GoodGuy
Posts: 1506
Joined: 5/17/2006 From: Cologne, Germany Status: offline
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quote:
ORIGINAL: Korsun But the AI of WaR is one of the best I have encountered so far. If it would be one of the best, the AI wouldn't send rifle groups straight towards one of the player's HMG/LMG positions, a brilliant AI would try to flank these infantry strong points and not crouch and crawl back to the house on the other side, just to get wiped out by that HMG's suppressive fire. I start to think that the AI in the original series was more aggressive. The AI's heavily armed Sturmtrupp units in "A bridge to far" had quite some punch, and they used to clear my strong points once they had spotted them. If you want to see a (partially) brilliant AI, then you should check out HttR's (Highway to the Reich) successor, COTA (Conquest of the Aegan). The player AI (subordinates can be handled by the AI) stages beautiful attacks, it flanks strong points while still committing troops for a frontal attack. The enemy AI does the same (depending on scenario design). In WaR, there is a map with a ridge in the top left corner, the map "Elsenborn ridge". If you play Axis with an Infantry BG and if the Americans are attacking, the US troops start in the top left corner, and - if time limit is disabled, while "always obey orders" for your troops is enabled -, it sometimes takes an hour or longer until the battle ends, as the AI won't move towards the remaining objectives (in the south, across the river), even if the player doesn't have any combat troops anymore (except for surviving vehicle crews). That's pretty low, imho. quote:
ORIGINAL: TheReal_Pak40 .....YET it stuck around to defend the map from horribly exposed positions or from the woods near the exit where it had little or no field of fire. I was able to take every building without one casualty. This is inexcusable. Where's the improvement in the AI? This is, in my books, rather about scenario design and about where you place the objectives (ie. middle of the road, or in the woods right next to the road), than about AI or the deployment of its troops. Depending on the type of engagement (attack, defense, meeting eng.), the AI may amass troops around the objective, even if that would mean that the troops would have to start in the open. The problem isn't the deployment, it's the lack of aggressiveness to either advance rapidly, or, in a defense role, to search for cover asap. It might be just me, but I think the RE-deployment after the battle begins (and maybe the map/scenario design) in the original series was somewhat better, sometimes it took 3 squads and a tank unit to boot a covered/hiding german squad (placed by the AI) out of a river bed (German/Russian installment of the series). The situation you are describing is pretty much a result of the lack of aggressiveness i mentioned before. The AI just sits there and waits for the butcher. I really think that it wasn't like that in the original series.
< Message edited by GoodGuy -- 11/10/2008 2:55:17 PM >
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"Aw Nuts" General Anthony McAuliffe December 22nd, 1944 Bastogne --- "I've always felt that the AA (Alied Assault engine) had the potential to be [....] big." Tim Stone 8th of August, 2006
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