explorer2
Posts: 465
Joined: 11/30/2007 Status: offline
|
quote:
ORIGINAL: tweber I think that the mechanism for bringing the US and Soviet Union into the war is one of the most important aspect in a global war design. I was trying to avoid to much scripting (e.g., it is June '41 so the Germans must invade Russia). I am not sure that a stalling tactic on the part of the Axis will automatically win. Tom- First of all, this is truly one of the best strategic WWII scenarios I've seen. Thanks. I've now played WaW twice against humans, once as Axis, once as Allies. Both games Germans delayed Soviet invasion until summer 42, and Japan waited until last moment - Jan 43 - to bring in US completely. Both games it was a pretty easy go for Germany, as well as Japan. When I played Axis, I delayed Soviet awakening by conquering all of France except Paris itself. Worked really nicely. In conclusion, I think stalling tactic pretty much ensures a win. Suggestions: 1. I like Grumpy Mel's suggestion about Eastern Blitz card, not sure of Japan/USA supply. 2. Put in a per turn point scoring system like in the ladder games. That way, when a scenario isn't balanced equally, by trading sides, you can more accurately assess how each player did. 3. Soviets auto awake: If Germans get a REAL power point ratio of 2:1 If Germans conquer any 2 of Paris, Lille, Brussels, Amsterdam, Marseilles, Copenhagen, or Oslo 4. When any power conquers an urban center or factory, regardless of engineers, they cannot produce units, just supply. (Once Germany gets the production and supply in the south of Soviet Union, which isn't difficult, production is so high it's hard to imagine not winning) 5. Increase cost of building roads (currently it's far too for Germany to build roads to slice through Russia) 6. South Africa keep production level the same throughout (other than optional rule for increased production). Currently it ramps up rather significantly and I don't see any historical rationale for it. If the ramp up is there for game balance, problem is what happens if GE/JA take it? Finally, in both games, we noticed that the Soviet/German garrison report was erroneous. I know you're busy now. I would be happy to put some time in to doing the mods to make this work, but I no nothing of modding or programming. If I could get some help/suggestions/examples I "might" could pull it off. Comments, suggestions, feedback, help greatly appreciated.
|