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Tutorial 2 - 11/13/2008 1:12:51 PM   
markwall06

 

Posts: 39
Joined: 11/13/2008
From: Huddersfield
Status: offline
In the above tutorial, I'm happy with splitting up the cavalry and putting one in reserve and one as a separate unit in the first section, but when I get to the second part where I have to split 2 cavalry units from the HQ and then merge them - the tutorial says a pop up menu should appear when I drag the second unit onto the picture of the soldier. It doesn't and I end up with 3 stacks instead of what I presume should be 2.

Any suggestions of what I may be doing wrong?
Post #: 1
RE: Tutorial 2 - 11/13/2008 2:03:23 PM   
Arsan

 

Posts: 409
Joined: 7/1/2005
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: markwall06

In the above tutorial, I'm happy with splitting up the cavalry and putting one in reserve and one as a separate unit in the first section, but when I get to the second part where I have to split 2 cavalry units from the HQ and then merge them - the tutorial says a pop up menu should appear when I drag the second unit onto the picture of the soldier. It doesn't and I end up with 3 stacks instead of what I presume should be 2.

Any suggestions of what I may be doing wrong?



Hi!

I had the same problem.
It works but you have to aim for the sweet spot to get the window pop up. The problem is that the sweet spot is pretty small.
I hope they fix this in the patch.
I remember finding the right spot around the union of figure and stand.

If it gets too frustrating you can skip the merging step just by selecting both cavalry corps with control+click on the panel and draging them together to the region.

Regards!


(in reply to markwall06)
Post #: 2
RE: Tutorial 2 - 11/14/2008 7:58:00 PM   
markwall06

 

Posts: 39
Joined: 11/13/2008
From: Huddersfield
Status: offline
I maaged to find it in the end but as you say it is very awkward.

Now the problem is that the AI is taking about 10 minutes to make any decisions even when there's very little to actually decide on - this is on the Tannenberg scenario so I dread to think what it wil be like on a campaign game. Do I have some settings wrong somewhere?

(in reply to Arsan)
Post #: 3
RE: Tutorial 2 - 11/14/2008 8:55:05 PM   
Arsan

 

Posts: 409
Joined: 7/1/2005
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: markwall06

I maaged to find it in the end but as you say it is very awkward.

Now the problem is that the AI is taking about 10 minutes to make any decisions even when there's very little to actually decide on - this is on the Tannenberg scenario so I dread to think what it wil be like on a campaign game. Do I have some settings wrong somewhere?


Probably is not your settings fault.
This monday (or even sooner)is expected a patch that will hopefully solve the AI freezing problems.
On AGEOD forum the developer posted this about the patch

Dear all,

the freeze issue is very close tobe solved and fixed! I had three bad days of hard work like never before in mylife, but I'm confident I have undertaken the right way for the fix.

Myapologises again for this unforeseenable problem. Nobody of the beta-testingteam ever experienced such a incredible behaviour...

It seems that themulti-threaded engine of game AI is "not able" to run with some CPUs, sohanging down totally and letting the game wait for ever!

So I had to goand fix this hardware incompatibility by totally refactoring the way AIworks.

I managed also to fix some nasty bugs in battles (air, siegesin 4-player mode, naval)... herewith the current stage of patch:

[Version1.0.4]
***********

Improvements:
- Execution of AI actions does notforce the recalculation of map window until the AI has finished
-Breakthroughs can now be planned since the very first round of battle
-Failed technology research tests do not cause anymore the abandonement of thetechnological research
- Game AI has been moved to the main gamethread

Fixed bugs:
- Removed rare game engine freeze on execution ofdiplomatic orders
- Fixed bug in automatic RPs & MUNs reinforcementscalculation
- Fixed a bug in "draw events" window that prevented the close ofthe window in some rare case
- "Engage" button in naval battles has now noconstraints, so any lock in naval combats is resolved
- Fixed a minor bug inFog of War calculation on allied units for 4-players multiplayer sessions
-Check-boxes for music & sounds on/off in Options window now works fine
-Activate/deactivate of musics play-back from Options window now works fine
-The game AI freezes has been removed
- Fixed the hang of sieges in 4-playerscampaign in single-player mode
- Fixed some bugs in air battlesetup

The patch will come soon! Give us a bit more time and patience,please.

Thanks,
Calvinus.

(in reply to markwall06)
Post #: 4
RE: Tutorial 2 - 1/13/2009 5:43:04 PM   
Brainiac

 

Posts: 2
Joined: 1/13/2009
Status: offline
Hello; I am having a problem with tutorial #2, but, it does not appear to me to be the same one as the other people in this post are having, still, it is a tutorial #2 problem, so, I am posting it here.

When I get to the point that I am supposed to add the second (non-Cossak) calvary unit to the cossack calvary unit, no option is provided to me allowing me to combine it. I have tried several times, but, I am only allowed to create a seperate detachment (as a third seperate unit/army) in the same area.

I have not really played this game past the tutorials.

I am playing with patch 1.5, windows xp, wont go into the computer hardware details, but please, trust me, it is capable.

thanks

(in reply to markwall06)
Post #: 5
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