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Downloaded, patched, and operational

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Modern Tactics >> Downloaded, patched, and operational Page: [1]
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Downloaded, patched, and operational - 11/27/2008 1:47:04 PM   
Stwa


Posts: 484
Joined: 8/12/2005
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I had low expectations for this title.

But, it exceeds all my expectations by a mile. I could critisize a few things, but I'm not going to.

My main questions at this point are...

1. Can I make cutdown versions of the maps. I have Mafi's stuff.

2. Whats the difference between the instructional game and user scenario. (Nada?)


I can't believe I picked this up for 20 bucks. Its almost like stealing.

Post #: 1
RE: Downloaded, patched, and operational - 11/27/2008 10:28:49 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
See this page for more maps /ops/mods etc. http://closecombat.matrixgames.com/ccmt/ccmt.html

You can use smaller maps but they must be square see the downloadable CC5 maps resized with Mafis tool.


Instructional... battles that come with the game

user created.... battles you create



< Message edited by Andrew Williams -- 11/29/2008 8:08:32 PM >

(in reply to Stwa)
Post #: 2
RE: Downloaded, patched, and operational - 11/29/2008 11:19:19 AM   
Stwa


Posts: 484
Joined: 8/12/2005
Status: offline
Hello, thank you,

This game makes regular Close Combat seem VERY weeniefied. I can't believe this game has got a bad rap.

As far as modern tactics go, can u say Apache? Or whatever it is that copters in from off map.

I am finding that it is not necessary to cut down maps. You can always just make new battles that use just some of the map. So, 1X1 Km square is for me, but the 1X4 Km maps I have cut down into 4 parts, but when I do this I loose the grid. So how can I get it back?

Also, just wondering, is there anyway to make a scenario the is NOT for 10 players. Because if not, then why write on them "1 to ten players", if that is always the case anyway.

Are you guys going to fix the misaligned screen gadgets in the de-brief screen? Or has someone already modded that?

Looks like Senior Drill got a good start on the WW2 mod. So I will pick up from there, but first a lot of scenario building with the modern stuff.



(in reply to Andrew Williams)
Post #: 3
RE: Downloaded, patched, and operational - 11/29/2008 4:38:06 PM   
Perturabo


Posts: 2614
Joined: 11/17/2007
Status: offline
quote:

ORIGINAL: Stwa

Hello, thank you,

This game makes regular Close Combat seem VERY weeniefied.

Why weeniefied?

_____________________________

People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

(in reply to Stwa)
Post #: 4
RE: Downloaded, patched, and operational - 11/29/2008 5:12:37 PM   
Stwa


Posts: 484
Joined: 8/12/2005
Status: offline
Here is GJS Ardennes. It was already square so I just copied it over. I suppose you are supposed to translate the elements, but I didn't bother. Is there a translator for CC2? It seems to work ok.




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< Message edited by Stwa -- 11/29/2008 5:50:49 PM >

(in reply to Perturabo)
Post #: 5
RE: Downloaded, patched, and operational - 11/29/2008 8:08:10 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Almost every map for Cc5 is coded correctly.

So long as they are square they should work with no further work needed.

Same for wacht am rhein.

Any cc5 map should work in WaR.

Any cc5 or WaR map should work in CCMT if you import the WaR elements file.


Link missing above: http://closecombat.matrixgames.com/ccmt/ccmt.html

(in reply to Stwa)
Post #: 6
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