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RE: Admiral's Edition Air War Thread - 8/10/2008 8:16:49 PM   
Cathartes

 

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quote:

May i ask how the oscar is handled -do we see it stuck in its 1942 configuration for the rest of the war?( asort of oscar3?)


No.

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Post #: 901
RE: Admiral's Edition Air War Thread - 8/10/2008 10:42:24 PM   
1275psi

 

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Sorry -is that no -it stays in 42 config, or no -it does change into a more develped plane?

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Post #: 902
RE: Admiral's Edition Air War Thread - 8/12/2008 12:10:19 AM   
Cathartes

 

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There is at least one late war model of the Ki-43.

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Post #: 903
RE: Admiral's Edition Air War Thread - 8/12/2008 3:22:39 AM   
1275psi

 

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thankyou

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Post #: 904
RE: Admiral's Edition Air War Thread - 8/13/2008 4:48:08 PM   
tocaff


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Forgive me if I ask this question rather than read every entry on this long thread.

Will the loss, disappearance, of pilots in 1945 bug be fixed?




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Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to 1275psi)
Post #: 905
RE: Admiral's Edition Air War Thread - 8/14/2008 12:27:43 AM   
jwilkerson


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Pilot array size is dramatically increased in AE compared to stock.



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Post #: 906
RE: Admiral's Edition Air War Thread - 8/14/2008 8:12:55 PM   
tocaff


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Thanks for the quick response and I'll take it that resolved the problem.




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Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

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Post #: 907
RE: Admiral's Edition Air War Thread - 8/23/2008 4:25:41 AM   
Dili

 

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How AE will handle the extended range weapons? lets say a plane has 3x1000kg bombload at normal range will it get a 1000kg plus 1x500kg for extended or will halve all bombs? And if it does that implies fixed slots for that?

Thanks

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Post #: 908
RE: Admiral's Edition Air War Thread - 9/3/2008 7:55:09 PM   
timtom


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quote:

ORIGINAL: 1275psi

May i ask how the oscar is handled -do we see it stuck in its 1942 configuration for the rest of the war -or some improvements to reflect modifications as the war went on ( asort of oscar3?)



Every single production version of the Hayabusa is in there, plus the projected Mk IV.

quote:

ORIGINAL: Dili

How AE will handle the extended range weapons? lets say a plane has 3x1000kg bombload at normal range will it get a 1000kg plus 1x500kg for extended or will halve all bombs? And if it does that implies fixed slots for that?



Extended loads are no longer hardcoded, and we currently have no hard&fast method on their exact configuration, ie a bit of both.

AE coders are waging a general war on hardcoding, btw.


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Post #: 909
RE: Admiral's Edition Air War Thread - 9/4/2008 3:27:55 PM   
Fishbed

 

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Hello people

I have just a simple question. I hope it wasn't asked before, but it has to do with the air search system.

Last night I got a TF chewed up by the KB because I wasn't careful enough. Still, the KB was sighted the day before - the only thing is that it was said to contain only CA and AP (you know the old tricky search thing) and I didn't pay attention enough.
But I wondered if this logic would be a little bit altered in AE. What I mean, is that in my view and AFAIK spotters tended to be much more alarmist and/or over-enthusiatic than the opposite. The Neosho strike is probably the most famous case of such a behaviour, of course. Microprose games such as TF1942 or 1942:PAW tended, in my view, to recreate the whole incertainty a little better than the stock WitP. What I mean, is that in my view, maybe pilots should tend to see CVs everywhere instead of CAs... What do other members of the forum with much more knowledge than I have think of this?
On the opposite, the BB business seems about right, with CAs seen as BBs and vice versa. But I have hard time believing CVs could be systematically misidentified as CAs, what do you think?


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Post #: 910
RE: Admiral's Edition Air War Thread - 9/4/2008 4:52:12 PM   
Terminus


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quote:

ORIGINAL: timtom

quote:

ORIGINAL: 1275psi

May i ask how the oscar is handled -do we see it stuck in its 1942 configuration for the rest of the war -or some improvements to reflect modifications as the war went on ( asort of oscar3?)



Every single production version of the Hayabusa is in there, plus the projected Mk IV.

quote:

ORIGINAL: Dili

How AE will handle the extended range weapons? lets say a plane has 3x1000kg bombload at normal range will it get a 1000kg plus 1x500kg for extended or will halve all bombs? And if it does that implies fixed slots for that?



Extended loads are no longer hardcoded, and we currently have no hard&fast method on their exact configuration, ie a bit of both.

AE coders are waging a general war on hardcoding, btw.



And winning it, Thank Thread...

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Post #: 911
RE: Admiral's Edition Air War Thread - 9/4/2008 6:29:19 PM   
ChezDaJez


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quote:

ORIGINAL: Fishbed

Hello people

I have just a simple question. I hope it wasn't asked before, but it has to do with the air search system.

Last night I got a TF chewed up by the KB because I wasn't careful enough. Still, the KB was sighted the day before - the only thing is that it was said to contain only CA and AP (you know the old tricky search thing) and I didn't pay attention enough.
But I wondered if this logic would be a little bit altered in AE. What I mean, is that in my view and AFAIK spotters tended to be much more alarmist and/or over-enthusiatic than the opposite. The Neosho strike is probably the most famous case of such a behaviour, of course. Microprose games such as TF1942 or 1942:PAW tended, in my view, to recreate the whole incertainty a little better than the stock WitP. What I mean, is that in my view, maybe pilots should tend to see CVs everywhere instead of CAs... What do other members of the forum with much more knowledge than I have think of this?
On the opposite, the BB business seems about right, with CAs seen as BBs and vice versa. But I have hard time believing CVs could be systematically misidentified as CAs, what do you think?



I don't think of it as a case of them reporting CVs as a CA so much as it is that only the CV screen was spotted and not the CV itself. This happened IRL many times.

Chez


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Post #: 912
RE: Admiral's Edition Air War Thread - 9/5/2008 2:14:34 AM   
Dili

 

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quote:

AE coders are waging a general war on hardcoding, btw.


Double thanks then.

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Post #: 913
RE: Admiral's Edition Air War Thread - 9/9/2008 6:57:09 AM   
JeffroK


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re; Bristol Beaufort.

Gday Guys, In vanilla & CHS the Beaufort shows as poorly armed with 2 x .303 FF & 2x .303 Upper turret MGs.

Has your research discovered any improvement on this, I read "Beaufort Story" which related to a heavier defensive armament, up to 10 MGs, but wasnt clear where they all were.

I identified 2 x FF(nose) .303s (probably Vickers K's), 2 x .303 Browning Wing Mounted, 2 x Upper turret (Vickers Ks), 2, Cupola mounted, firing rearward and below .303 Brownings and ??2?? Hand held Vickers Ks firing from beam positions just forward of the rear turret.

The later Australian builds had .50cals replacing the wing mounted .303's.

IMHO, the weak weapons were the early 1940-41 models used from Britain.

Can any more light be shed on thier armament??




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Post #: 914
RE: Admiral's Edition Air War Thread - 9/13/2008 1:25:14 PM   
wild_Willie2


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btw, how is land based FLAK coded into AE?. Do we have the same lame land based FLAK as in WITP, or do we get more deadly FLAK like NIKmod ?

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Post #: 915
RE: Admiral's Edition Air War Thread - 9/13/2008 2:37:02 PM   
castor troy


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quote:

ORIGINAL: wild_Willie2

btw, how is land based FLAK coded into AE?. Do we have the same lame land based FLAK as in WITP, or do we get more deadly FLAK like NIKmod ?



would like to have something in between!

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Post #: 916
RE: Admiral's Edition Air War Thread - 9/13/2008 4:03:10 PM   
timtom


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From: Aarhus, Denmark
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quote:

ORIGINAL: castor troy

quote:

ORIGINAL: wild_Willie2

btw, how is land based FLAK coded into AE?. Do we have the same lame land based FLAK as in WITP, or do we get more deadly FLAK like NIKmod ?


would like to have something in between!


You'll have to ask the ground boys since AAA belongs to them. IIRC the code remains unchanged but there's quite a LOT more barrels in the OOB.

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Post #: 917
RE: Admiral's Edition Air War Thread - 9/16/2008 1:06:46 PM   
timtom


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quote:

ORIGINAL: JeffK

re; Bristol Beaufort.

Gday Guys, In vanilla & CHS the Beaufort shows as poorly armed with 2 x .303 FF & 2x .303 Upper turret MGs.

Has your research discovered any improvement on this, I read "Beaufort Story" which related to a heavier defensive armament, up to 10 MGs, but wasnt clear where they all were.

I identified 2 x FF(nose) .303s (probably Vickers K's), 2 x .303 Browning Wing Mounted, 2 x Upper turret (Vickers Ks), 2, Cupola mounted, firing rearward and below .303 Brownings and ??2?? Hand held Vickers Ks firing from beam positions just forward of the rear turret.

The later Australian builds had .50cals replacing the wing mounted .303's.

IMHO, the weak weapons were the early 1940-41 models used from Britain.

Can any more light be shed on thier armament??



Ah, the wonders of researching aircraft specs...

The technical literature on WWII aircraft are surprisingly (perhaps) long on narrative and short on technical detail, not seldomly inexact and not rarely conflicting.

In my understanding, most DAP Beauforts rolled out of the factory with 2x.303 in the nose and 2x.303 in the dorsal turret. Some early Beaus came with the chin turret and no nose guns - these were possibly mounted in the wings instead. Starting on the 561st Beaufort in early '44, ie about halfway through the Mk VIII production run, factory Beauforts were fitted with the Mk Ve dorsal turret which could take the .50 Browning. However it appears that .50 ammo wasn't made generally available to the Beaufort sqds until June '45 and indeed it seems likely that the .50 never made it into general use. Fx the last Beaufort mission of the war was flow on August 15th by a/c of No.7, 8, & 100 Sqd against targets in the Wewak area, dropping 25.25 tons of bombs and expending 19,700 rounds of .303 only.

Of course it's perfectly possible that individual a/c and/or sqds were field-modded to different configurations.






Attachment (1)

< Message edited by timtom -- 9/16/2008 1:07:04 PM >


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Post #: 918
RE: Admiral's Edition Air War Thread - 9/16/2008 1:37:43 PM   
Terminus


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In fact, it's entirely likely...

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Post #: 919
RE: Admiral's Edition Air War Thread - 9/17/2008 8:46:09 AM   
Skyland


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Will the Baltimore and/or the Maryland bombers be present in AE ?
I don't know if they were used in this theater.
Thanx

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Post #: 920
RE: Admiral's Edition Air War Thread - 9/20/2008 7:23:34 PM   
Cathartes

 

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Not present in AE.

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Post #: 921
RE: Admiral's Edition Air War Thread - 9/22/2008 8:19:46 AM   
Sardaukar


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I think especially aircraft database will be Modders Heavenly Fodder after release. Not that I indicate that AE Air team is not doing good job ...but everyone wants to add their own pet project. 

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Post #: 922
RE: Admiral's Edition Air War Thread - 9/22/2008 9:59:49 AM   
JeffroK


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I know its a lot to ask, but would it be possible for the AE air team to provide a table which includes the ratings for aircraft which only served in the ETO. A short list would include Typhoon, Tempest, Maryland, Baltimore, Battle.  I suppose a detailed explanation of how ratings were calculated would do. 

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Post #: 923
RE: Admiral's Edition Air War Thread - 9/22/2008 10:09:45 AM   
TheElf


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quote:

ORIGINAL: JeffK

I know its a lot to ask, but would it be possible for the AE air team to provide a table which includes the ratings for aircraft which only served in the ETO. A short list would include Typhoon, Tempest, Maryland, Baltimore, Battle.  I suppose a detailed explanation of how ratings were calculated would do. 

umm, no and no...

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Post #: 924
RE: Admiral's Edition Air War Thread - 9/22/2008 8:40:45 PM   
Splinterhead


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Yet another idea that hit far too late to matter, but is there any chance of changing the air art files to be more like the ship art in format at some time in the future? It's a lot easier to just copy new sides and shills into the correct folders than to try to line up plane tops and alphas.

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Post #: 925
RE: Admiral's Edition Air War Thread - 9/22/2008 9:32:03 PM   
TheElf


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quote:

ORIGINAL: Splinterhead

Yet another idea that hit far too late to matter, but is there any chance of changing the air art files to be more like the ship art in format at some time in the future? It's a lot easier to just copy new sides and shills into the correct folders than to try to line up plane tops and alphas.

Not for AE.

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Post #: 926
RE: Admiral's Edition Air War Thread - 9/22/2008 11:43:12 PM   
Splinterhead


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I thought not.

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Post #: 927
RE: Admiral's Edition Air War Thread - 9/23/2008 3:55:19 AM   
Knavey

 

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Made it to the end...Again! 

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Post #: 928
RE: Admiral's Edition Air War Thread - 9/23/2008 6:38:32 AM   
witpqs


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Placeholder for Knavey's post.

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Post #: 929
Possible instructors exploit - 9/23/2008 5:23:32 PM   
zuikaku


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From: Legrad, Croatia
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I don't really know if this issue have been adressed before- the air thread is a bit long now...
Will the speciality of instructor pilots withdrawn from combat duty affect the ratings of fresh pilots.
e.g. if I withdraw 50 dive bombing specialist, will they increase statistic only for dive bomber rookies,
or all rookies are gonna be effected. This could ba a possible exploit- one can withdrawn a 100 patrol plane pilots
with 90+ experience, set them as instructors, and get highly trained fighter pilots that way...

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Post #: 930
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