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RE: Wish List Thread - 3/23/2008 4:43:24 PM   
fsleeper

 

Posts: 1
Joined: 3/23/2008
Status: offline
...and there's this thing called VC :)

Harpoon has always had such a great "potential", but it's always never been seized. 3 full versions and since the first version the same problems remains (and hence why it is where it is today) - graphics, graphic, graphics.  It's not something that can be casually dismissed as "yea, but that's a lot of work".  That "busy" work is THE reason Harpoon is where it is today. ALL modern applications seriously address graphics - EVEN WORD PROCESSORS! Harpoon was abandoned en-mass by the community (customer / major game investment) bar-none for lack of asthetic appeal (i.e. loss of immersion / user friendly UI - especially required for complex environments).

Harpoon can STILL crush anything that could be called "competition" - if ONLY you could secure a significant funding and ATTACK the problem - UI / images / animation / asthetic appeal / movies / polished product (including Manual / integrated tutorial). Literally, it's a no-loss venture at this point. Do it and succeed - AWESOME!  Do it and fail, *shrug* - same results as NOT trying and still failing, except the later is either laziness or irresponsible...

Damn harsh words I know - but personally frustrated as I LOVE Harpoon and have to watch it die for a terrible reason....

(in reply to TonyE)
Post #: 61
RE: Wish List Thread - 3/24/2008 4:34:45 AM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
Contribute and forget the bashing perhaps?  You've got me programming yet I'm one of the few who would even touch the platform photos.  That 40 or 60 or however many hours would have fixed a lot of bugs, added a lot of features, but no, it was spent working on platform photos that I don't care a bit about, not one little bit.  Sure I'd like to see every platform with a photo or three or five, but I have zero interest in that and don't think it will sell nearly as many copies of the game as fixing bugs and expanding the game capabilities, and yes, at some point maybe replacing the user interface.  H3 will get a new user interface, but heck, they (some of them, beta testers no) also get paid for their efforts!

HCE is volunteer driven, if you don't like the game, become a beta tester, become a platform photo person, become a support person.  I have a good 15-20 fixes/tweaks/features implemented but untested beyond my own tinkering during implementation.  I may as well take a few months off and wait for someone to verify that what I thought I did was actually what I did. 

The real rub is that I'm also a customer.  I paid $62.29 for a copy to give to someone else.  That brings with it some expectation, it is a non-trivial amount of money.  I happen to know that while buying HC, I'm really paying for H3.  So if you expect something from HC, speaking up is a good first step, and while it hurts me personally to hear you speak of the work I've done as if it is nothing I'd rather hear it and at least have a chance to know about it than not ever knowing.  I wish someone was willing to pay me a livable wage to work on HC full time but so far nobody is offering even that (a comfortable wage would be even better!).  Given time HC will get a new interface, it will get a lot of other things as well.  But as it stands, my $62.29 is going mostly to better H3 (ANW) and that will see a replaced UI sooner than HCE (well, that's the plan anyway).  In that respect the cost of HC is hard to swallow and there is an implicit right to gripe when spending that money.

What can a person who wants to support HC do?  Well, it isn't to buy more copies, that's funding H3, it is becoming part of the HC process via beta testing or any number of other roles.  There is no shortage of administrative work if that's your thing.  How do you get involved?  Come see us at harpgamer.com, there are multiple chat links there, I'm frequently around to chat (though being ill since August has meant somewhat fewer hours), ask the questions you need to ask to see if you are crazy enough to get involved in this game.  If that doesn't dissuade you, head right on over to AGSI and sign the NDA as part of the beta tester sign-up process.  http://forum.computerharpoon.com/viewtopic.php?t=49

Read about the HC3 development group for a little more detail on how development is organized.  I do this because I like the Harpoon games and want to see HC live on; it is a hobby for me (hobby being probably the worst and best thing that could be said).

_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to fsleeper)
Post #: 62
RE: Wish List Thread - 3/24/2008 4:50:41 AM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: TonyE

Contribute and forget the bashing perhaps?  You've got me programming yet I'm one of the few who would even touch the platform photos.  That 40 or 60 or however many hours would have fixed a lot of bugs, added a lot of features, but no, it was spent working on platform photos that I don't care a bit about, not one little bit.  Sure I'd like to see every platform with a photo or three or five, but I have zero interest in that and don't think it will sell nearly as many copies of the game as fixing bugs and expanding the game capabilities, and yes, at some point maybe replacing the user interface.  H3 will get a new user interface, but heck, they (some of them, beta testers no) also get paid for their efforts!

HCE is volunteer driven, if you don't like the game, become a beta tester, become a platform photo person, become a support person.  I have a good 15-20 fixes/tweaks/features implemented but untested beyond my own tinkering during implementation.  I may as well take a few months off and wait for someone to verify that what I thought I did was actually what I did. 

The real rub is that I'm also a customer.  I paid $62.29 for a copy to give to someone else.  That brings with it some expectation, it is a non-trivial amount of money.  I happen to know that while buying HC, I'm really paying for H3.  So if you expect something from HC, speaking up is a good first step, and while it hurts me personally to hear you speak of the work I've done as if it is nothing I'd rather hear it and at least have a chance to know about it than not ever knowing.  I wish someone was willing to pay me a livable wage to work on HC full time but so far nobody is offering even that (a comfortable wage would be even better!).  Given time HC will get a new interface, it will get a lot of other things as well.  But as it stands, my $62.29 is going mostly to better H3 (ANW) and that will see a replaced UI sooner than HCE (well, that's the plan anyway).  In that respect the cost of HC is hard to swallow and there is an implicit right to gripe when spending that money.

What can a person who wants to support HC do?  Well, it isn't to buy more copies, that's funding H3, it is becoming part of the HC process via beta testing or any number of other roles.  There is no shortage of administrative work if that's your thing.  How do you get involved?  Come see us at harpgamer.com, there are multiple chat links there, I'm frequently around to chat (though being ill since August has meant somewhat fewer hours), ask the questions you need to ask to see if you are crazy enough to get involved in this game.  If that doesn't dissuade you, head right on over to AGSI and sign the NDA as part of the beta tester sign-up process.  http://forum.computerharpoon.com/viewtopic.php?t=49

Read about the HC3 development group for a little more detail on how development is organized.  I do this because I like the Harpoon games and want to see HC live on; it is a hobby for me (hobby being probably the worst and best thing that could be said).



Happy Easter Tony! Ihope you noted that this was actually fssleeper first post on a matrix forum - (I thought it was pretty raw myself), but then I've been following all these harpoon thrueads myself for a while.

HCE is on my short list for birthday - I played it quite a while back (when it was put out by 360).

If I do get back into it, I'll stop in at the harp site and see if I can help. I have to admit, Harpoon was only Navy game I've played, more of a landlubber, but I recall enjoying harpoon.

And from what ive read in here, you anything but lazy! you've been posting and responding like crazy. (to say nothing of creating new things!).

Rick



(in reply to TonyE)
Post #: 63
Some of us know better - 3/24/2008 8:24:55 AM   
PatinAZ


Posts: 32
Joined: 12/5/2007
Status: offline
Some of us know - and appreciate - the effort it takes to keep this going. This game - rather Naval Simulation - is not going to sell 500 thousand copies to teenagers. And no company is going to pay for major development. While the Poster is bashing the wish list thread, I want to appreciate the dedicated few who kept the faith and put this upgrade out. AND the dedication to look at and correct bugs to put out FREE update patches.
So, Congratulations, and keep the faith on this. I'm not looking for a flashy shooter game.

-------->>> Pat

(in reply to rickier65)
Post #: 64
RE: Wish List Thread - 3/24/2008 8:36:18 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
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quote:

ORIGINAL: fsleeper

...and there's this thing called VC :)

Harpoon has always had such a great "potential", but it's always never been seized. 3 full versions and since the first version the same problems remains (and hence why it is where it is today) - graphics, graphic, graphics.  It's not something that can be casually dismissed as "yea, but that's a lot of work".  That "busy" work is THE reason Harpoon is where it is today. ALL modern applications seriously address graphics - EVEN WORD PROCESSORS! Harpoon was abandoned en-mass by the community (customer / major game investment) bar-none for lack of asthetic appeal (i.e. loss of immersion / user friendly UI - especially required for complex environments).

Harpoon can STILL crush anything that could be called "competition" - if ONLY you could secure a significant funding and ATTACK the problem - UI / images / animation / asthetic appeal / movies / polished product (including Manual / integrated tutorial). Literally, it's a no-loss venture at this point. Do it and succeed - AWESOME!  Do it and fail, *shrug* - same results as NOT trying and still failing, except the later is either laziness or irresponsible...

Damn harsh words I know - but personally frustrated as I LOVE Harpoon and have to watch it die for a terrible reason....


You know, I've played lots of games that were plenty pretty, but they still sucked because the gameplay was horrible. Given a choice between pretty graphics or exceptional gameplay, I am going to pick gameplay everytime. Graphics aren't everything, if the gameplay is bad sales will tank anyway.

And here's another point, the game is around 20 years old still going strong. That is a very elite club to be in, most games completely die out after a half dozen years or less.


_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to fsleeper)
Post #: 65
RE: Wish List Thread - 3/24/2008 10:59:02 AM   
mack2


Posts: 243
Joined: 6/29/2007
Status: offline

quote:

ORIGINAL: fsleeper

...and there's this thing called VC :)

Harpoon has always had such a great "potential", but it's always never been seized. 3 full versions and since the first version the same problems remains (and hence why it is where it is today) - graphics, graphic, graphics. It's not something that can be casually dismissed as "yea, but that's a lot of work". That "busy" work is THE reason Harpoon is where it is today. ALL modern applications seriously address graphics - EVEN WORD PROCESSORS! Harpoon was abandoned en-mass by the community (customer / major game investment) bar-none for lack of asthetic appeal (i.e. loss of immersion / user friendly UI - especially required for complex environments).

Harpoon can STILL crush anything that could be called "competition" - if ONLY you could secure a significant funding and ATTACK the problem - UI / images / animation / asthetic appeal / movies / polished product (including Manual / integrated tutorial). Literally, it's a no-loss venture at this point. Do it and succeed - AWESOME! Do it and fail, *shrug* - same results as NOT trying and still failing, except the later is either laziness or irresponsible...

Damn harsh words I know - but personally frustrated as I LOVE Harpoon and have to watch it die for a terrible reason....


Yeah, lets go get some funding. Maybe a publisher like Ubisoft will give us some. It will have a modern UI, 3d graphics and other whiz-bang production features. Maybe we could call it Harpoon 4. A certain sure-fire success.

(in reply to fsleeper)
Post #: 66
RE: Wish List Thread - 3/24/2008 6:02:29 PM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
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Hehe, and I do agree with the sentiment that computer Harpoon is nowhere near where it should be after 20 years.  Fsleeper, I think your complaint isn't in the correct forum.  Thanks to everyone else, we try, CV32 and I both (most of the HC Gold Team actually) staked our Harpoon futures fighting for that Harpoon that should have been.  That was the form of influence we had, threaten our withdrawal and that's exactly what we did, and why HCE wasn't released in 2004, the team was gone, resigned in disgust! 

Anyway, I'll try not to bite on too many more provocations, though now and again I will be weak   Still, if you guys want a better HC, joining the insanity is the best route (plus you get to play with the beta builds, which so far are stable <that'll change too>).



_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to mack2)
Post #: 67
RE: Wish List Thread - 4/2/2008 8:59:56 PM   
darknite

 

Posts: 57
Joined: 7/31/2006
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Kudos to Tony for the updated naval gunfire model! It's great to see the rounds banging out in the message log.

I have a few q's regarding other combat issues as it stands, however (actually more of a wishlist)...

1) Can you create a gunfire 'cease fire' button? I hate wasting ammo on a dead target!

2) <dead horse> SAM control </dead horse>. I like the ability to control global SAM fire rates/engagement ranges. I'd like this to be granular to the individual platform and be able tell a platform not to fire SAMs (besides turning their radar off). Better yet I'd like to be able to issue engagement priorities to each platform - not issue orders for SAM fire itself, just limit a platform as what to target its' SAMs at.

Example - Select the Bunker Hill in the unit window, click the SAM control button in it's Details window and scroll down/map click to tell it to concentrate on Missile Group XYZ. It would do this until Missile Group XYZ ceased to exist and then go back to automatic mode.

Some sort of graphic next to the icon in the unit window, like the lightning bolt used for jamming, would indicate that a platform is under individual SAM control and would help management. ("Why doesn't the Bunker Hill fire! Oh yeah, I told it not too!")

3) Waypoints for I/M/TARH type weapons. Limit them to their H4 number of waypoints but plot missile fire using a screen similar to Set Course, with the seeker going active on the final waypoint. I haven't tried it for a while but I seem to recall being able to set torpedo courses once launched. Or was that H3...?

4) An optional 'Time on Target' field in the Attack screen that would tell you when the selected weapon being launched would reach the targetted point (would be nice for each Waypoint, too, if implemented). Very handy for planning saturation attacks.

5) An optional 'best weapon' range circle option for enemy forces. When a given range circle is selected for the enemy side it will display the one for the longest ranged appropriate weapon capable of being carried on that platform, regardless of the platform's actual current loadout. This range circle does not change regardless of the platform's armament status (no freebie intel!).

6) Add an optional 'guns only' range circle option which toggles with the surface & air weapon range circle.

7) Add a value to a platform's Details page showing it's current 'noise' level for Passive Sonar detection purposes. This provides feedback to users trying to walk that line of stealthiness vs speed during sub stalks. For me this would singlehandedly improve using subs in the game.

8) Add an optional flag to the scenario editor that allows a scenario designer to suppress a facility's inherent SAM &/or sensors. This allows the scenario designer to place unit defenses and sensors at a facility without concern for the ones embedded with it in the DB.

9) Allow the scenario designer to alter aircraft ready times. This could be as global as saying that Clean/Air-to-Air loadouts take X minutes, Loaded/Strike loadouts take Y minutes and Helicopters take Z minutes - with differences allowed between prepping a/c at a land base and on a ship.

10) We need Godzilla modeled now that we have the WestPac! :>

11) Toggle to view all plotted courses. This used to work. Helpful for coordinating different groups without having to remember what other group's course tracks looked like.

Thanks for listening!

DN

< Message edited by darknite -- 4/2/2008 9:23:26 PM >

(in reply to SireChaos)
Post #: 68
RE: Wish List Thread - 6/15/2008 12:16:46 AM   
RA5C


Posts: 23
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From: Washington DC
Status: offline
Just wondering?.. is there a list somewhere with all the wish list items?  I have a couple that I would list but fear they are redundant.  Maybe a location where they might be listed in categories such as "In The Works", "Maybe Later" and "No Way In Hell"?  Thanks...

_____________________________

Crusader Rabbit

"A carrier landing is like having sex during a car accident..."
-Unknown Naval Aviator-

(in reply to darknite)
Post #: 69
RE: Wish List Thread - 6/15/2008 3:18:35 PM   
CV32


Posts: 1046
Joined: 5/15/2006
From: The Rock, Canada
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quote:

ORIGINAL: RA5C
Just wondering?.. is there a list somewhere with all the wish list items? I have a couple that I would list but fear they are redundant. Maybe a location where they might be listed in categories such as "In The Works", "Maybe Later" and "No Way In Hell"? Thanks...


Pat, there's a whole subforum for wish lists at HarpGamer here.

_____________________________

Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner

(in reply to RA5C)
Post #: 70
RE: Wish List Thread - 6/15/2008 5:51:47 PM   
RA5C


Posts: 23
Joined: 6/14/2008
From: Washington DC
Status: offline
Thanks for the response. Between all these sites (HarpGamer, Matrix, AGSI, etc.), I should have asked which one is the "official consolodated" list? I guess I'll just create mine and if I repeat some, sorry.

_____________________________

Crusader Rabbit

"A carrier landing is like having sex during a car accident..."
-Unknown Naval Aviator-

(in reply to CV32)
Post #: 71
RE: Wish List Thread - 6/16/2008 1:35:16 AM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
HarpGamer is the one I spend most time at (for wishlists).  So that's as official as it gets, it is way too messy for me here to sort through.



_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to RA5C)
Post #: 72
RE: Wish List Thread - 8/2/2008 8:31:45 PM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
Allrighty, I've taken note of all wishlist items to this point.  I still prefer you making your wishlists at HarpGamer but these haven't been ignored.



_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to TonyE)
Post #: 73
RE: Wish List Thread - 8/3/2008 3:13:26 AM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
FYI, the condensed list of wishes is available at:
 http://harpgamer.com/harpforum/index.php?showtopic=3071

_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to TonyE)
Post #: 74
RE: Wish List Thread - 11/15/2008 9:28:12 AM   
PongoDeMer

 

Posts: 81
Joined: 8/22/2008
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1) There may be a case for better graphics, but the Harpoon series of games is surely aimed at a relatively small niche market: naval personnel and serious stragegists/tacticians. The average commercial computer game is designed for high initial sales, with a much shorter commercial life. Games come and games go, but products like Harpoon, Steel Panthers, Combat Mission and the Campaign series will always be around due to their basic excellence. Even with the advent of super whizzo 3D graphics, there is still nothing to touch them.

2) The cartoon ship graphics showing missiles being fired, and incoming may be crude but in my humble opinion, they are very effective indeed! This may be the wrong forum for this, but would sombody in authority please consider including them in H3ANW in a future patch? I much prefer them to the launch and strike videos and when one of your ships takes incoming fire, the cartoon graphic really brings it home to you that the symbol being attacked is really an actual vessel.

Just a thought...

Pongo

(in reply to fsleeper)
Post #: 75
RE: Wish List Thread - 11/20/2008 2:51:00 AM   
cpdeyoung


Posts: 5368
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From: South Carolina, USA
Status: offline
I have never given a care for animation.  I am a pre-video guy and a nice flat text page on a website is preferable to a YouTube vid any day.

But ... I love watching the missles coming in, and seeing it head for a spot I recognize as a more likely hit.  I would never give it up for a simple report "4 hits, 7 misses".  Isn't psychology grand?

Chuck

(in reply to PongoDeMer)
Post #: 76
RE: Wish List Thread - 11/21/2008 3:28:17 PM   
TonyE


Posts: 1551
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From: MN, USA
Status: offline
If you have Carriers at War experience, would you say you enjoy (note, I'm not saying like) the Carriers at War animations better or the HC ones better?  I'm still unsure whether modern warfare can use the Carriers at War style if the missile comes out of the wrong part of the ship but the stick figures are abstract enough that I know I don't care.



_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to cpdeyoung)
Post #: 77
RE: Wish List Thread - 12/14/2008 7:13:00 PM   
sandy61

 

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How about the ability to give Anti-sub aircraft a patrol box to work in so they automatically drop sonobouys and search.

(in reply to TonyE)
Post #: 78
RE: Wish List Thread - 12/14/2008 8:24:01 PM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline

quote:

ORIGINAL: T6Simtek

How about the ability to give Anti-sub aircraft a patrol box to work in so they automatically drop sonobouys and search.


What to do at the destination of LR patrols (ASW included) is something that WILL happen IN TIME . It may well be the highest priority big project, unfortunately for you lower priority big projects lay groundwork so you'll have to wait a while.


_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to sandy61)
Post #: 79
RE: Wish List Thread - 12/14/2008 9:17:56 PM   
sandy61

 

Posts: 32
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Thanks for the info, I'm keeping you busy today.

(in reply to TonyE)
Post #: 80
RE: Wish List Thread - 12/14/2008 9:53:21 PM   
sandy61

 

Posts: 32
Joined: 12/14/2008
Status: offline
Here is another, what about the ability to turn on only aircraft radars and not the ship radars when you have a formation. This would allow you to position a Hawkeye with a Ageis cruiser in the same formation sector but leave the ship radar quiet while the aircraft radar could search, leaving the ship un-detectable to ESM but provide fire support when needed.

If you have already answered questions like these, I apologize, I'm new to this forum and haven't searched all the threads yet.

(in reply to sandy61)
Post #: 81
RE: Wish List Thread - 12/14/2008 10:15:35 PM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline

quote:

ORIGINAL: T6Simtek

Here is another, what about the ability to turn on only aircraft radars and not the ship radars when you have a formation. This would allow you to position a Hawkeye with a Ageis cruiser in the same formation sector but leave the ship radar quiet while the aircraft radar could search, leaving the ship un-detectable to ESM but provide fire support when needed.

If you have already answered questions like these, I apologize, I'm new to this forum and haven't searched all the threads yet.


You can set sensor status manually from the Unit window. There is also a trick using Intermittent sensor settings to turn on the sensors only in specified rings of the formation editor. Otherwise what you want indeed doesn't exist yet.

This may be a good time to invite you to start a wishlist at HarpGamer. I find them easier to keep track of when there is one list per person in a fairly repeatable format. http://harpgamer.com/harpforum/index.php?showforum=35



_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to sandy61)
Post #: 82
RE: Wish List Thread - 12/14/2008 10:53:11 PM   
sandy61

 

Posts: 32
Joined: 12/14/2008
Status: offline
I signed up on that forum board earlier today. Thanks TonyE

(in reply to TonyE)
Post #: 83
RE: Wish List Thread - 12/26/2008 12:46:14 PM   
archman78

 

Posts: 3
Joined: 12/23/2008
Status: offline
utilisaeur version of the harpoon 1 with all extensions has the EC,
I'm very disappointed the contents of the update 8.44 is indeed the establishment of the library is not complete version of the EC + 024 +044.
windows are low bmp def Neutral ..
There is more animation and only the very poor is maintained.
Ship too are not displayed in bookstores .. .. no troops no ground operation to rescue .. .. elements justifying the integration of harpoon in its EC.
I think now pass a version
NavyFleet or the full version of the Harpoon HQE running it better.
- 1 videos are always indispensable
- 2 at the time of Google Earth or are the cards ..
congratulations on the aspect of the EC under vista
very clean in Upper def even if the game is
tros graphically poor
or navy

(in reply to SireChaos)
Post #: 84
RE: Wish List Thread - 1/1/2009 1:36:54 AM   
VictorInThePacific

 

Posts: 169
Joined: 10/30/2008
Status: offline
quote:

however I discussed your issue with another member of the harpoon community and he gets around it by the following:

"- go into F3
- then I go de-select the "Enter New Legs" box
- Now, the "Prev" key turns black and I can use it
- I hit Prev until I get to Waypoint #1
- at this time, I hit the "Insert" command
- and insert a waypoint that leads in the other direction
- that new waypoint is now #1
- once the torp attack is over, I can go in and delete Waypoint #1 and the rest of the course works"

Just a work around until the wish might perhaps be granted

Hope that works for you in the interim?


I don't exactly see this as a workaround. I believe that this is the main reason why the "insert" command exists.

It's been there since the beginning (Harpoon Classic). It's a bit harder to figure out the interface procedure in HCE, but not too hard. After all, after just a few days with HCE (and a huge amount of time with HC), I was able to figure it out in HCE, without documentation or assistance.

On the other hand, I knew the procedure used to exist, so I was looking for it. In HC, the procedure is completely obvious. If someone's first Harpoon experience is HCE, they would probably not figure it out unassisted because it is a bit obscure.

So I would recommend that the procedure should simply be added to the documentation, and for all I know, it might already be there.

(in reply to Stalintc)
Post #: 85
RE: Wish List Thread - 1/1/2009 1:56:43 AM   
VictorInThePacific

 

Posts: 169
Joined: 10/30/2008
Status: offline
quote:

1) My biggest wish involves formation manuevering.
Right now and since the very beginning of Harpoon, when a ship formation changes course, the units just pivot in place. So those very capable ASW units you had out in front are , depending on the angle of the turn, off to the side somewhere (In a 180, they are now trailing the formation), and the whole thing is in disarray.
I would like to see the formation follow the line of advance by rotating the entire formation around the main body the appropriate number of degrees. I had suggested this back in the days of Harpoon 2002 Gold but it didn't seem doable then.

I think that this is the responsibility of the fleet commander and the individual ship captains. Who, in the game, happen to be the same entity as the theater commander and so forth.

When I do small-angle course changes, I generally don't change the formation. When I do large-angle course changes (which I tend to avoid), I spend a fair bit of time in the formation editor maneuvering the units around so that their locations are commensurate with the new course. It may take several iterations. It really is a part of naval warfare.
And, although ships can't collide in Harpoon , I generally make sure that the ship icons don't collide !

I just read a very interesting book about the Battle of Tsushima (THE FLEET THAT HAD TO DIE by Richard Hough). It is shown there how a large part of the Russian defeat was caused by the fact that the Russian fleet was almost incapable of doing anything more complex than moving in nearly-straight lines, while the Japanese fleet could perfectly perform extremely complex formation maneuvers right in the middle of battle.

quote:

2) Ammo reloads for surface units when they pull into ports, just like aircraft do when they land.

good idea

< Message edited by VictorInThePacific -- 1/1/2009 3:02:10 PM >

(in reply to wombat1417)
Post #: 86
RE: Wish List Thread - 1/1/2009 2:03:22 AM   
VictorInThePacific

 

Posts: 169
Joined: 10/30/2008
Status: offline
quote:

Right, bingo fuel is the point where an a/c should return to base and still have a 10% fuel reserve for any delays in landing.

Actually I would be curious to know if this is a definition, either for purposes of Harpoon or in real life.

I did some measurements with HC, and I still have the data, but really, there is so much going on in Harpoon that you don't really have time to figure it out. Not that it's really important.

(in reply to Shark7)
Post #: 87
RE: Wish List Thread - 1/1/2009 2:20:55 AM   
VictorInThePacific

 

Posts: 169
Joined: 10/30/2008
Status: offline
quote:

Here's one thing that I think would add not only enjoyment but realism to the game. When you have dedicated certain aircraft to be on a CAP in your formation editor, it would be great if, when they have expended their primary missiles, the game gave you an option to return them to the ship/base to resupply. What ends up happening, especially in large scenarios (which I prefer ), is that your CAP exhausts it's primary weapons, ( AMRAAM, Sparrow, Phoenix ect. ) leaving only last ditch Sidewinders or just the Cannon Bursts. Then, another threat appears but you have no realistic weapon left and your in TROUBLE! And at the same time, you have many aircraft left at the base/ship that could have been placed on your CAP in replacement of the planes that have used up their missiles. Make sense?

Steve, your post seems to indicate that you are looking for an automatic procedure that requires no input from you whatsoever. I have no suggestions in that regard.

But here is a suggestion which requires only a small amount of effort, although it is definitely a workaround.

1) You detect a threat approaching <the thing that you have CAP for>.

2) At some point you decide to allocate specific airplane resources to deal with that threat eg. one fighter per attacking fighter or per 4 attacking bombers.

3) Select the threat group and use the attack/intercept command.

4) Allocate resources to deal with the threat. The list of resources will include aircraft in formations.

5) Afterwards, you will have new separate air groups sitting around doing nothing (and they may even draw your attention to this) and probably carrying nothing. These can be sent back to base.

6) I believe that what you pulled out of the formation may actually be automatically replaced from the reserve; otherwise you will have to do it manually.

(in reply to SteveF2006)
Post #: 88
Harpoon Classic Scenarios - 1/1/2009 2:25:00 AM   
hermanhum


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Joined: 9/21/2005
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quote:

ORIGINAL: VictorInThePacific

6) I believe that what you pulled out of the formation may actually be automatically replaced from the reserve; otherwise you will have to do it manually.

It is replaced automatically if planes are available.

_____________________________


(in reply to VictorInThePacific)
Post #: 89
RE: Wish List Thread - 1/1/2009 2:34:14 AM   
VictorInThePacific

 

Posts: 169
Joined: 10/30/2008
Status: offline
quote:

First, I noticed in the WestPac battle-set (I'm not sure about the other battle-sets) that when I launch aircraft to attack a particular base or ship group, after the planes have launched their weapons, they keep flying at the enemy instead of heading back to base. What would be great is if, after the aircraft have launched their weapons, there would be a pop-up that would ask you if the aircraft should continue on course or return to base. This would be nice because depending on the attacking aircraft, I may want to change their mission. Otherwise, if it is a large and complicated scenario with many things happening at the same time, you may have your planes shot down needlessly!

Steve, you specifically mention large and complicated scenarios, so what I am about to suggest will be of no use.

However, I have found that you often have to pay very close attention to what exactly aircraft do near the attack range. For example, you are attacking a 3 nm-range SAM site with 4 nm-range Hellfires. You definitely want your aircraft to park at exactly 4 nm from the target and THEN fire. In small scenarios or critical situations (small attacker-defender range advantage), I will micromanage this, by selecting the attacking air group and either using the "attack" or "course" commands. In either case, you are told the exact point at which you can first fire.

In real life, however, most aircraft cannot simply instantaneously drop all forward momentum.

(in reply to SteveF2006)
Post #: 90
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