DCWhitworth
Posts: 676
Joined: 12/15/2007 From: Norwich, England Status: offline
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quote:
ORIGINAL: StCyr quote:
ORIGINAL: Cunctator I agree completely with DCWithworth. AI should run the minors. ie: France decalres war on Bavaria, Austria takes control of Bavaria, and Austria furthermore declares war on France, so that the Austrian and Bavarian troops fight together and combined vs the attacker. This scenario makes sense but you want the ai to run a minor ? Check out history and you will find "some" more examples of minors being attacked by majors and seeking protection from another major. EiA may sometimes really reflects history, and I wonder how some can call this an "artificial construct". If someone declares war in support of a minor then that minor should automatically come under their control. I'm not saying there are no flaws in this idea, but there are a lot less flaws than major powers controlling minors directly. I do not dispute that you can come up with historical examples that contradict this, unfortunately history hasn't read the rule book so there will always be exceptions Jimmer - my objection to the 'ingenious uses' of minors is not so much because they are 'gamey' its because they are 'unhistorical' e.g. Spain declares war on Portugal, GB gets control and promptly uses the Portuguese fleet to attack the French fleet in port with British ships, taking all the losses from the minor fleet. Some people will howl in outrage, others will shrug and say 'so what ?'. I am with the former, I want to play a game that simulates history not that can be exploited in 'ingenious' ways. As for the 'artifical contruct' comment - how else was minor control to be done in the board game ? Minor control was given to major powers not because it was a brilliant idea that enhanced the game, but because it was the only thing that could be done with any degree of playability. This is a branch of the age old realism/playability argument. Neither side is wholly right nor should they ever be allowed to win since it is necessary to strike a balance. On the one side you'd have a hideously complex game that is no fun to play, on the other hand you'd have chess.
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Regards David
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