Jim D Burns
Posts: 4013
Joined: 2/25/2002 From: Salida, CA. Status: offline
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25 Aug 43 Sub ops today consist of 3 Japanese sub attacks, 1 Japanese ASW attack, 1 allied sub attack and 1 allied ASW attack. One of the Japanese sub attacks slams the DD Lardner which was damaged in a surface battle this turn and sends her to the bottom. The next attack fails and escorts score 6 hits setting the sub I-37 afire. The allies then conduct an ASW attack on the same sub and score 9 more hits and causing heavy damage. I think the sub sunk but can’t remember for sure. Later the final Japanese sub attack slams an AK at Rennell Island. The big news this turn is multiple surface engagements at Rennell Island. Two allied BB task forces detect and react to a CA force moving into the hex, and battle then ensues. As far as I’m concerned the results this turn are total bullshit. First my ships detect and react to the Japanese fleet. Then they begin tracking it on radar. Then BOTH fleets are surprised in their first round of battle. WTF? Surface battles in WitP are so ridiculous it’s laughable. Each of my task forces fought 2 engagements with the Japanese. The fleet with 3 BBs fought two rounds and then the 2 BB fleet engaged. Here are the first fleet’s results: -------------------------------------------------------------------------------- Night Time Surface Combat, near Rennell Island at 65,103 Japanese Ships CA Tone, Shell hits 2, on fire CA Chikuma CL Isuzu, Shell hits 3, on fire CL Tama, Shell hits 2 CL Kiso, Shell hits 2, on fire DD Michishio DD Arashio DD Yamagumo, Shell hits 5, on fire, heavy damage DD Minegumo, Shell hits 4, on fire Allied Ships BB Maryland, Shell hits 6 BB Colorado, Shell hits 3 BB Idaho, Shell hits 1 CA Indianapolis, Shell hits 3 CA Salt Lake City, Shell hits 3 DD McCalla, Shell hits 2 DD Barton, Shell hits 6, Torpedo hits 2, and is sunk DD Woodworth, Shell hits 1, on fire DD Bancroft, Shell hits 5, on fire, heavy damage -------------------------------------------------------------------------------- Night Time Surface Combat, near Rennell Island at 65,103 Japanese Ships CA Tone, on fire CA Chikuma, Shell hits 1 CL Isuzu, Shell hits 7, on fire CL Tama CL Kiso, Shell hits 11, on fire, heavy damage DD Michishio, Shell hits 1 DD Arashio DD Yamagumo, Shell hits 2, and is sunk DD Minegumo, on fire Allied Ships BB Maryland, Shell hits 2, Torpedo hits 1, on fire BB Colorado, Shell hits 2, Torpedo hits 1 BB Idaho, Shell hits 3 CA Indianapolis, Shell hits 5, Torpedo hits 1, on fire CA Salt Lake City DD McCalla, Shell hits 4, Torpedo hits 1, and is sunk DD Woodworth, Shell hits 1, on fire DD Bancroft, Shell hits 3, on fire, heavy damage -------------------------------------------------------------------------------- Not only was the second fleet surprised in the first engagement, Japan launched an unanswerable long lance attack in the beginning of the second. So it was basically surprised twice. -------------------------------------------------------------------------------- Night Time Surface Combat, near Rennell Island at 65,103 Japanese aircraft no flights Japanese aircraft losses E7K2 Alf: 1 destroyed Japanese Ships CA Tone, on fire CA Chikuma CL Isuzu, Shell hits 1, on fire CL Tama CL Kiso, Shell hits 4, Torpedo hits 1, and is sunk DD Michishio, Shell hits 1, on fire DD Arashio DD Minegumo, on fire Allied Ships BB New Mexico BB Mississippi, Shell hits 7 CA Chicago, Shell hits 3 CA Pensacola DD Lansdowne DD Lardner, Shell hits 6, on fire, heavy damage -------------------------------------------------------------------------------- Night Time Surface Combat, near Rennell Island at 65,103 Japanese Ships CA Tone, on fire CA Chikuma CL Isuzu, on fire CL Tama DD Michishio, on fire DD Arashio DD Minegumo, on fire, heavy damage Allied Ships BB New Mexico BB Mississippi, Shell hits 1 CA Chicago CA Pensacola DD Lansdowne DD Lardner, Shell hits 1, on fire, heavy damage -------------------------------------------------------------------------------- The thing that makes these battles totally pathetic is that the allied fleet tracked the Japanese on radar before every single engagement… How in hell are you surprised when you are actively tracking them on radar? Obviously surface radar is not working properly in game, instead of preventing surprises, I think it guarantees them. Net result is a small Japanese Cruiser force defeats the total allied surface force supporting the invasion and walks away practically unscathed. I now have just two BBs, 2 CAs and 1 DD left from this force to face the as yet to appear Japanese BBs. The allies fly 2 large air raids and smash the base at Daily Waters. This is my routine raid in northern Australia, Japan has conceded the air to me here. Allied SBDs and TBMs from my CVEs at Tassafaronga launch several small strikes at two Japanese stragglers from the surface engagement, but fail to score any hits even though they have perfect morale and fatigue and no enemy CAP is present. Then Japan’s fatigued airforce from Shortlands launches some small raids on my ships at Tassafaronga. Of course in keeping with the turn’s utter poor luck, not only do they penetrate my CAP, 2 of the three CVEs are hit. -------------------------------------------------------------------------------- Day Air attack on TF, near Tassafaronga at 66,101 Japanese aircraft A6M2 Zero x 24 A6M3 Zero x 12 G4M1 Betty x 3 Allied aircraft F6F Hellcat x 19 Japanese aircraft losses A6M3 Zero: 1 damaged G4M1 Betty: 1 destroyed, 1 damaged Allied aircraft losses F6F Hellcat: 6 damaged Allied Ships CVE Nassau, Torpedo hits 1, on fire Aircraft Attacking: 2 x G4M1 Betty launching torpedoes at 200 feet -------------------------------------------------------------------------------- Day Air attack on TF, near Tassafaronga at 66,101 Japanese aircraft D3A2 Val x 9 Allied aircraft F6F Hellcat x 10 Japanese aircraft losses D3A2 Val: 3 damaged Allied Ships CVE Altamaha, Bomb hits 1, on fire Aircraft Attacking: 3 x D3A2 Val bombing at 2000 feet -------------------------------------------------------------------------------- Given result like these, I throw in the towel and order my supply fleet at Tassafaronga to withdraw. I’ve kept the other AK fleet there to try and finish offloading the rest of its troops. My small surface group shall remain at Rennell Island to try and hold off the BBs that are sure to arrive any day now. With the base set to reach a level 1 airfield tomorrow, I’ll bring in some Corsairs to use as CAP. But for today, I’ve ordered the CVs south of Rennell Island 5 hexes with orders to fly 2 squadrons over the base as LRCAP. Tassafaronga is on its own as far as air defense. The priority is to get Rennell Island up and running so I can cover future supply fleets. Progress at Tassafaronga is also going unbelievably slow. I’ve got 300 or so engineers and about 80-90 vehicles, but I’m at less than 10% on the port. I want to get the port up first so I can offload quicker and also so I can get fuel into the base to resupply the hordes of PT boats I’ll be sending in. Jim
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