Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: CoG EE, the Path Of Nappy, early AAR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory: Emperor's Edition >> After Action Reports >> RE: CoG EE, the Path Of Nappy, early AAR Page: <<   < prev  4 5 6 [7] 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 1:02:59 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
hopefully, this is what I was waiting for, a opening, my first Cav does not have the range to get there, so just moves a little closer, the 2nd one slips in and will try his luck, I just need to break or disorder it




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 181
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 1:06:19 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
got lucky, first charge disordered and the captured the gun, but disordered my troops, I may not be able to get them out of there, and I don't really expect to keep the Guns, but a target besides me is a good target !

2nd Cav does not have the range for the last gun or the Inf, so will move a little closer while still covering my flank




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 182
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 1:07:18 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
and just in case, Charges are not a done deal, you can get hurt worse then the target, or the target may take little damage

_____________________________


(in reply to Hard Sarge)
Post #: 183
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 1:11:16 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
2nd Charge was a bust, little damage and a disordered Cav, tried to move to get another charge and the Russian Cav reacted to it and blocked it off, since my Cav would then block my field of fire, I pull them back out of the way and wait for a better chance (but it did draw that enemy Cav into firing range (but I wanted those Inf in column before they could deploy)




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 184
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 1:15:04 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
this is the one I need, the HEAVY guns are too close, and will do major damage if they can fire, also, as they are not in good terrain, I may of caught them still in column

going to hurt having most of my Cav out of action this early though




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 185
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 1:19:58 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
DANG
nabitt

I hit the wrong botton, and didn't get the charge off !!!!

turn ended and we resupplied, then the Russains went to town on the captured Arty, not many men left, but it wasn't mine to start with :), it will either be shot to death, or disband after the battle, so it is dead

but it held for a bit and did some damage and saved some of my troops

one of the Russian guns fired on my Jagers, that are trained as Snipers, not a good move




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 186
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 1:24:47 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
now my Cav gets there opening and rushes forward to charge the unsupported gun (as I said earlier, always support your Guns, your enemy will hit them)

I have been able to pull my disordered Cav back some, lucky the ZOC's were not in place to trap them in place yet (his Cav was out of place)

also squared his Flank Inf, now if I can get my Hart down there




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 187
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 1:28:15 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
I hurt him with my first charge (600-700 men down) but I crush the Heavy with my other charge

got to get my Cav out of the firing line before he is able to deploy and lay down fire on my poor boys






Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 188
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 1:38:27 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
now that was a busy one, lots and lots of things going on all at once, the Russians move there guns up and open fire, the Russian Jagers get a good volly in on my Hows, but my Hows get a good shot in on his Heavy Cav

over the hill top some Russian Cav come in to hit my supply wagons, then one of my back up Arty is able to deploy and fire a nasty volly into them

trying to move my southern Guns close enough to hit his Inf, I am not going to win the battle hitting his guns all day, I have to break his troops (Cav and Guns take Arty fire a little better then troops do)

I am hurting him, but I am getting hurt back, besides, he has some 100,000 more men then I do




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 189
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 1:49:26 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
in most battles, this is what really hurts you

lots and lots going on, getting hit HARD, but am giving as good as I am taking when he is doing the hitting, was able to pull some of my Cav out of the fire, got lucky as I wasn't able to support some of my guns by doing so, but I think I have hurt most of his free Cav

I just got to do some damage to his troops




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 190
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 1:56:33 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
only 3 O'clock in the afternoon ?, this battle seems like it has taken days !

the numbers are starting to tell (in the death toll) I am slowly breaking his troops, but the guys doing it, are taking it on the chin

the Grand Armee II will be in rest and refit for a while after this battle




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 191
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 2:22:15 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
night fell, and I got greedy, I seen the Russians had started to panic, so broke my ranks for the chase before they broke, only trouble is they rallied during the night, I could get some people hurt shortly, but I should finish the battle soon




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 192
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 2:37:24 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
yeap, as I expected, the Russians rallied during the night and didn't want to give up

Fresh Russian guns in the morning did a number, but so did I, in the end, the panic was too much and the Russians ran for the hills

one of the blooder battles I have been in

captured 3 Russian Guns but lost one, also lost my fancy Jagers (dang, lots of Exp went into those guys !!!)

but Prussia should be safe for a bit



_____________________________


(in reply to Hard Sarge)
Post #: 193
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 7:19:46 PM   
jnpoint


Posts: 549
Joined: 8/9/2007
From: Holstebro, Denmark
Status: offline
I dont know if any have asked - but why do we yet see coloured dots in stead of small men in detailed battle? Is that not a step back? 

(in reply to Hard Sarge)
Post #: 194
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 7:21:01 PM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline
What do you mean you lost your Jagers - were they captured or decimated?
In FOF I rarely loose a brigade to the enemy in detailed battles - should I be more afraid in COG:EE? (that would be a good thing)
Has it got something to do with the pursuit phase? Can the winner of the battle also loose whole units during the pursuit?

This AAR is still a great read - but tell Pixelpusher to hurry up with those ship-sprites so you can do a full ship-battle AAR...!


_____________________________

regards,

Briny

(in reply to Hard Sarge)
Post #: 195
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 7:21:33 PM   
jnpoint


Posts: 549
Joined: 8/9/2007
From: Holstebro, Denmark
Status: offline
I ask, because FOF had small men in detailed battle, and it looked great, I think!

(in reply to jnpoint)
Post #: 196
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 7:26:01 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline

quote:

ORIGINAL: briny_norman

What do you mean you lost your Jagers - were they captured or decimated?
In FOF I rarely loose a brigade to the enemy in detailed battles - should I be more afraid in COG:EE? (that would be a good thing)
Has it got something to do with the pursuit phase? Can the winner of the battle also loose whole units during the pursuit?

This AAR is still a great read - but tell Pixelpusher to hurry up with those ship-sprites so you can do a full ship-battle AAR...!



my Jagers were pretty much shot to death, and then disbanded when they were too small

you could, if the numbers drawn from them, made the unit too small

_____________________________


(in reply to moose1999)
Post #: 197
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 7:27:44 PM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline
To jnpoint:

I too would have loved to see Pixelpusher's work on the detailed battles in FOF, sprites, terrain, animations, carried over to COG:EE.
But it seems this was out of the scope for this expansion. I think Gil said customers/reviewers didn't seem to value the upgraded detailed battle graphics of FOF that highly... A shame - for I sure do!
Maybe they can be added with the next COG expansion: COG:PE (Crown of Glory - Perfect Edition) .

_____________________________

regards,

Briny

(in reply to jnpoint)
Post #: 198
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 7:32:29 PM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline
Sarge wrote:

quote:

my Jagers were pretty much shot to death, and then disbanded when they were too small

you could, if the numbers drawn from them, made the unit too small



Can we somehow prevent that a battered unit participates in the pursuit - e.g. by withdrawing it to the rear before the pursuit starts?
Or do the pursuit casualties roll across all your units randomly?

_____________________________

regards,

Briny

(in reply to Hard Sarge)
Post #: 199
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 7:32:31 PM   
jnpoint


Posts: 549
Joined: 8/9/2007
From: Holstebro, Denmark
Status: offline
Or maybe a following patch for those who do care

(in reply to moose1999)
Post #: 200
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 7:38:41 PM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline

quote:

ORIGINAL: jnpoint

Or maybe a following patch for those who do care


I'm all with you!
But we two would probably have to pay around 5.000 dollars each for that expansion to make it a viable time-investment for WCS...!
On the other hand, if we could just get a handful more people on board we'd probably get it for less than 1.000 bucks... Don't know about you, but it sounds tempting to me...

_____________________________

regards,

Briny

(in reply to jnpoint)
Post #: 201
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 7:58:45 PM   
jnpoint


Posts: 549
Joined: 8/9/2007
From: Holstebro, Denmark
Status: offline
Yes - lets hear: Are we really alone?? 

(in reply to moose1999)
Post #: 202
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 8:05:14 PM   
jnpoint


Posts: 549
Joined: 8/9/2007
From: Holstebro, Denmark
Status: offline
Just fun - it is without doubt a great game  -but eyecandy like this would just make it perfect!

(in reply to jnpoint)
Post #: 203
RE: CoG EE, the Path Of Nappy, early AAR - 9/19/2008 8:22:48 PM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline
Yes, as I said, COG:PE...! (PE=Perfect Edition)



And I don't think we're alone... - the silent masses are behind us.
We'll get our way someday...


_____________________________

regards,

Briny

(in reply to jnpoint)
Post #: 204
RE: CoG EE, the Path Of Nappy, early AAR - 9/20/2008 12:57:15 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
got a good interesting and Odd game going on, that Sucker Treaty was a treat !

Nappy has been rushing back and forth trying to keep Prussia alive, finally drive off the Russian Bear, while trying to pay back the Swedes, then the Ossites March on Prussia, just as the Russians give up, but I am at peace with the Ossites and can't do anything about them

Prussia loses the battle and gives up just as I march into Berlin to help out, I sit and watch, while the Russians and Ossites march away, and then watch the Prussian March back home, I take a rest break, as the marching to wearing my boys out

next Month am shocked when the Prussian attack me (would expect, that the Peace Treaty, made them go to war with me) nasty battle, 215,000 Prussians vs my 122,000 French, with no body to call on !

had the perfit terrain for the battle, channeled me into his forces, while protected my flanks, and I was able to hold him in place while some Cav and Guns moved around his lower flank (even though he had better numbers, he couldn't mass where he needed to be, while I could)

I took my time and shattered each and every one that had turned on me, and then moved forward, his Jagers did some good damage to two of my guns, but I was able to square them and masse on them, and wore them down, and took them POW when they ran, then waited for night, and moved around the hills, and started over again in the morning, really was a slaughter, but, pay back to traders, should be bad

Turkey is having a field day down south, Prussia was a major player too, until they turned on me

Russian is a Bear in more ways then one

I had thought the English Troops were the best in the game, I think the Swedes beat them hands down in this campaign, even outnumbered when I went for them, they gave me fits, a 150-250 man Army could do some nasty things, too bad they don't have those kinds of numbers :)

also, I think I am going to like the Swedish and Dutch fleets




_____________________________


(in reply to moose1999)
Post #: 205
RE: CoG EE, the Path Of Nappy, early AAR - 9/20/2008 12:59:30 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
and then the Ossites declare war on me !, got Turks running all around in the south, and they want to pick on me

silly rabbits, I had 2 major Armees sitting on there borders, but only send in one and Ney's Corps

(the other was to react, it wasn't needed)




_____________________________


(in reply to Hard Sarge)
Post #: 206
RE: CoG EE, the Path Of Nappy, early AAR - 9/20/2008 7:09:45 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
Regarding the sprites, it's something we'd like to do, but as briny_norman notes, it's not really feasible. That takes a surprisingly large amount of our graphics resources (= Pixelpusher's man-hours), and those have been spent on the new map, the rather impressive naval combat graphics, and various odds and ends. Since naval combat graphics are only now nearing completion, if we added the sprites it would delay release by a significant amount of time. Better to just leave detailed combat unit graphics the way they are, release sooner, and let Pixelpusher begin the graphics for our next, still-secret project...

< Message edited by Gil R. -- 9/20/2008 7:12:12 PM >

(in reply to Hard Sarge)
Post #: 207
RE: CoG EE, the Path Of Nappy, early AAR - 9/22/2008 10:56:36 AM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline
Not sure how much the NDA allows you to say, but I have more Qs

1. In CoG I can lay siege to a city for a few months, then the last turn some other nation walks in with more troops then me and HE gets the city. Is this still in EE?

2. Are the advisors just as "clever" as in CoG?

3. Do you still use 1.5 years to produce a guard INF?

4. Will Spain still send guerillas roaming around all over Europe?

5. Are the Spanish guerillas just as big a pain now?

6. Any new abilties to get of the kind that reduces food requirement in your provinces (anything that makes provinces a little less expensive to keep)

7. Are colonies still in the game, and if so do they work exactly as in CoG?

(in reply to Gil R.)
Post #: 208
RE: CoG EE, the Path Of Nappy, early AAR - 9/22/2008 8:04:41 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline

quote:

ORIGINAL: terje439

Not sure how much the NDA allows you to say, but I have more Qs

1. In CoG I can lay siege to a city for a few months, then the last turn some other nation walks in with more troops then me and HE gets the city. Is this still in EE?

I have not see this, I have been in provinces that fell with other troops in the area, but, can't be sure it wasn't roll of the die or I was always the stronger force, but, I have not seen it

2. Are the advisors just as "clever" as in CoG?

not sure what you mean by clever, so maybe should leave this for Gil, or for you to explain what you mean ?


3. Do you still use 1.5 years to produce a guard INF?

didn't really look, lol, in fact, I don't think I have ever build one in Alpha or Beta, and didn't build many in CoG either, but I will try and look to see what the costs are (I am over the Mob limit right now, so can't build any if I wanted to)

4. Will Spain still send guerillas roaming around all over Europe?

I have not seen them leave Spain, they are a royal pain while in Spain, but have not seen them leave like they used to


5. Are the Spanish guerillas just as big a pain now?

while in Spain they can be, but you just have to keep your supply lines guarded and you should be okay


6. Any new abilties to get of the kind that reduces food requirement in your provinces (anything that makes provinces a little less expensive to keep)

other then keep waste to as small an amount as you can, don't remember any real upgrades that are for the province, or province control, as such

7. Are colonies still in the game, and if so do they work exactly as in CoG?

they are still there, HARDer to take from other Nations, they are not the same, but don't really bother with them (upgrades so that can go to war, and make troops and other good stuff is in there)





_____________________________


(in reply to terje439)
Post #: 209
RE: CoG EE, the Path Of Nappy, early AAR - 9/22/2008 8:08:19 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
was wondering if anybody remember my victory screen shots from CoG ?

well, they seem to of made some changes this time around, so will let slip a little tease






Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 210
Page:   <<   < prev  4 5 6 [7] 8   next >   >>
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory: Emperor's Edition >> After Action Reports >> RE: CoG EE, the Path Of Nappy, early AAR Page: <<   < prev  4 5 6 [7] 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.984