RobertMc
Matrix Trooper

Posts: 134
Joined: 5/10/2000 From: Birmingham, Alabama, USA Status: offline
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Hi Mark, Well, I'm all for bells and whistles in a computer game, and I look forward to seeing the flamethrower flame, the tracers, the tanks blow up and all the animated carnage one might expect, but as to the animated clouds... These can not be clouds, as depicted in the screen shots. They might be drifts of smoke from the ground, smoke from artillery fire or smoke from factory chimneys, but as depicted they are thin, wispy cirrus clouds that are found at greater than 20,000 feet in the air. By my reckoning, these clouds look to be about 200 feet above the rooftops. Low-lying clouds would be thicker and full of rain, so you probably wouldn't be able to see a thing from the vantage point of the player. My point is: what is the point of these so-called clouds? Do they add to gameplay in any way? What was the reasoning to take up programming time to create these animated so-called clouds? Not trying to be snarky here, but I just don't get it. Was the intention to give the game player a feeling of "immersion"? If so, having wispy bits of smoke drifting around just seems to me to be an irritation. Really, clouds of this type would be very high, and drifting in an otherwise clear sky. Does this mean there are no scenarios with rain or snow in them? Mark, I can just imagine your reaction if we were playing a face-to-face game of LocknLoad (boardgame version) and I was to pull out wispy cotton balls on toothpicks and start slowly waving them back and forth across the battlefield. You'd say, "What is the point of that?" Wouldn't you?
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