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One last one i think...

 
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One last one i think... - 9/8/2008 9:57:56 PM   
heroldje

 

Posts: 95
Joined: 6/29/2008
Status: offline
Alright, one least suggestion and then I think I'm done.

I've noticed that once you control the river the confederacy can play a cute game of hide n' go seek with their artillery. If you pop one or two HA here or there you can prevent movement (or incur opportunity shots) but you cant see wehre they are unless you scout out every single region.

Lets say I have a cruiser in Cario adn I trd to move him to new orleans, assuming i already control the whole river. If one HA ANYWHERE on that river is present, it will ask me if i wish to run the guns? Of course, I have no idea where those guns are, unless I continuously click to move down each river square until it doesnt tell me this, then I know where they are, but I cant see them. Seems silly.

I would suggest that when moving ships they move to the maximum point before they are forced to make this choice, at least one gun is revealed and then it asks if you wish to "run em".

A tanget, I would also love to see HA have its effectiveness reduced severely when not in a fort. This would replicate the south's points of strength in forts along the river, instead of being a mobile stopgap they definitely aren't.
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