JudgeDredd
Posts: 8573
Joined: 11/14/2003 From: Scotland Status: offline
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quote:
ORIGINAL: GShock Perhaps many who posted in this last period (and i thought you were one of them) were right in saying the game wasn't ready for market yet...i thought you had said you would buy it one year after the release...that would have been a safe proposition as it surely will be a great game by then. well I didn't say I'd wait a year, but I think I did say I would wait for it to be working and I might even have said I's wait on a manual. But knowing AGEod, I knew they would want to keep their reputation intact and would do their utmost to get it together, so when I saw it in Game, I had to pick it up. I'm not posting in here to flame, only to air my frustrations, although I did walk into it with my eyes open. There are several positives which I haven't been arsed to mention (very nice of me, I know!). It hasn't crashed once on me, but then I haven't got into a game anywhere near the level of others. I did play one of the short scenarios, about 5 or 6 turns or something. Tooltips are great and it's one thing that I think sets apart AGEod's games from others. ALL games should have tooltips. The player should NEVER be expected to remember the manual or Alt-Tab (especially in an Alt-Tab unfriendly game, of which I've owned a few). Tooltips are great and an excellent way to inform the player immediately of important things. The map? I did find myself looking at the "mini"map last night and wondering where the hell Turkey was, before my brain adjusted and I was able to mentally rotate it 45 degrees. I'm not sure it will be an issue for me. The Tutorial did hurt my head. But I need to go through them to get a basic understanding of the game. On top of all this, I am looking forward to getting into it. It sounds intriguing.
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