Fredde
Posts: 498
Joined: 6/7/2000 From: Goteborg, Sweden Status: offline
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**WARNING! Spoiler ahead! **
Continue at your own risk!
(happy WB? )
Can't resist writing a little about this. I have to say the first scenario of Utah to the Rhine campaign is one of the most interesting i have played. It demanded a lot of flexibility from my side, i had to reconsider my force disposition a couple of times. My core unit: One platoon of scout cars, one sherman platoon, one TD sec, one mech inf platoon, one M16 mobile AA and one mech engy platoon. Probably more like a mech company than a tank company, but that's more my style. Support: saw the city so i bought 3 batallions of mighty 8 inch guns. Also a single Stuart tank and a single Sherman dozer
My first plan, advance slowly through the first city (expected some gerries to hide there!), move on westwards, catch up with the airborne and attack St Mere Eglise together with them. My mech engineer platoon was dispatched from the main force to occupy the three houses surrounding the southern victory objective. The Wolverine sec as reserve together with the Stuart, and the AA-gun (not much of a reserve).
I couldn't even make the first part of my plan before i had to reconsider! Out of St Mere Eglise German armour came charging. My 57 mm AT gun with the Paras did wonders here. Left wrecks all over the place and wasn't spotted. Only one thing to do, full throttle ahead with my main force while i ordered the arty down on the attackers. The attack was stopped nicely, more by bad target picking from the AI and luck than by skillful play. More armour come charging down from the south, overrunning the poor Para-platoon guarding the woods. Another decision. Committed my entire reserve (together with the Sherman dozer ) and barely managed to kill off the northern attackers together with the remnants of the Para platoon.
In the west everything went ok. My mech inf platoon together with the Paras advanced slowly but surely into the village heavily supported by artillery. But more German armour shows up, now to the south! No more reserves to commit, the Wolverines are busy fending off stug-III's attacking from the north. Luckily, the 57mm AT gun in the south did even better than the northern one. It got 11 kills in total, and 2 of those Panthers. The rest of the Germans didn't survive close contact with my mech engineers defending the objective area.
After a turn of delay (because a german MG sneaked through my lines and recaptured a victory hex), the game ended in turn 12 with a decisive victory. 8932-340 to the Allies with 65 men, 1 jeep, 1 apc and 2 shermans lost. The Germans lost 503 men, 2 mortars, 8 APC's and a grand total of 26 tanks. Great fight!
I can barely wait to jump into Carenthan. This campaign looks extremely promising
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"If infantry is the Queen of the battlefield, artillery is her backbone", Jukka L. Mäkelä about the Finnish victory at Ihantala.
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