Mardonius
Posts: 654
Joined: 4/9/2007 From: East Coast Status: offline
|
There are certainly improvements that can be done to accelerate and improve the game play. I believe that these are being done, as is evident on Mantis Bug Tracking System. I am, indeed, a bit frustrated, at times, about how long some of these chages take but I am a not a programmer so really don't have a perspective about how long they need to take. So my impatience is really not much more than a kid wanting Christmas to speed up. As far as Game Speed in a Multiplayer Game goes, much of the variability of the speed of a game is due to player discipline levels. I am in one glacial "game" that does nto even merit the name game as it moves way too slow. However, this is not a symptom of the program, it is a symptom of the players and their speed and their enforement of a time table. Even with the approx 40% time improvement (Thank you Gaz, I think you summed it up nicely), Glacial is still Glacial. I am in another Game where we get most of a phase per day. We are now in November of 1807 and have been ticking along nicely and having a grand old time. We manage at this quick tempo because we enforce the 24 hour time limit and endeavor to get the average turnaround in under 6 hours. When someone goes out of town, we allow a trusted ally to play their moves. Another 40% in time savings will have us moving even faster. So choose whom you play with carefully... and ensure that you all adhere to a rigorous timetable and you'll have fun (PLAYABLE)... if you don't, you'll wither of boredom (NON PLAYABLE). Discipline is everything. Semper Fi, Mardonius
_____________________________
"Crisis is the rallying cry of the tyrant" -- James Madison "Yes, you will win most battles, but if you loose to me you will loose oh so badly that it causes me pain (chortle) just to think of it" - P. Khan
|