charged two Ossite units and broke them




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