Arralen
Posts: 827
Joined: 5/21/2000 Status: offline
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I''ve clocked quite some hours with SMAC/X, SE3+SE4 and Starships Unlimited (not divided Galaxies, though). my humble opinion: SE4 At first, Space Empire is as well an one-man product as SU is .. no 20 men staff working on it, ever. There are some gamers doing mods for it, but those aren't with the programming team. SE4 gets boring after hundred hours of micromanagement. The GUI is a piece of **** - they should have beefed-up the original SE3/SE2 one with fancier graphics if they needed those to sell to the mass market, the new interface is plain horror ... every single action has you pointing the mouse into the map, to the learn-them-pics-by-hard-buttons way up on the screen, than back on the map. maybe 50 times each turn. for 200 turns. Never seen a game that lets you clock so much mileage with the mouse ... The AI is dumb as bread .. no matter what research lists, build lists or whatever lists the modders produce, it will always screw up - as it just follows those lists and can't react to what's going on in the game at all. SMAC/X Something totally different .. and to me the best game of the Civ-family ever. It has some drawbacks, too (unit workshop layout, bugs, etc. ..) those are because the game was rushed out of the door unfinished (as usual nowadays) and patched up to playable level afterwards, but what's the greatest thing about it is that (mostly) everything (units, cities, story, game mechanics etc.) "blends in", combined with an (mostly) easy-n-quick to use interface. Spaceships Ul: As it centers around the spaceships, not the economic build-up on/in your colonies/cities/whatever, there's much more action around, and the MM needed is just that - needed to make a difference at some points, not to wear everything down. So it's a little bit like SPWAW-(Mega)campaigning in space, with some operational/strategic background like some of which we micht see in CL .. A.
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