mcv
Posts: 20
Joined: 7/14/2008 Status: offline
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quote:
ORIGINAL: Grymme Another reflection i make when i look at for example the russian scenarios is that good players tend to make big stacks with something like 80-90% fighters and only 10-10% divebombers. Any idea why they'd do that? It seems to me like the fighter/divebomber ratio is very dependent on the amount of fighter opposition you're likely to face. If you're fighting an air war, yes, you need lots of fighters, but if your opponent has only a handful of fighters, wouldn't it be a waste to build so many fighters rather than divebombers? I haven't played any PBMs yet, so I have no idea what's good against humans, but I do have a few rules for myself: 1: Anything that might get attacked, needs bullet catchers (rilfemen) in order to protect the more expensive units. 2: In a WaW scenario, SS units need to be on the frontlines fighting. I love building SS Panzer Korps. 3: Defensive units need mostly infantry, MGs and some defense against tanks. 4: Attackers need tanks and infantry, with a good mix of other support units: mortarts (usually up to 10% for me, perhaps I should use more mortars), bazookas if the enemy has lots of tanks, and lately I've been adding one or two infantry guns, but I'm not sure what effect that has. MGs aren't necessary unless the unit can expect a counter attack. 5: Rifles and tanks on open terrain, SMGs in dense terrain. 6: Halftracks in open terrain, horses in heavy forests and hills with the occasional road (without roads, infantry on foot is as fast as horses) So far, it usually ends up something like this: 30-40 Rifle 2-3 tanks 5 mortars 3 bazookas 2-5 MGs halftracks for everyone For units that need to attack fortified positions, I use SMGs instead of rifles, and add a bunch of extra mortars. Occasionally I try something different, with lots of tanks and some cannon fodder, or I add some armoured cars into the mix. Grymme's post above suggests that perhaps I need a lot more mortars. I've also figured out that if the enemy has lots of tank destroyers, don't bother bringing tanks. Instead, attack with just infantry and lots of bazookas. Always protect expensive units (bazookas, mortars, artillery) with cheap warm bodies: riflemen. If you have the mobility and can deal with the micromanagement, specialised units are cool. If you play it right, you can use the right tool for every job: block counter attacks with infantry+MGs+AT guns, attack with tanks+mortars+rifle/SMG (as appropriate for terrain). Having some scouts nearby to chase fleeing enemies into dense terrain is also very useful. Scouts and armoured cars help with spotting enemy units, etc. Problem is: specialised units means a lot of extra hassle, keeping track of what units are where, which is best for what, etc. Not every unit is the same, and finding the right one and making sure each front has the correct mix, is a hassle.
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