Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Is MaxFB good for player vs CPU? Here is my test.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Is MaxFB good for player vs CPU? Here is my test. Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Is MaxFB good for player vs CPU? Here is my test. - 10/1/2008 5:28:40 AM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
Im going to run a team thru a 10 week season. Hack playbooks, default US rules.
I run Boston, AI runs the other 6 teams.

After week 1, I guess im not looking too smart.
quote:

garysorrell said:
I would say that my biggest disappointment with the game would be the fact that I generally cant lose. Some of the user made playbooks help, but for the most part, me coaching vs the ai is no fun.


Here is a little site I will use to track my teams progress
http://www.geocities.com/gary_l_sorrell/misc/PFL.html


_____________________________

Post #: 1
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/1/2008 5:57:20 AM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
I will likely tweak the simdata file to get the simmed games closer to played games, but that isnt necessarily the point of the exercise.

I have to say, this was darn fun and it was what a football game should be like. Boston and Chicago threw a few punches, and Chicago landed a couple solid rights and by the end of the game, they had done just enough to get the knockout. At no time during this game did I feel like Chicago got predictable. And by the end of the game, I had that "Crap, too late to make a comeback" feeling. Although I hadnt moved the ball well enough to make one anyway. Although I did run the ball well.

Great job Hack with Coach Goode!

_____________________________


(in reply to garysorrell)
Post #: 2
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/1/2008 3:57:09 PM   
hack153

 

Posts: 525
Joined: 11/11/2006
From: New Englander in Northern, Northern California
Status: offline
Thanks.  More playbooks should be coming.  I got a seventh wind. Plus, I am editing the run blocking to be more effective (thanks to dreamtheatervt).

_____________________________

UPFL is in the off season...
United Premier Football League

(in reply to garysorrell)
Post #: 3
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/1/2008 6:37:35 PM   
dreamtheatervt


Posts: 483
Joined: 4/22/2006
From: Virginia
Status: offline
Great, now I have to up the ante again

If you have any further questions about what I do, feel free to ask Hack.  I'm not going to patent my plays.

_____________________________


(in reply to hack153)
Post #: 4
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/1/2008 8:52:56 PM   
redwolf1


Posts: 366
Joined: 5/13/2005
From: Maple Ridge, B.C., Canada
Status: offline
Watching, watching, watching...no offense Gary, but I hope you get your a$$ kicked...

Looking forward to more playbooks, Hack! Indeed, I don't recall a Hack playbook team ever losing to a stock playbook team cpu vs. cpu in my experience to date.

< Message edited by redwolf1 -- 10/1/2008 8:55:52 PM >


_____________________________





(in reply to dreamtheatervt)
Post #: 5
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/1/2008 9:25:22 PM   
BigSmooth

 

Posts: 252
Joined: 11/10/2005
Status: offline
quote:

After week 1, I guess im not looking too smart.


Just be thankful you are not working for Al Davis. 

_____________________________


(in reply to redwolf1)
Post #: 6
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/1/2008 11:30:41 PM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
I would gladly work for Al, long enough to stash some money away before I get canned.

I agree with you redwolf1, I hope I get hammered also.
I will play week 2 sometime tonite.
Chicago played a good game. Made plays when they had to, and kept me in check.




_____________________________


(in reply to BigSmooth)
Post #: 7
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/2/2008 2:16:09 AM   
OB Potter


Posts: 23
Joined: 12/8/2007
Status: offline
Are you gentlemen recommending using Hacks v. 3 playbooks exclusively?
And are you still using the Constants file that comes with the game or some other version?
thanks,
OB

_____________________________


(in reply to garysorrell)
Post #: 8
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/2/2008 5:04:21 AM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
Well, I lost again. Week 2 I go down to defeat 24-14.
I would recommend Hacks playbooks.

Another good game, that looked and played like football should. We kept it respectable for nearly 3 quarters before Denver mounted a drive I couldnt stop, and scored. Then they sealed it in the 4th.

Coach Miller used a lot of 4wide 1back stuff. I had no answer for it. I'm definately having no luck with turnovers. Another lost fumble and a pick.

_____________________________


(in reply to OB Potter)
Post #: 9
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/2/2008 12:57:23 PM   
Marauders

 

Posts: 4428
Joined: 3/17/2005
From: Minnesota
Status: offline
quote:

We got a late 'freebie' TD but it wasnt near enough.


What was the freebie TD?

(in reply to garysorrell)
Post #: 10
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/2/2008 1:27:17 PM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
I refer to that TD a team scores late, when it makes no difference in the final result. Like when the Patriots scored against the Bears in their super bowl after the 85 season. Nothing but a stat.



_____________________________


(in reply to Marauders)
Post #: 11
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/2/2008 2:39:23 PM   
quixian

 

Posts: 151
Joined: 2/16/2007
Status: offline

quote:

ORIGINAL: redwolf1

Watching, watching, watching...no offense Gary, but I hope you get your a$$ kicked...



Co-signed!

The recent playbooks by Hack and DTVT, with some minor constants tweaking to the FG kicking range / accuracy and base.dat range tweaks for a faster draft pool of RBs have seemed to make a huge difference in how competitve the CPU is in my personal tweaking experience. Hope to see continued results in line with the first two

(in reply to redwolf1)
Post #: 12
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/2/2008 2:49:02 PM   
DAWUSS

 

Posts: 248
Joined: 7/5/2008
Status: offline

quote:

ORIGINAL: garysorrell

I refer to that TD a team scores late, when it makes no difference in the final result. Like when the Patriots scored against the Bears in their super bowl after the 85 season. Nothing but a stat.




Garbage time, in other words.

(in reply to garysorrell)
Post #: 13
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/2/2008 9:25:50 PM   
Marauders

 

Posts: 4428
Joined: 3/17/2005
From: Minnesota
Status: offline
All right, garbage time it is.

When I think of a freebie, I think of a special teams TD or a fumble by the other team on their own five yard line.

Of course, in that case, Brad Childress would play for the field goal, but that is another story.

(in reply to DAWUSS)
Post #: 14
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/2/2008 11:40:35 PM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
I've always called it a freebie, i've heard it referred to also by others including commentators as freebies, garbage, sympathy, so I like freebie. And in the world of the PFL, I am a button click away from erasing their existence...so they comply

_____________________________


(in reply to Marauders)
Post #: 15
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/3/2008 11:09:53 AM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline

Lose again. Heads will roll soon.
That being said, it was fun coaching against Coach Wilson. Lots of runningbacks, and a QB with balls. New Yorks quarterback, Branscom, ran for big yards and threw effectively when he had to. Early on, I thought for sure I would be able to adjust, take away the QBs ability to run, force him to throw, and maybe pull off my first win. Well, so much for my big plans. No matter the defense, somebody for New York made a play and got it done. On my end, I ran the ball ok, but cant get it going thru the air.

This is a fun playbook, Hack. When I saw the QB take off on his own a couple times, I thought I would be able to stop that, and take advantage of the playbook wanting to call those type plays. But, didnt happen. Even on the occasion when I stopped Branscom, they would just throw it or give it to a back and he got the yards.
Whether intentional or not, this playbook has kind of a tricky, or gadgety feel....which is good. Not knowing when Branscom was going to throw/handoff/or take it himself, made defending these formations tough. Very deceptive offense, and it showed. I would fire my defensive coordinator, but it's me so I cant



_____________________________


(in reply to garysorrell)
Post #: 16
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/3/2008 11:47:57 AM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
quote:

Lose again. Heads will roll soon.


Nice to see that AI can be very strong.

< Message edited by Tullius -- 10/3/2008 12:01:50 PM >

(in reply to garysorrell)
Post #: 17
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/3/2008 3:55:49 PM   
hack153

 

Posts: 525
Joined: 11/11/2006
From: New Englander in Northern, Northern California
Status: offline
Is it the AI or is your QB just that bad? 

_____________________________

UPFL is in the off season...
United Premier Football League

(in reply to Tullius)
Post #: 18
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/4/2008 2:06:01 AM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
He may be, hard to say. I havent really paid a lot of attention to the ratings of my team vs the others. I basically drafted, set the depth, and started playing. It's friday night, so I will look into it later. I know there dont seem to be any good FAs. But I only checked RB.

_____________________________


(in reply to hack153)
Post #: 19
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/4/2008 4:15:34 AM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
As the fellas on Hee Haw used to sing, "If it werent for bad luck, we'd have no luck at all"...gloom despair.

I find out my backup QB Kasson is a gunslinger. We score TDs and had a good lead, then he goes down to injury for 2 games and it all comes apart. Sigh. This was the first game that I felt like I was going to win.

Really though, im not sure I would have won. Coach Jones has a good run game, and I didnt do much to stop it. It would have likely been a back and forth shootout. Which would have been refreshing compared to my previous games. I do like Coach Jones as a playbook. A yardage machine.

On to week 5 and Oakland coming to Beantown.

_____________________________


(in reply to garysorrell)
Post #: 20
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/4/2008 7:38:11 AM   
hack153

 

Posts: 525
Joined: 11/11/2006
From: New Englander in Northern, Northern California
Status: offline
what constants did you change?

_____________________________

UPFL is in the off season...
United Premier Football League

(in reply to garysorrell)
Post #: 21
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/4/2008 5:39:19 PM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
This is what im using. Changes indicated in **previously** spot.
'PhysicsBaseMoveSpeed=6' is a must on my computer or the players move hyperfast like people in the old silent films

[CONSTANTS]
//Blocking
BlockingBaseLine=1
BlockingPassBlockTime=3
BlockingPushBlockTime=1.2
BlockingPassBlockStrength=1.5
BlockingPushBlockStrength=0.80
BlockPancakeThreshold=0.15

//Tackles. The higher the number, the more missed tackles.
TackleThreshold=15

//Physics
PhysicsBaseMoveSpeed=6
PhysicsBaseAgility=0.15
PhysicsMaxChangeDirTime=1
Physics_MaxPuntStrength=7.8
Physics_MaxFGStrength=15
Physics_MaxKOStrength=17

//Defensive Reaction times.
DefenseBaseM2MCoverageArea=4.5
Defense_PassReactionBaseTime=3.5
Defense_ReadBaseTime=3.5

**PREVIOUSLY**//Defensive Reaction times.
DefenseBaseM2MCoverageArea=3.5 
Defense_PassReactionBaseTime=2
Defense_ReadBaseTime=3

//Field Goal Accuracy, the closer the number is to zero, the more accurate the place kicks
FieldGoal_Accuracy=30

//QB Read base times.
QBRead_Threshold=1
QBScramble_Threshold=1

**PREVIOUSLY**//QB Read base times.
QBRead_Threshold=2.5
QBScramble_Threshold=3

//QB Passing Contants, the higher the number, the less accurate the pass
QBPassingAccuracyStanding=1.0
QBPassingAccuracyRunning=1.3
QBPassingAccuracyScrambling=1

**PREVIOUSLY**//QB Passing Contants, the higher the number, the less accurate the pass
QBPassingAccuracyStanding=1.5
QBPassingAccuracyRunning=1.8
QBPassingAccuracyScrambling=2

//QB base 'angle of deviation from optimal' This is modified by the above QB passing constants
//the higher the number, the less accurate the pass
QBPassingAccuracyBase=5

//There are three pass accuracy systems to choose from
//1 = Angle Adjustment only . This is an accuracy adjustment to the throwing angle
//2 = Distance Adjustment only. This is a accuracy adjustment to the determined throw distance.
//3 = Combined Angle and Distance.
//With all systems, the QBPassing accuracy constants play the same roles. So the rule holds true
//The lower the Accuracyconstants, the more accurate the passing.
QBPassingSystem=3

//These are the fatigue Values. Some actions in the game add fatigue, some substract it.
//The value name tells you if the fatigue is added or subtracted.
//Fatigue is a percentage of 100% added for every one second of the action.
Fatigue_AddRunning=3
Fatigue_AddCatching=4
Fatigue_AddBlockingPush=5
Fatigue_AddBlockingPass=6
Fatigue_AddTackling=10
Fatigue_AddBeingTackled=15
Fatigue_AddLongPasses=5
Fatigue_SubtractResting=-3
Fatigue_SubtractWalking=0
Fatigue_SubtractStanding=-1


< Message edited by garysorrell -- 10/4/2008 5:54:11 PM >


_____________________________


(in reply to hack153)
Post #: 22
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/4/2008 7:50:14 PM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
We Win!
QB play was still bad, but good enough to put some points up. Ran the ball well as usual, Loudin is on course for 1000.

Defense was where we got it done. I was able to pressure the Oakland QB, got a sack, and just kept them from getting close and scoring. They helped by missing 2 FGs, and losing a fumble.

Coach Smith didnt call a bad game, but the pressure we put on the QB, stuffing the run when it mattered, and the Oakland miscues negated the gameplan.

I get my other QB back this week, so do I put him back in or let the guy who actually won a game start.
Hate to put Lobaugh back on the bench, but he still isnt playing well. Kasson looked good when he did play, but Lobaugh got us a win. Well, Lobaugh didnt beat Chicago in week 1, so I plan on letting my new guy have a shot.
I did sign a FA quarterback before game 5, he went 1 for 3 in the game. He will be made inactive.

_____________________________


(in reply to garysorrell)
Post #: 23
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/4/2008 10:53:36 PM   
hack153

 

Posts: 525
Joined: 11/11/2006
From: New Englander in Northern, Northern California
Status: offline
Victory!  Nice.

How did Smith's defense play?  I know that I need to add a better GL formation and plays to it.

Thanks for posting the Constants.

_____________________________

UPFL is in the off season...
United Premier Football League

(in reply to garysorrell)
Post #: 24
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/5/2008 12:22:27 AM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
The defense did well, but I think that my QB just cant throw well in the med/long range, so most of his stuff was very short passes. Some turned into long gains thanks to the receivers, but the plays themselves had short routes. On the other hand, when Kasson played in the previous game, his superior pass strength was evident as I was able to connect on quite a few of the longer pass plays, including the Hail Mary. Coach Smith was able to run effectively on me. He really ran better than I did. I just kept running and kept running, mixed in the pass plays that I knew were high percentage. Im anxious to see how Kasson does against all the teams I lost to, as we start the rematches.

I should have a better idea of all the other coaches, including Smith, by the end of the season. Smith may not have as strong a defense as the others, but in spite of my score, and the yardage, it wasnt an easy game. His defense was undercut by missed FGs and the fumble.

_____________________________


(in reply to hack153)
Post #: 25
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/5/2008 8:13:06 AM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
@ Marauders

I suggest (when Gary agrees) that this thread should be sticky. The thread is an impressive prove of the capabilities of the game.

(in reply to garysorrell)
Post #: 26
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/5/2008 12:49:25 PM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
I just noticed something, I think Coach Jones is a Scott_war playbook. If I remember correctly, those were a bunch of plays used in the NCFL and MLF......Hack, you have 5 playbooks in the 3.3 pack, correct? So im pretty sure the Coach Jones came from scott_wars Birmingham/Winnipeg book.

I noticed it today, so I want to give credit to it's creator. I just renamed it Coach Jones.

< Message edited by garysorrell -- 10/5/2008 12:50:23 PM >


_____________________________


(in reply to Tullius)
Post #: 27
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/5/2008 5:11:45 PM   
hack153

 

Posts: 525
Joined: 11/11/2006
From: New Englander in Northern, Northern California
Status: offline
that sounds correct. 

so far i have...

Brown
Goode
Miller
Smith
Wilson

coming soon...

Allen
Davis Jr. (partly created)
Jackson
James
Johnson
Jones
Williams (the next one to be released, probably in the next month)

Each playbook takes about 1-2 months to create.  That includes play creation and the painful situation creation.


< Message edited by hack153 -- 10/5/2008 5:17:35 PM >


_____________________________

UPFL is in the off season...
United Premier Football League

(in reply to garysorrell)
Post #: 28
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/5/2008 8:17:37 PM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
Look forward to those.

Week 6 sees Chicago sweep Boston. It was just 7-7 at the half, but the turnovers killed us, especially a fumble return for a touchdown. Kasson played well, we just fumbled and bumbled our way to another loss. I lost a DB to a career ending ACL. He was primarily a returner.

Good news is, I could still make the postseason. But I have to run the table and so on and blah blah.

It is a bit refreshing to see that just adding a better player at QB didnt necessarily make a big difference. My skeptical side is waiting for that 'thing' that suddenly has me winning every game. But I was outplayed by Chicago.

< Message edited by garysorrell -- 10/5/2008 8:56:23 PM >


_____________________________


(in reply to hack153)
Post #: 29
RE: Is MaxFB good for player vs CPU? Here is my test. - 10/7/2008 6:20:40 AM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
Week 7 we see a win over Denver, at Denver. Nice game that started ugly. All excited to have Kasson starting at QB, and he goes down for the season with turf toe. But, Lobaugh comes in and 'manages' the team like a pro. Lots of handoffs to Loudin and a few passes when needed. Nice game, defense played well also.

_____________________________


(in reply to garysorrell)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Is MaxFB good for player vs CPU? Here is my test. Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.830