Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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Great Britain finally had a turn with positive results and no big game bugs affecting it. :) GB moved a Swedish corps to Portsmouth via the sea (on a 14 factor heavy fleet). She also left three fleets at sea outside of the Channel: In the lower Adriatic and off the coasts of Tunis and Algiers. I left the Algerian fleet there in case the game didn't allow me to supply myself from the depot in Algiers itself. The Turks attacked Algiers (the one factor on the garrison). Apparently, that factor and the depot were taken into the city automatically, because no battle is listed during the Turkish turn. On my turn, I ran the cavalry corps to Algiers. Since the cav corps had Wellington, I had the 5 factor corps from the capital, the one inf factor from the depot, and the cavalry corps (with 7 cav) against the full Tunisian corps. HOW did the Tunisian corps get full again (I killed a factor or two last month in the debacle there)? No idea, since it was no longer in its own territory and had no depot anywhere near it. Perhaps it counted Algieria as part of the Ottoman Empire? Anyhow, the battle was echelon vs. defend. The results were predictable once the chit choice was known: Tunis broke on round 2, both sides lost 2i in the main battle (one each round), and Tunis lost 3 more infantry to pursuit. In a side-pursuit, the Swedish corps and the British corps with Moore on it attacked Sarajevo. There was no combat, so I assume he had the garrison set to surrender. But, I forgot to check to make sure. NOTE to rookies: Britain should ALWAYS put Wellington on its cavalry corps if that choice is an option in the current situation. The extra mobility can mean the difference between life and death sometimes. Or, as in this case, it was the difference between a lopsided battle in my favor to one that is basically even-up.
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At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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