Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
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IMO, Matrix is doing the right thing in releasing a demo for Starships. If the majority of sales comes down to people who log on here, then obviously sci-fi isn't exactly our forte. IMO games which are simpler to play, and as Larry notes, don't give too much away, are what's ideal for demos. Unfortunately, I don't think complicated games make for good demos, including CL, SPWAW, WITP, UV et al. If the game is fairly intuitive, then a demo might work, but if it's complicated the user could become much more frustrated than pleased, so they may be impulsively turned-off. I think we may be having our desire for seeing this stuff earlier, overriding sounder thought, afterall, how many Gary Grigsby games have you ever had a demo version of? Naturally, most of us are likely to think that demos help, but in the case of complicated games I'd suggest videos instead, where the product can be shown for basically what is, but that the user cannot play, to where the frustrations of not having a rulebook come into play. In a sense, we have that, when we get glimpses through screenshots, though it certainly doesn't satisfy wanting to see gameflow and hearing some audio.
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