Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** Page: <<   < prev  3 4 5 [6] 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/15/2008 10:33:16 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
OK after that little reverse it will take three days to bring up sufficient forces

Various Arty Regts are arriving at my ports they will start the trek to the front in about three days I hope to have enough force to kick 11th Indian out by the 20th December

(in reply to Andy Mac)
Post #: 151
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/15/2008 10:43:13 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
OK 20th December 5th Recce Regt and 41st Regt both of 5th IJA Div will try to punch through with some air support

Indians are digging in the longer I leave it the harder it gets

AFTER ACTION REPORTS FOR 12/20/41

Every day thgat passes gains the Indians experience I will try again
Ground combat at Taiping (49,75)

Allied Bombardment attack

Attacking force 3658 troops, 11 guns, 10 vehicles, Assault Value = 279

Defending force 6678 troops, 29 guns, 16 vehicles, Assault Value = 152

Allied ground losses:
     21 casualties reported




(in reply to Andy Mac)
Post #: 152
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/15/2008 10:45:07 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Very impressive. The movement change (needing to own both ends before getting rail movement speed) taken just by itself is obviously a big step toward better realism. Good job!

(in reply to Andy Mac)
Post #: 153
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/15/2008 10:52:38 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Aye its a pain in Northern Malaya move faster move faster every day the Japanese give the Brits to train/dig in/gain strength makes Singapore that much harder.

The correlation of forces in Malaya is not actually that great.

Allies get 12 Bde Equivalents and reinforce with 5 more (2 of which get gutted at Kota and there isnt much you can do about it)

Japanese get 12 to beat them with in 25th Army plus a couple of Southern Area Army SNLF's or NGU's

Give allied forces TIME to dig in and recover and gain some xp and Malaya is very hard

Fortuantely most Allied players will divert 18th UK and the two Indian Bdes making life easier

Yamashita did a brilliant job in Malaya to match him you must keep the allies ont he run !!!!

(in reply to witpqs)
Post #: 154
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/15/2008 10:57:54 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
OK two things went badly wrong.

1. It rained <mutter mutter> so my air support didnt take off
2. Looks like the leader of the Regt leading the attack failed his leadership role he will apologise to the emperor in the traditional way

I need to wait for more forces to arrive

Unfortunately the road from Alor Star to Taiping is slow......


--------------------------------------------------------------------------------

Ground combat at Taiping (49,75)

Japanese Shock attack

Attacking force 6263 troops, 35 guns, 17 vehicles, Assault Value = 210

Defending force 6249 troops, 10 guns, 10 vehicles, Assault Value = 280

Japanese max assault: 326 - adjusted assault: 12

Allied max defense: 255 - adjusted defense: 157

Japanese assault odds: 0 to 1 (fort level 0)

Japanese ground losses:
     933 casualties reported
     Guns lost 12
     Vehicles lost 8


Allied ground losses:
     288 casualties reported
     Vehicles lost 2



(in reply to Andy Mac)
Post #: 155
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/15/2008 11:02:25 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
OK 1st and 14th Tank Regts arrived today I will wait one more day then I will try to attack again I MUST Break through and fast or I am screwed

Fortuantely 56th Regt looks like it will reach Temuloh in a couple of day at which point the Taiping defenders will be flanked

(in reply to Andy Mac)
Post #: 156
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/15/2008 11:23:25 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
I waited until the 25th December and pulled in a lot of force

I kept all the armour out of the fight in reserve to exploit if we made it through

And they did 4 Regts of Armour are in pursuit



AFTER ACTION REPORTS FOR 12/25/41

--------------------------------------------------------------------------------
Morning Air attack on 137/155th Field Regiment, at 50,73

Japanese aircraft
Ki-27b Nate x 35


No Japanese losses


Aircraft Attacking:
3 x Ki-27b Nate diving from 10000' (1st Sentai / 3rd Air)
Ground Attack: 2 x 50 kg GP Bomb
4 x Ki-27b Nate diving from 10000' (11th Sentai / 3rd Air)
Ground Attack: 2 x 50 kg GP Bomb
4 x Ki-27b Nate diving from 10000' (77th Sentai Det A / 3rd Air)
Ground Attack: 2 x 50 kg GP Bomb
4 x Ki-27b Nate diving from 10000' (1st Sentai / 3rd Air)
Ground Attack: 2 x 50 kg GP Bomb
4 x Ki-27b Nate diving from 10000' (1st Sentai / 3rd Air)
Ground Attack: 2 x 50 kg GP Bomb
4 x Ki-27b Nate diving from 10000' (1st Sentai / 3rd Air)
Ground Attack: 2 x 50 kg GP Bomb
4 x Ki-27b Nate diving from 10000' (11th Sentai / 3rd Air)
Ground Attack: 2 x 50 kg GP Bomb
4 x Ki-27b Nate diving from 10000' (11th Sentai / 3rd Air)
Ground Attack: 2 x 50 kg GP Bomb
4 x Ki-27b Nate diving from 10000' (11th Sentai / 3rd Air)
Ground Attack: 2 x 50 kg GP Bomb





--------------------------------------------------------------------------------
Afternoon Air attack on 2/215th Bty 80th AT Gun Regiment, at 49,75

Japanese aircraft
Ki-21-IIa Sally x 9
Ki-43-Ib Oscar x 1
Ki-48-Ib Lily x 18


Japanese aircraft losses
Ki-21-IIa Sally: 3 damaged
Ki-48-Ib Lily: 5 damaged


Aircraft Attacking:
4 x Ki-48-Ib Lily bombing from 1200 feet (75th Sentai / 3rd Air)
Ground Attack: 4 x 100 kg GP Bomb
4 x Ki-21-IIa Sally bombing from 1200 feet (12th Sentai / 3rd Air)
Ground Attack: 4 x 250 kg GP Bomb
4 x Ki-48-Ib Lily bombing from 1200 feet (90th Sentai / 3rd Air)
Ground Attack: 4 x 100 kg GP Bomb
1 x Ki-48-Ib Lily bombing from 1200 feet (75th Sentai / 3rd Air)
Ground Attack: 4 x 100 kg GP Bomb
1 x Ki-21-IIa Sally bombing from 1200 feet (12th Sentai / 3rd Air)
Ground Attack: 4 x 250 kg GP Bomb
1 x Ki-48-Ib Lily bombing from 1200 feet (90th Sentai / 3rd Air)
Ground Attack: 4 x 100 kg GP Bomb
4 x Ki-48-Ib Lily bombing from 1200 feet (75th Sentai / 3rd Air)
Ground Attack: 4 x 100 kg GP Bomb
4 x Ki-21-IIa Sally bombing from 1200 feet (12th Sentai / 3rd Air)
Ground Attack: 4 x 250 kg GP Bomb
4 x Ki-48-Ib Lily bombing from 1200 feet (90th Sentai / 3rd Air)
Ground Attack: 4 x 100 kg GP Bomb

Also attacking 6th Indian Brigade ...
Also attacking 2/215th Bty 80th AT Gun Regiment ...
Also attacking 6th Indian Brigade ...
Also attacking 2/215th Bty 80th AT Gun Regiment ...
Also attacking 6th Indian Brigade ...



--------------------------------------------------------------------------------

Ground combat at Taiping (49,75)

Japanese Shock attack

Attacking force 37788 troops, 303 guns, 40 vehicles, Assault Value = 1420

Defending force 4569 troops, 0 guns, 1 vehicles, Assault Value = 224

Japanese max assault: 2802 - adjusted assault: 1081

Allied max defense: 180 - adjusted defense: 43

Japanese assault odds: 25 to 1 (fort level 0)

Japanese forces CAPTURE Taiping !!!

Allied aircraft
no flights

Allied aircraft losses
Buffalo I: 1 destroyed

Japanese ground losses:
1600 casualties reported
Guns lost 44
Vehicles lost 4
Units pursuing 4


Allied ground losses:
364 casualties reported
Vehicles lost 1
Units retreated 8






Attachment (1)

(in reply to Andy Mac)
Post #: 157
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/15/2008 11:40:54 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
2 days later the armour retreated them again

As all the units were involved nothing was in reserve so no pursuit - the days of shock attack pursuit over hundreds of miles are over as you need 1 unit to attack 1 to pursue no longer can units attack AND exploit


Ground combat at 49,76

Japanese Shock attack

Attacking force 2687 troops, 0 guns, 176 vehicles, Assault Value = 133

Defending force 3043 troops, 1 guns, 0 vehicles, Assault Value = 145

Japanese max assault: 264 - adjusted assault: 83

Allied max defense: 77 - adjusted defense: 10

Japanese assault odds: 8 to 1

Japanese ground losses:
     286 casualties reported
     Vehicles lost 16


Allied ground losses:
     369 casualties reported
     Units retreated 8




Defeated Allied Units Retreating!




(in reply to Andy Mac)
Post #: 158
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/15/2008 11:41:32 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
And thats it for tonight sleep calls

(in reply to Andy Mac)
Post #: 159
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 12:03:32 AM   
pad152

 

Posts: 2871
Joined: 4/23/2000
Status: offline
1. Why are some Sally's droping 250 kg bombs and other droping 100 kg bombs?

4 x Ki-21-IIa Sally bombing from 1200 feet (12th Sentai / 3rd Air)
Airfield Attack: 4 x 250 kg GP Bomb
4 x Ki-21-IIa Sally bombing from 1200 feet (98th Sentai / 3rd Air)
Airfield Attack: 4 x 100 kg GP Bomb


2. Still not sure I've seen a Buffalo I, lost to A2A in either AAR, how about a view of the air losses at the end.


3. 12:1 odds and no allied A2A loss?

Japanese aircraft
Ki-27b Nate x 24

Allied aircraft
Blenheim IF x 1
Buffalo I x 1

Japanese aircraft losses
Ki-27b Nate: 2 damaged

Allied aircraft losses
Blenheim IF: 1 damaged
Buffalo I: 1 damaged


4. 4:1 + odds and no allied A2A loss?
Morning Air attack on Georgetown , at 49,74

Japanese aircraft
Ki-43-Ia Oscar x 13

Allied aircraft
Buffalo I x 3

No Japanese losses

Allied aircraft losses
Buffalo I: 3 damaged
Buffalo I: 1 destroyed on ground


< Message edited by pad152 -- 10/16/2008 6:07:02 AM >

(in reply to Andy Mac)
Post #: 160
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 12:27:36 AM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Well, they were damaged and aborted, obviously. The Jap planes were only Nates, after all.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to pad152)
Post #: 161
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 2:32:24 AM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
Great AAR Andy!!!!!

Question: Did PoW and Repulse sink?

Can you show us the new ships sunk screen?



_____________________________


(in reply to Terminus)
Post #: 162
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 4:38:44 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Andy Mac

2 days later the armour retreated them again

As all the units were involved nothing was in reserve so no pursuit - the days of shock attack pursuit over hundreds of miles are over as you need 1 unit to attack 1 to pursue no longer can units attack AND exploit


Thanks for spelling that out. Yet another big step toward greater realism!

(in reply to Andy Mac)
Post #: 163
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 7:44:05 AM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline
A general question:
What factors lie behind the adjusted assault/defense values?
I assume things like morale, terrain, fortifications?


_____________________________

regards,

Briny

(in reply to witpqs)
Post #: 164
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 10:24:14 AM   
wild_Willie2


Posts: 2934
Joined: 10/8/2004
From: Arnhem (holland) yes a bridge to far...
Status: offline

quote:

ORIGINAL: briny_norman

A general question:
What factors lie behind the adjusted assault/defense values?
I assume things like morale, terrain, fortifications?



A LOT of things go into this value....

These come to my mind.

Experience, morale, leadership, terrain, supply, preppoints, HQ in range, support available, disruption and fortifications...

Most likely there are even more factors involved that these.

_____________________________

In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

(in reply to moose1999)
Post #: 165
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 11:15:32 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline
ORIGINAL: pad152

pad,
I'll take a stab at these without benefit of looking over Andy's shoulder during the replay.


quote:

1. Why are some Sally's droping 250 kg bombs and other droping 100 kg bombs?

4 x Ki-21-IIa Sally bombing from 1200 feet (12th Sentai / 3rd Air)
Airfield Attack: 4 x 250 kg GP Bomb
4 x Ki-21-IIa Sally bombing from 1200 feet (98th Sentai / 3rd Air)
Airfield Attack: 4 x 100 kg GP Bomb


We needed a way to better represent the missionized loadouts that LBA (Particularly IJ side) carried. More smaller bombs equate to more "hits" against non-naval targets and are less concerned with AP capability than spreading effects over a larger unarmored area. There are behind the scene checks that determine what loadout is used. Not at liberty to divulge the details of this yet.


quote:

2. Still not sure I've seen a Buffalo I, lost to A2A in either AAR, how about a view of the air losses at the end.


To be fair, if you've read Shores Vol I, you'll remember that the great majority of Buffalo kills rarely resulted in an outright, blow up in your face, kill. Usually they were deadsticked or the victim of several attacks, the last of which culminating in a kill. Most were destroyed or made unserviceable on the ground owing to poor field conditions and the rapid advance of the IJAAF air campaign.

That said, I can assure you that Buffaloes can be destroyed. But it takes a strong fighter Sweep or Escort to do so. As the IJ player it has to be a primary focus to seek out and degrade the RAF in Malaya. The best way to do this is to operate Sweeps and Escorts in large numbers. I recommend Sentai strength operations at a minimum and heavy escort when Bombers are involved, otherwise the RAF will linger. Bottom line is minimum 2:1 force ratios, ideally 3:1.

In Andy's case, I could be wrong, he is better equipped to plan, execute, and report the ground component of this AAR, and may not be fully realizing the potential of the new A2A code with his style of play. There is a lot to learn even for the Devs when it comes to other areas of this monster. I admit to being wholly unqualified to speak to the Sea or Land components...

quote:

3. 12:1 odds and no allied A2A loss?

Japanese aircraft
Ki-27b Nate x 24

Allied aircraft
Blenheim IF x 1
Buffalo I x 1

Japanese aircraft losses
Ki-27b Nate: 2 damaged

Allied aircraft losses
Blenheim IF: 1 damaged
Buffalo I: 1 damaged


We coded several "situational" aspects to A2A. The task was to somehow represent how a smaller force could engage a much larger force, and at a minimum survive, and at a maximum make an effective attack and retreat following proper and advantageous positioning. What you are seeing here is, possibly this new dynamic combined with the good durability of the Buffalo against weaker though accurate machine gun caliber weapons.

If the first attack against each of these Buffs resulted in a certain damage level, it would cause them to "dive away", or retire with severe damage and take them out of position to continue the fight. Lower DUR A/C might otherwise just blow up.

Additionally there is an economy of force aspect to A2A where as a flight lead I may have my 3rd Chutai engage the 2 Buffaloes that are lurking to the east, and keep my main force in an effective Escort position rather than have all my A/C bite off on what could be a decoy...

quote:

4. 4:1 + odds and no allied A2A loss?
Morning Air attack on Georgetown , at 49,74

Japanese aircraft
Ki-43-Ia Oscar x 13

Allied aircraft
Buffalo I x 3

No Japanese losses

Allied aircraft losses
Buffalo I: 3 damaged
Buffalo I: 1 destroyed on ground

In this case you'll notice the Oscars are carrying bombs...depending on the positioning of the different flights the Buffs may have fumbled their first attack, yet caused a flight of Oscars to jettison their bombs to deal with the Buffs at an initial disadvantage. Given the EXP and relative disposition of RAF Buffalo units in Malaya, it isn't unreasonable that this might be the case, especially since the Higher EXP pilots don't ALWAYS fly first anymore.

Also see above as to other contributing factors.

Hope this helps.

< Message edited by TheElf -- 10/16/2008 11:20:01 AM >


_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to pad152)
Post #: 166
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 12:01:49 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
The extreme darkness of the generic terrain background gives the impression that all of the attacks are taking place at night.

Since the semi-transparent area wide overlay carrying the unit icons and strengths serves to darken the background you might want to consider making the background overly light to compensate.

(in reply to TheElf)
Post #: 167
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 1:23:22 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Elf knows better than me on this stuff I have not been paying much attention to air as I am trying to show offgroundstuff !!!

Having said that I just found a bug so may have to end (new build out anyway)

Andy

(in reply to HansBolter)
Post #: 168
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 1:39:00 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: Andy Mac

Elf knows better than me on this stuff I have not been paying much attention to air as I am trying to show offgroundstuff !!!

Having said that I just found a bug so may have to end (new build out anyway)

Andy



Andy, I'm referrring to the ground combat screens you have posted here.

(in reply to Andy Mac)
Post #: 169
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 1:44:18 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: Andy Mac








This is what I am referring to. Note that the sort-of transparent overlay carrying the unit icons and strengths darkens the background artwork (the lighter background artwork can be seen unfiltered around outside the edges of the overlay. The combination of the background and the overlay becomes so dark it gives the visual impression of a night battle. Lightening the background so the overlay doesn't cause everything to be so dark would go a long way toward making the image look more like daytime and less like nighttime. Obviously not a big deal, but my profession involves graphic presentation so I tend to notice these kinds of things.

(in reply to Andy Mac)
Post #: 170
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 2:28:28 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: TheElf

ORIGINAL: pad152

pad,
I'll take a stab at these without benefit of looking over Andy's shoulder during the replay.


quote:

1. Why are some Sally's droping 250 kg bombs and other droping 100 kg bombs?

4 x Ki-21-IIa Sally bombing from 1200 feet (12th Sentai / 3rd Air)
Airfield Attack: 4 x 250 kg GP Bomb
4 x Ki-21-IIa Sally bombing from 1200 feet (98th Sentai / 3rd Air)
Airfield Attack: 4 x 100 kg GP Bomb


We needed a way to better represent the missionized loadouts that LBA (Particularly IJ side) carried. More smaller bombs equate to more "hits" against non-naval targets and are less concerned with AP capability than spreading effects over a larger unarmored area. There are behind the scene checks that determine what loadout is used. Not at liberty to divulge the details of this yet.


quote:

2. Still not sure I've seen a Buffalo I, lost to A2A in either AAR, how about a view of the air losses at the end.


To be fair, if you've read Shores Vol I, you'll remember that the great majority of Buffalo kills rarely resulted in an outright, blow up in your face, kill. Usually they were deadsticked or the victim of several attacks, the last of which culminating in a kill. Most were destroyed or made unserviceable on the ground owing to poor field conditions and the rapid advance of the IJAAF air campaign.

That said, I can assure you that Buffaloes can be destroyed. But it takes a strong fighter Sweep or Escort to do so. As the IJ player it has to be a primary focus to seek out and degrade the RAF in Malaya. The best way to do this is to operate Sweeps and Escorts in large numbers. I recommend Sentai strength operations at a minimum and heavy escort when Bombers are involved, otherwise the RAF will linger. Bottom line is minimum 2:1 force ratios, ideally 3:1.

In Andy's case, I could be wrong, he is better equipped to plan, execute, and report the ground component of this AAR, and may not be fully realizing the potential of the new A2A code with his style of play. There is a lot to learn even for the Devs when it comes to other areas of this monster. I admit to being wholly unqualified to speak to the Sea or Land components...

quote:

3. 12:1 odds and no allied A2A loss?

Japanese aircraft
Ki-27b Nate x 24

Allied aircraft
Blenheim IF x 1
Buffalo I x 1

Japanese aircraft losses
Ki-27b Nate: 2 damaged

Allied aircraft losses
Blenheim IF: 1 damaged
Buffalo I: 1 damaged


We coded several "situational" aspects to A2A. The task was to somehow represent how a smaller force could engage a much larger force, and at a minimum survive, and at a maximum make an effective attack and retreat following proper and advantageous positioning. What you are seeing here is, possibly this new dynamic combined with the good durability of the Buffalo against weaker though accurate machine gun caliber weapons.

If the first attack against each of these Buffs resulted in a certain damage level, it would cause them to "dive away", or retire with severe damage and take them out of position to continue the fight. Lower DUR A/C might otherwise just blow up.

Additionally there is an economy of force aspect to A2A where as a flight lead I may have my 3rd Chutai engage the 2 Buffaloes that are lurking to the east, and keep my main force in an effective Escort position rather than have all my A/C bite off on what could be a decoy...

quote:

4. 4:1 + odds and no allied A2A loss?
Morning Air attack on Georgetown , at 49,74

Japanese aircraft
Ki-43-Ia Oscar x 13

Allied aircraft
Buffalo I x 3

No Japanese losses

Allied aircraft losses
Buffalo I: 3 damaged
Buffalo I: 1 destroyed on ground

In this case you'll notice the Oscars are carrying bombs...depending on the positioning of the different flights the Buffs may have fumbled their first attack, yet caused a flight of Oscars to jettison their bombs to deal with the Buffs at an initial disadvantage. Given the EXP and relative disposition of RAF Buffalo units in Malaya, it isn't unreasonable that this might be the case, especially since the Higher EXP pilots don't ALWAYS fly first anymore.

Also see above as to other contributing factors.

Hope this helps.




thanks for those explanations Elf! When you say that especially the IJA uses more smaller bombs on ground attacks instead of fewer big bombs then why do some Sallies drop 4 x 250kg (big) bombs and other Sallies drop also only 4 x 100kg (small) bombs. Couldn´t they carry 6 or 8 bombs then. Perhaps 10 x 100kg bombs don´t fit in the bomb bay but can they only carry 4 bombs max?

And does the game differentiate between ground hits of 250kg bombs and 100kg bombs? Never found an answer to this.

_____________________________


(in reply to TheElf)
Post #: 171
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 2:58:26 PM   
Kaletsch2007

 

Posts: 142
Joined: 4/2/2008
Status: offline
Maybe it is all just about the white colour of the text ?

(in reply to HansBolter)
Post #: 172
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 3:20:26 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Or maybe somebody should consider that the game does not, and has never, featured night-time land combat.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Kaletsch2007)
Post #: 173
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 3:27:16 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Its the JPEG compression I aqm using MSPaint so itmakessomescreenshots look dire

I will be back testing and tweaking AI so I will be dark for a few days

I will re run the Japanese side of this testto completion after the next couple of builds.

Thanks for reading guys we are honestlygoing as fast as we can

Andy

(in reply to Terminus)
Post #: 174
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 3:53:22 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: Terminus

Or maybe somebody should consider that the game does not, and has never, featured night-time land combat.



Thanks for that totally useless comment. Typical of what we have come to expect from you.

Regardless of anything exactly what part of the darkness of the graphics creating a visual impression of night persists in escaping your grasp?

I make a perfectly valid observation and offer a suggestion and I get your stinking sarcasm in response.

How about doing is all a favor and make an effort to crawl back under your rock.

(in reply to Terminus)
Post #: 175
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 4:17:51 PM   
pad152

 

Posts: 2871
Joined: 4/23/2000
Status: offline
quote:

I'll take a stab at these without benefit of looking over Andy's shoulder during the replay.
quote:

1. Why are some Sally's droping 250 kg bombs and other droping 100 kg bombs?

4 x Ki-21-IIa Sally bombing from 1200 feet (12th Sentai / 3rd Air)
Airfield Attack: 4 x 250 kg GP Bomb
4 x Ki-21-IIa Sally bombing from 1200 feet (98th Sentai / 3rd Air)
Airfield Attack: 4 x 100 kg GP Bomb
We needed a way to better represent the missionized loadouts that LBA (Particularly IJ side) carried. More smaller bombs equate to more "hits" against non-naval targets and are less concerned with AP capability than spreading effects over a larger unarmored area. There are behind the scene checks that determine what loadout is used. Not at liberty to divulge the details of this yet.


Elf - please explain!

4 x Ki-21-IIa Sally bombing from 1200 feet (12th Sentai / 3rd Air)
Airfield Attack: 4 x 250 kg GP Bomb
4 x Ki-21-IIa Sally bombing from 1200 feet (98th Sentai / 3rd Air)
Airfield Attack: 4 x 100 kg GP Bomb

4 - planes with 250 kg = 1000 kg
4  -planes with  100 kg  = 400 kg

Why do the same bombers on the same mission carry 600 kg less in bombs?

How do you get more hits with 4 - 100 kg bombs Vs. 4 - 250 kg bombs?


(in reply to HansBolter)
Post #: 176
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 4:34:08 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
As I said my JPEG was darker than the actual screen because of the software I use - its fine !!

(in reply to pad152)
Post #: 177
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 4:36:31 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
OK Guys as I said earlier new build is out with new AI functionality to test so most of the team including myself will be MIA for a few days - we have a lot of testing to do.

Will be back with more after the next build cycle ta ta for now !!!

(in reply to Andy Mac)
Post #: 178
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 5:19:38 PM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline
Andy,

once again thanks for sharing this. I am impressed by all the changes that have been introduced; and I am sure that based on this information people will understand much better why it takes so much time to complete. Not sure whether we will get more patient... while these updates do make clear to everyone that there is a lot going on in this project, they make me want to get my hands on AE even more

Hartwig

(in reply to Andy Mac)
Post #: 179
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/16/2008 5:24:58 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: HansBolter


This is what I am referring to. Note that the sort-of transparent overlay carrying the unit icons and strengths darkens the background artwork (the lighter background artwork can be seen unfiltered around outside the edges of the overlay. The combination of the background and the overlay becomes so dark it gives the visual impression of a night battle. Lightening the background so the overlay doesn't cause everything to be so dark would go a long way toward making the image look more like daytime and less like nighttime. Obviously not a big deal, but my profession involves graphic presentation so I tend to notice these kinds of things.


Hans,

Good comment and I understand but I think I disagree with the solution. I'm most concerned with being able to quickly and easily read the text, and a lighter background might impede that.

(in reply to HansBolter)
Post #: 180
Page:   <<   < prev  3 4 5 [6] 7   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** Page: <<   < prev  3 4 5 [6] 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.235