sPzAbt653
Posts: 9511
Joined: 5/3/2007 From: east coast, usa Status: offline
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Axis Bautrupp Rail Repair units with '0' movement points. In referance to post #18 of your AAR, I'll post this explanation: You only have to put the rail repair units in embarked status on turn 1 and then simply move them along the rail lines each turn. During the bookkeeping phase your rail repair crews will automatically repair the rail line for you (yes, even in embarked status). As stated in the scenario briefing - 'Rail Repair will tend to occur automatically nearest 'Bautrupp' units at a maximim rate of 28 per turn.' In the game engine, this 'auto' repair has been adjusted to simulate the historical German east front rail repair issues. So not all rail repair crews are 100% efficient, and some lines will take longer than others to get repaired. If you use the '.' (period, dot) button on the keyboard at the start of each turn (after turn 1), you can easily phase thru each of the bautrupp units to advance them to the desired location. Move, . , move, . , etc. In 10 seconds your rail repair chore for the entire east front is complete. This leaves you much more time to try and figure out how to get to Moscow in 15 turns! Among other things, I need to credit Zort/Buzz with the idea of creating rail repair units that are restricted to rail movement. Thanks Buzz, this idea has contributed greatly to the easier management of this huge scenario.
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