Neil N
Posts: 740
Joined: 8/24/2004 Status: offline
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Got it now. Yeah, you are right, but given that about 99% of the data available for weapon performance is diven in ranges at, or near, 100m, 500m, 1000m, 1500m, etc. we would basically end up guessing if you start selecting ranges other than those. 1000m is already twice the distance of the largest CC5 map. People already have lethality issues with tanks, and if we set up longer ranges at those limits, tanks would become even more lethal. For example in combat, german data suggests that the KwK 36 L/56 of the Tiger I had a record of hitting on target 100% of the time at 500m, 93% of the time at 1000m, and 75% of the time at 1500m with AP...under combat conditions. Similarly, the KwK 42 L/70 of the Panther was 100% @ 500m, 97% @ 1000m and 72% @ 1500m respectively. If we used numbers like those on the 500m and smaller world of CC, I think the majority of people would get real frustrated, real fast. Just some of the thought that went into it
< Message edited by Neil N -- 11/15/2008 10:35:17 PM >
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If it does not have a gun, it cannot be fun.
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