Senior Drill
Posts: 199
Joined: 11/21/2007 From: Quantico Status: offline
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There are two major and a couple of minor differences between the original CC4 and CC WaR's "classic CC4". All are wonderful in some ways and "grog" unsettling in others. CC WaR's classic CC4 utilizes an improved CC5 engine along with CC WaR. The battles have the increased AI agressiveness without the "crawl of death" (but still some tactically insane attack and defend behavior). That is one of the major differences. The other is the random deployment from CC5 for single battles. The pet map deploys from the original CC4 only work a percentage of the time and only so-so against the improved AI. On other plays, the deployments zones can be any of the 8 possible positions, which makes "classic CC4" a totally new game compared to the origianl. It's still stock and patched data from the original and not up to Vet BoB mod levels, but the result is a whole new game when compared to the "classic" game. The minor advantages are the ablility to view the enemy BG prior to battle and to also view the enemy stats after the battle. In "classic CC4" you can't edit the enemy or your BG prior to battle as you can in CC WaR. Compared to "classic CC4", CC WaR steps all that up another level or two. The new data and maps, CC5 style supply requirements, BG edititing, the shifting deploy areas and the revised terrain of the original maps creates quite the challenge against the AI. H2H is going to be all new to me. I'm a couple of weeks behind the power curve to prepare for a Grand Campaign challenge from mick(XE5). Not looking forward to picking up the tossed glove before I have a better handle on who can now kill what from how far (which is a bit farther, IMHO, than in the original).
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C'est magnifique, mais ce n'est pas la guerre.
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