dakjck
Posts: 59
Joined: 10/22/2006 Status: offline
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I guess it is a sign of how good this game is that the most recent questions revolve around small matters. There do not appear to be any major game issues. Now, my nit. I like the way 1.03 has changed the opening of the game, particularly in Kentucky. Now, either side can respond to the other's invasion, and neither can swallow Kentucky in one turn. However, I would suggest that Bowling Green be divided into two areas, if possible. Now, the AI Union invasion does not conquer Bowling Green, allowing the South to take it. This, in turn. allows the South to move a heavy artillery in and interdict the Ohio River. They can even build a fort their on the turn they take it to make their heavy artillery even more formidible. While the South did occupy Bowling Green during the actual war, they were never able to interdict the Ohio River. Now, let's pick.
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