tbriert
Posts: 154
Joined: 9/5/2008 Status: offline
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Since buying this game when it first came out, I have played exclusively as the Union side, 1861 campaign, and with CSC's on. I have given it a number of play throughs vs. the AI, have recently started a couple of PBEM games, and have been a close observer of discussions on this board. I am also a Civil War history buff, who has been both a student of the period, and have played conflict simulations of it ever since Eric Lee Smith's The Civil War came out in 1983. Based on this background, I would like to offer the following observations and would welcome the commentary of the community. With all due respect to the designers, whom I believe have made an excellent game, I think that the 1861 leader file is flawed needs some significant work, at least from the Union perspective. The reason I say this is as follows. When you play the 1861 campaign as the Union, a couple of things tend to happen to you every time. First, the majority of the leaders arrive later than they did historically, sometimes significantly so. While you have no shortage of Alexander Asboths and his 1-2-2 contemporaries, you dont get the major corps commanders of the Army of the Potomac until such time as after the Peninsula campaign had already started. If you only get Sumner, Keyes, and the like in March or April 1862, and then only after wasting 25-30 picks on mostly obscure leaders who rarely played a prominent role in the war, it puts you at a significant disadvantage in prosecuting a campaign against the South. The same goes in the Western Theater, where men who commanded divisions in the Army of Tennessee, like Lew Wallace, WHL Wallace, and even Sherman, rarely show up prior to March or April 1862, meaning they arent going to be in position for a spring offensive, even though they had all participated as formation commanders in the Fts. Henry and Donelson campaign in early February. Particularly because getting initiative is so dicey, the Union first has to wait for the right commanders to show up, and then hope they get initiative sometime after they are deployed and troops attached to their formation. The second issue is that in my opinion, too many of the Federal commanders come in both too late, and with too many command points. For example, many Union officers such as Reynolds, Meade, Hancock, Sykes, Sedgwick, and many other show up already capable of corps command. I think this contributes to what some would call the 'Virginia problem', where Union forces are very inactive in the first two years of the war. Historically, many epic battles and campaigns were fought during that time, but only a foolish Union player would repeatedly attack with the Army of the Potomac during that time in the game because his leaders were so inferior. Instead, it behooves you to wait for two years, and then when Reynolds, Hancock, and Meade show up, you put them in immediate command of a corps and then attack. This is something that would have never have happened historically. With no incentive to attack in Virginia, and the strong disincentive to attack because of the likelihood of major/strategic defeats giving the Confederate many PPs, not much happens out East, other than an ahistorical amount of Union amphibious invasions of the South. I think that what should be done is for all of these Union officers to enter much earlier, but at a 1 star rank and a command rating of either 5 or 6. That way, they can command a division, but not a corps. If you want them to be able to command a corps, you have to use the Army of the Potomac to attack and give them the experience necessary that will improve their CP rating. It would also mean that they might be killed or wounded, just as in real life. During the Peninsula and Antietam campaigns, most of the future AoP corps commanders were commanding brigades or divisions. Since it might unbalance the game to start them all out at 2 or 3 CP colonels, I think 5 or 6 for all of them would be right. So, you get the leaders when they historically appear, but they have to earn the right to move to the top, and the only way to do that is for the Union to go out and fight, not wait. The same situation should apply in the West. In my Glory Road AAR, I am in August 1864, and still dont have Andrew Jackson Smith yet, who historically played a big role in the 1862 and 1863 Western campaigns as a division and later as a corps commander. At the same time, leaders like McPherson, Schofield, and many other show up ready to take over a corps on day 1. Once again, I think these leaders should come in earlier, as brigadiers, with a CP rating of 5 or 6 -- just enough to keep them from starting as a corps commander, but not so much that it is unlikely that they will be able to command a corps after a few battles. In my view, the only leaders that the Union should get that can come in and command a corps or army off the bat are mostly the political generals, such as Banks, Butler, Buell, Halleck, etc, and the Young Napoleon McClellan. The only leaders who should come in as corps commander eligible are the four original Army of the Potomac corps commanders, designated as such by Lincolns order in January 1862, Keyes, Heintzelman, Sumner, McDowell, plus the two Little Mac added, Porter and Franklin, and the politically connected Burnside, who had a large independent command. David Hunter and a handful of others should be in this group, but the rest should have to fight for the top. When I look at the 1862 scenario, numerous Union leaders are in place as division commanders with precisely the 5 and 6 CP ratings I am talking about here. Slocum is there, as is Couch, as is Sedgwick, Sykes, Hooker, and others. Even Henry Hunt, the great AOP artillerist who made such a difference at Malvern Hill, and who normally doesnt show up in the 1861 campaign til much later. In the West, same thing, several divisional commanders in place, ready to go, at lower CP ratings than their counterparts in the 1861 scenario, who show up later and with higher CPs. What I would propose would be this. Constructing a leader mod for the 1861 scenario whereby the entry dates are moved up for quite a few Federal, and some Confederate commanders, with a corresponding reduction in command ratings for all of the leaders. I would be curious as to what fellow gamers here think about this proposal, and also about the following? 1. If I move up the dates, but lower the CP rating, will it unbalance the game for the AI opponent? 2. What about actually being able to get the leaders? I am not sure how the percentage system works on the leader draw, and why certain leaders, such as Edward Morgan, cannot be ignored no matter what, and remain at 100% chance turn after turn until you pick them, whether you want them or not. So, if I make the changes I am contemplating, can I be sure that it wont result in just burying Sedwick, Meade, Hancock, Hooker, et al. in favor of the likes of Asboth and Abercrombie, thus defeating the purpose? 3. Should the same alterations be put in place for the Confederates as well? I know the ANV only went to a corps system after the Seven Days. At Seven Days, they were in divisional structure, albeit big divisions. 4. If I make a mod like this, is there interest among the players in using it? I am experienced at making mods, but it takes a long time. I did the original leader mod for AGEOD's AACW last summer, and it was a whale of a project. This would be shorter, as I have all my reference notes from that one, but still time consuming to do the data. I want to make sure I am on the right path, that there is an interest in this, and that I would not be inadvertently destroying game balance or mechanics in doing so. In general , I dont have any quibbles with the ratings of the individual leaders, I think Gary and the team did a good job with that. It is more the arrival times and size of the CP rating, which as I mentioned makes it impossible for a Union player on the 1861 scenario to be able to accomplish the starting setup for the 1862 scenario of the same game by March 1862. I would welcome the thoughts of the community on this idea.
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