Lucky1
Posts: 383
Joined: 10/30/2006 Status: offline
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Hmmm. Looking at the screenshot, I am wondering about balance..... Certainly, despite the fact that Axis is at VP 65, there does not appear to be any meaningful chance for recovery - if the standard AV rules are used. Surrender would simply occur once the Axis spent a little on repairing resources.... Heck - maybe possible before the US joins! In terms of your changes, I like what you have done with China. As things currently stand, it is simply not worth the effort to invade China, knowing how soon it will bring the US into the war etc. Perhaps now, it might be a little more of a strategic possibility. I like the reduction in the world standard for artillery. It is rather easy to get to level ten and simply roll over everything. I am still not sure about the production time lag for artillery. In some ways this is good, but I think it definitely hurts the allies more than axis (your intent, admittedly, but I am not sure that the game is imbalanced against the Axis in terms of victory conditions). I also like the additional production options for Italy. As I said, if Spain can produce fighters why not Italy.... Otherwise, I think the additional changes are interesting, but too much for the existing victory conditions. Admittedly, you are using no time limit and the special surrender rules. For regular AV use, it is my (and only mine) opinion that the additional changes simply make the Axis way too strong... I am curious what others might think... Again, I applaud your interest and modding efforts. Too bad you did not post an AAR of the game!
< Message edited by Lucky1 -- 11/6/2008 8:34:25 PM >
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