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Defenses Too Good?

 
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Defenses Too Good? - 9/21/2008 9:20:07 PM   
coachferrier

 

Posts: 40
Joined: 10/10/2006
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Does anybody else have issues with defenses in their leagues being too good? I've let the computer play 3 games in my new high school league (11 man, 12 min quarters, American rules) and there hasn't been a touchdown scored in any of the games. Scores were 6-2, 4-0, and 3-2. I'm not a big fan of baseball scores in my football games.
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RE: Defenses Too Good? - 9/21/2008 10:58:45 PM   
Marauders

 

Posts: 4428
Joined: 3/17/2005
From: Minnesota
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Which playbooks are you using?

What are the passing attribute ranges for the QB's?

(in reply to coachferrier)
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RE: Defenses Too Good? - 9/21/2008 11:12:10 PM   
coachferrier

 

Posts: 40
Joined: 10/10/2006
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playbooks, are all over the place. some teams are using ones i've downloaded off the internet, some are my own that i've created. the passing attributes for the QBs look to be in the 60's for PA and PS

about the only way the teams move the ball is through the air; running the ball is about impossible

(in reply to Marauders)
Post #: 3
RE: Defenses Too Good? - 9/22/2008 5:55:47 PM   
micvik

 

Posts: 139
Joined: 10/23/2007
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Maybe you could try to adjust the ratings? For example slowing down DLs and LBs. I find adjusting the skill_attribute database ranges helps me get the gameplay the way I like it. For example I think the default players move too quick so I have reduced their speed dramatically and it results in less sacks and less tackles for losses.

Another adjustment I found useful is increasing LB intelligence and decreasing DB and DL intelligence. My league stats are more realistic because the LB make most of the tackles just like they do in real life.

So these are some examples of how you can use the skill_attribute database to change the gamplay. I only use the constants to fine tune things after I get the players rated the way I want.

(in reply to coachferrier)
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RE: Defenses Too Good? - 9/22/2008 8:59:13 PM   
DAWUSS

 

Posts: 248
Joined: 7/5/2008
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In my high school league, my leading problem tends to lie in the QBs being inaccurate. The whole thing could lie in the ratings range, but I don't know what the recommended ratings should be. I do know MFB makes some of the players too short when placed under "High School" league type.

(in reply to micvik)
Post #: 5
RE: Defenses Too Good? - 9/22/2008 11:14:30 PM   
Marauders

 

Posts: 4428
Joined: 3/17/2005
From: Minnesota
Status: offline
It looks like I'll have to download some playbooks and smoke them out.

As far as the QB ratings go, it may be a good idea to not drop them so much for lower levels of play.

(in reply to DAWUSS)
Post #: 6
RE: Defenses Too Good? - 9/28/2008 6:38:37 PM   
coachferrier

 

Posts: 40
Joined: 10/10/2006
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alright, how do i adjust the skill database?

(in reply to Marauders)
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RE: Defenses Too Good? - 9/28/2008 6:53:17 PM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
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JD`s editor (verson 1.7) has a option to make a "global edit".

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RE: Defenses Too Good? - 10/4/2008 10:47:25 PM   
coachferrier

 

Posts: 40
Joined: 10/10/2006
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sorry, I don't know what that is????

(in reply to Tullius)
Post #: 9
RE: Defenses Too Good? - 10/4/2008 10:49:27 PM   
dreamtheatervt


Posts: 483
Joined: 4/22/2006
From: Virginia
Status: offline
See this thread for JD's editor:

http://www.matrixgames.com/forums/tm.asp?m=1906649

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(in reply to coachferrier)
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