wosung
Posts: 692
Joined: 7/18/2005 Status: offline
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Chief programmer Calvinus wrote an hour ago: http://www.ageod.com/forums/showthread.php?t=11566 "Dear all, I’m happy to inform you that the WW1 Patch 1.0.4 will be published tomorrow in the morning! I’m still waiting for the last test reports. In the meanwhile, I’m adding some key improvements and new features. I repeat: tomorrow morning you will see the Patch 1.0.4 published. We successfully managed to fix most of the hardware incompatibility issues that a lot of you have experienced since the very beginning: mouse lags, freezes and crashes. To be honest, during the beta-testing period, none of the betas suffered such problems. I have so learnt that statistics can do sometimes a perfidious joke! Technically speaking, I discovered that the multi-threaded architecture of WW1 game proved to be not compatible with some CPU chipset, having as a result what you well know: AI never finishes working, loading time very long, mouse lags, crashes, etc. etc. So I decided to totally refactor the game engine, moving towards a single-threaded structure, at least for the main operations on data (AI jobs, update of data structures, management of I/O as well as for multiplayer objects). Once done, I submitted various patch trials to a set of you (4 at the beginning, rapidly growing with days) and I so reached a good level of stability, provided everyone of them was experiencing different problems! At the end I finally managed to reach a good version of the game, that looks compatible with all of them. Believe to me, it has been a huge job, mainly because I never thought the multi-threaded architecture could generate such a big problem with your PCs. It’s still a mystere, because to my knowledge a lot of games are multi-threaded nowadays! I hope you will finally enjoy the game with version 1.0.4. Of course, several new patches will come in the future, even soon, bringing new fixes, new graphics and outstanding improvements. I strongly want to make this game perfect, little by little according to my means. And I hope you will appreciate my efforts. For the time being, I suggest you to play in WEGO mode (not strictly-turn-based) for the following reasons: a) It is the easiest way of playing and it makes the learning curve less “tough”. In addition, provided that planning of breakthroughs are available since the very first round of combat (with version 1.0.4), you will enjoy deeper advances also in WEGO mode! b) The game is more stable and fast, and the AI works much better. c) Last but not least, the extreme complexity of the game engine in advanced mode (strictly-turn-based or even the army-by-army activation) can hinder bugs! In fact, the whole refactoring of the game engine could have introduced some regression errors that could be very though to be spotted and fixed. A new patch will come in December. It will introduce a lot of new graphics, battle animations, that will make combats more intuitive and nicer. You will find also some key improvements in Diplomacy Window, but also in Tutorials yes! I will have so time to check deeply any regression bug for the strictly-turn-based mode, as well as to improve the AI performance in all her aspects."
< Message edited by wosung -- 11/17/2008 5:14:06 PM >
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