Alby 
		  
		   
		   
		  Posts:  4855 
		  Joined:  4/29/2000  From:  Greenwood, Indiana Status: offline
		   
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		    quote:
  ORIGINAL:  sabrejack      Sometimes the reason you need to drop multiple smoke grenades relates to height. I think (but am not 100% sure) if the other unit is on a higher elevation you need 2 (or more) smoke grenades (from an infantry unit) to block LOS.       Also, if a unit runs into trouble, drops smoke and retreats one hex from something with a big gun (like a SU152 or big SP gun), 'z' firing into the smoke hex can still cause casualties, and possibly reflects 'random' fire without actually being able to see the enemy.      We can argue about the realism of one unit being able to block an entire 50 yard hex with smoke, but then firing into it with small arms would be equally difficult to actually hit anything... dropping mortar shells or firing big guns into the area can be quite effective (at least against infantry).             Consider this when it comes to the smoke isssue in SPWAW      The artificial intelligence makes smoke, when retreating, if it passes an    experience check and has some smoke.  Troops sometimes do this in real war.    It would not be so important, if the game had micro-terrain and the squads    could spread out over half a hex or so, as they ran away.  Open terrain    seldom looks like a pool table top, but usually cover and concealment which    allows troops to disappear behind wells, bushes, ditches, ground undulations    and the like.  There is no provision for this in the game.  Retreating    troops stay in the same, small clump they used for concentrated fire, when    retreating.  If the game allowed troops to change from concentrated    formation to dispersed formation, it would be much more difficult for one    hand grenade or machine gun burst to kill several of them, at once.      Although a machine gun can fire through smoke, they do not, in real life, as    the machine gunner does not have the top view of a concentrated formation    that the player has.  He just knows they made smoke.  He does not know if    they went to ground, ran to the right or left or spread out, crawled away or    found micro-terrain cover.      The game tries to make up for the lack or micro-terrain and formation    density rules by using smoke, when retreating.  Has been that way, since    Steel Panthers I and is an integral part of the game.           
			
								
			
			 
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