Moss Orleni
Posts: 201
Joined: 11/3/2008 Status: offline
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quote:
ORIGINAL: Pzt_Serk Hi Moss, Nice information in there. I wonder where the Tiger II's in the 5th panzerarmee after december 28 come from. Do you have any idea? Maybe to represent the 1ss pz div redeployment around Bastoge? According to ACSDB (I only ran a quick query, did not crosscheck yet), the 506th Hvy Pz Bn started the offensive in 6th Pz Army reserve, transferred to 5th Pz Army on 28/12 and subsequently to the 167th VG on 6/1. Almost certainly, the unit was transferred to participate in the offensive to reduce the Bastogne salient and then to defend against the Allied counterattacks on 30/12 (south) and 3/1 (north). IMO, a couple more or less Tiger2s indeed won't be decisive. If you ask me, the Jagdpanthers in KG Kuhlman are a much tougher nut to crack... (certainly considering the fact that you have over 60 tanks in that BG at recruit setting). quote:
ORIGINAL: Pzt_Serk Regarding WaR, is it really imbalanced in favour of Germans?? I'm playing a H2H GC as US vs a seasoned opponent and it seems fine. We are playing at green lvl so we can enjoy some Tiger II's and Sherman Jumbos instead of Panthers only. I killed 50% of his tiger II force for the whole GC (I.E. I got one ) in the first fight involving KG Peiper using a double team of one 57mm atg and one bazooka. Yes they are tough to crack but I'd bet the other one will be damaged by an airstrike or arty barrage and written off for spare parts IMO fixing the Panthers (as it will be done in the upcoming patch) and reducing mortar lethality vs ATG's will do more in keeping a good game balance than adding 2 or 3 more Tiger II's over a 24 day périod Cheers I have no definitive opinion yet on force balance in WaR, as it is too soon to tell. We have now reached the 9th turn (4th day) in our campaign (recruit vs recruit; I've attached a screenshot of the current situation). I don't think that the current result is too ahistorical, so I wouldn't say the game is imbalanced. We did change the data of the 75mmL40 gun of the Sherman, because that was a bit too obvious. But we didn't touch fi on the 'gatling' M-36 rate of fire, or the impact of the Grille HE rounds (to name a few) because we spotted them too late. I suppose there's always room for debate/improvement on vehicle/weapons data. Our biggest issues so far are structural: the size of the infantry teams is too small to get a decent infantry attack going (and forcepools are too big for attrition strategies), some units are sighted way too soon for our taste, AT guns are indeed very vulnerable to mortar fire, etc. But none of that is really enough to say there's a structural imbalance in the game. Besides, we always play our campaigns both sides with the same settings, so no reason to complain as you have the same advantages/disadvantages in the rematch Cheers, Moss
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