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What slope is assumed... - 4/18/2002 5:26:21 PM   
Yogi Yohan

 

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Joined: 7/28/2000
From: Uppsala, Sweden
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In the unit information screen, where penetration values for the main weapon are given for different ranges, what slope is assumed? 0 degrees? 30 degrees?

Need to know for being able to do some calculations... I'd like to be able to find optimum engagement ranges depending on my tank and the target type.
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Re: What slope is assumed... - 4/18/2002 8:51:10 PM   
Gary Tatro

 

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Joined: 2/1/2002
From: MA, US
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[QUOTE]Originally posted by Yogi Yohan
[B]In the unit information screen, where penetration values for the main weapon are given for different ranges, what slope is assumed? 0 degrees? 30 degrees?

Need to know for being able to do some calculations... I'd like to be able to find optimum engagement ranges depending on my tank and the target type. [/B][/QUOTE]

Not to be flipent but, I have found that optimum engagment range is always to close for comfort. But seriously, just from playing many hours, I have found a formula that works for me. If you armor pen is two to three times the opposing units armor rating at the range you are firing at you should be able to destroy it at 20+ hexes. Slope has more effect at longer ranges or so it seems. If you are some where in between 2 and 1 armor pen to armor rating you will get kills up to twenty hexes but not often. Best chance is less than ten. If your armor pen is just a little above or equal best chance is 1 hex away but even then I have found 1 shot penitrates for every five shots taken. And if your armor pen is less than armor rating, save your fire to menuver around for a flank or rear shot, or if the armor is to tough on all sides fire and suppress so that you can move an infantry unit up to assualt. Hope this helps.

_____________________________

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(in reply to Yogi Yohan)
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- 4/18/2002 11:03:45 PM   
Yogi Yohan

 

Posts: 445
Joined: 7/28/2000
From: Uppsala, Sweden
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Thanks Gary, but I happen to have some Java-software that helps calculating penetration at different ranges and slopes if there are two known values for these.

This is usefull because it can be very hard to guess the effect of the slope of the armour of the enemy tank, and the software does it for you.

Comparing to some WW2 gun data I have, I'd think the slope is more likely 0 degrees than 30, but the penetration factors seem somewhat low for that. It could have to do with the inderminate position of the target and the shooter within their respective hexes, in theory two units in adjacent hexes could be anything from 1 to 100 metres from each other...

(in reply to Yogi Yohan)
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- 4/19/2002 6:13:53 AM   
Paul Vebber


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Joined: 3/29/2000
From: Portsmouth RI
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Yes its 0

my rule of thumb for converting to 30 (or other slope) is:

approx ballistic protection=basearm/(cos(slope)^1.4)

(in reply to Yogi Yohan)
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