tbriert
Posts: 154
Joined: 9/5/2008 Status: offline
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Judge Dredd -- based on looking at your screenshots, I can tell you that one of your problems is your theater commanders and army commanders. Assuming that you are playing with historical ratings, you need to make some major changes. First off, axe Fremont ASAP as theater commander. Ideally, what you are looking for is someone with a command rating of 20, or as close to it as you can get, and an administrative rating of 4, and as many stars as possible -- 4 stars is best, 3 stars is pretty good. Fremont's Admin rating is low, which is likely killing you on TC initiative and committing troops in battles, as well as AC initiative. Sack Fremont, and replace him with Halleck, who has an admin rating of 4. Moving Halleck to TC will also result in his Command Rating going up to 20, and he already has three stars, so in 2 of the 3 categories for TC, you will be maxed out and only one too low in the 4th. Also, be mindful admin is a key rating for TC's you should always have someone who is a 4 in that slot. Second, a good choice would be to kick McClellan upstairs to replace Scott. McClellan gives you another leader with a 4 admin, and after becoming TC, he should be just shy of 20 CPs, ideal for the role. He is much better at the role of theater commander than Army commander, where his attack rating of 2 factors decisively into every combat you have. Third, get rid of McDowell and promote an eligible corps commander up to Army Commander in his stead. Ideally, search for leaders with at least a 3, if not a 4, in both attack and INF ratings, as these are key for battles. One of your biggest problems with McDowell, and to a lesser extent McClellan, is that their overall command points are low, in the mid teens or worse. These ratings strongly effect how many of your troops get committed to actual fighting in the battles. The higher the command rating, the more troops committeed. Keep in mind you are going up against any number of Confederate Army commanders with command ratings of 20+, and defense and INF ratings of 4, giving them a very strong edge in battle against you regardless of the odds. Fourth, in general try to promote promising corps commanders to army command as quickly as possible. The best traits to look for, as stated before, are high attack values, high command ratings, and high INF ratings. Good ratings in ART don't hurt either. Make sure leaders with these qualities are in command of your veteran corps, giving them the best chance for successes in battles and improvement in command ratings. Hope this helps. Also, check out the AAR I am working on entitled Glory Road. Perhaps you can learn from some of my mistakes LOL.
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